DICE PACKS BUNDLE
Page 1 of 2 12 Last
  1. #1

    Questions about Duel Wielding

    So can any character in 5e duel wield weapons? If I remember correct, last time I played (2e) you had to be ambidextrous in order to do so or take -2 penalty (i think).

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,827
    Yes anyone can dual wield.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Is there any drawback to this? In general, do most games result in everyone duel wielding? Wizard included?

  4. #4
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,272
    Blog Entries
    9
    You can't use a shield or a two-handed weapon. You don't get your ability bonus with it and since you are limited to one bonus action every turn, two weapons don't stack with other actions or abilities.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #5
    It still feels odd. Most people cant even write their name with an off hand. Much less wield a sword without penalty.

  6. #6
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,827
    Quote Originally Posted by Mastodon View Post
    It still feels odd. Most people cant even write their name with an off hand. Much less wield a sword without penalty.
    There are several penalties. The weapon must be light which limits the weapon that can be used; you don't add your ability bonus to damage and severest of all you have to use your bonus action. For most classes the bonus action is very important and is used for a host of things. Last on that list would be attacking with another weapon.

    Also of course squishy characters such as wizards would be foolish to engage in melee combat, so the dual wielding is really only useful to fighters and possibly rogues.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7
    Quote Originally Posted by Zacchaeus View Post
    There are several penalties. The weapon must be light which limits the weapon that can be used; you don't add your ability bonus to damage and severest of all you have to use your bonus action. For most classes the bonus action is very important and is used for a host of things. Last on that list would be attacking with another weapon.

    Also of course squishy characters such as wizards would be foolish to engage in melee combat, so the dual wielding is really only useful to fighters and possibly rogues.
    I see what your saying but when I look at this it seems they just aren't getting bonuses. There still isn't penalty. Light weapons can still be extremely strong so that limitation isn't too much. It just seems to me that one would have to be proficient. The easiest tasks such as writing your name, throwing a ball, even wiping ones own butt would be way harder left-handed, lol.

  8. #8
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,827
    You are free to houserule that the addacks should have disadvantage or some such penalty, but don’t get too caught up on it. The Fact that any character can dual wield is an extremely minor point. As noted above using your bonus action in this way is a severe penalty and for most classes it is useless.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #9
    Myrdin Potter's Avatar
    Join Date
    Oct 2015
    Location
    East Bay, SF
    Posts
    1,978
    Blog Entries
    4
    In my game last night the rogue confidently moved up and attacked twice using each hand. He then told me he was using cunning action to disengage and move away. I asked him what ability have him an extra bonus action as he had just used it.

    Bonus actions are a scarce resource. Attacking twice gives you 2 chances to land an attack and get a sneak attack in, but you sacrifice the ability to disengage and move away (or hide or other bonus actions).

    Seems fine to me.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  10. #10
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,272
    Blog Entries
    9
    Here's a solid piece of advice I've heard other give numerous times in situations like this;
    "Play the rules as written before you look to change them."

    5E is the most play tested and thought out version of D&D ever. The rules are very consistent, without being oppressive or complicated. Learn how the game plays and then if you wish to change things to fit more with your preconceptions from other editions or other games, go for it. But learn the game as is before passing judgement upon any mechanic.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in