Thread: Creating bane effect for weapon
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October 10th, 2018, 23:24 #1
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Creating bane effect for weapon
I'm new to FG and have been experimenting with crating new items, feats, etc. I'm trying to create a bane weapon. I can't get the parser to recognize the bane property correctly. It adds the +2 enhancement bonus to every roll instead of just evil outsiders. It doesn't roll the extra 2d6 damage unless I put it into the weapon damage box, but then it adds the damage to every roll. I've tried using Effects and Modifiers, but I'm just not having any luck. How can I add the bane property to a weapon and have it work correctly in the CT? I've attached a picture of the weapon creation window.
Thanks for any help.
Moderator: Moved to 3.5/PathfinderLast edited by Zacchaeus; October 10th, 2018 at 23:32.
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October 11th, 2018, 01:20 #2
I'm pretty sure their is no bane property for weapons. What you need to do is to create an effect for the PC on the CT. It will apply to all attacks by the PC, so you will have to have the player turn it on and off as needed. The effect is something like this (not tested)
Bane; IFT: TYPE(evil outsider); DMG: 2d6 radiant
Not sure the valid creature type, the text of that string should match what an example NPC has listed for their type.
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October 11th, 2018, 13:57 #3
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Thanks, I got it working without the "radiant" entry at the end. What is that?
Last edited by JBarlau; October 11th, 2018 at 14:12.
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October 11th, 2018, 14:35 #4
That's a damage type, but "radiant" isn't a valid damage type for 3.5E/PF. See the information here: https://www.fantasygrounds.com/wiki/...ects#Modifiers and the "[damage type]" entries beneath the modifiers table for valid damage types.
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October 13th, 2018, 13:09 #5
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October 13th, 2018, 17:28 #6
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October 15th, 2018, 18:45 #7
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Thanks all. I still have a lot to learn, but your responses are helpful. I appreciate it.
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