Thread: Map move and weight loaded
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March 16th, 2018, 20:27 #1
Map move and weight loaded
I have two doubts:
1 - When I move a token diagonally in a grid of 100 pixels the first movement always counts as 0 being that the right one would be 1, have any solutions?
2 - Would you like to know if you have the possibility of linking the loaded weight to the load capacity of the character?[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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March 17th, 2018, 14:55 #2
Another question I have is ... is not there even the possibility of a shooting counter?
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March 17th, 2018, 18:53 #3
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Yako, you might need to rephrase these questions. I'm having trouble understanding what you are asking, especially in the last post.
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March 17th, 2018, 19:05 #4
The grid problem:
Attachment 22651
The number of shots:
Attachment 22652
Even after firing the guns the shooting numbers do not decrease, it would be nice to have something that would do it, and when it was empty, say that it is without ammunition, because I believe it is the RoF that determines when it was spent and not how much it took in the dice rolling ...
And the weight of equipment reduce de move and the dodge value based in carried equipment.Last edited by YAKO SOMEDAKY; March 17th, 2018 at 20:30.
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March 19th, 2018, 04:53 #5
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