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View Poll Results: Which do you consider most user friendly for new players and a new dm?

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  1. #1

    Which WotC Adventure/Module would be best for new players & a new gm?

    As a new player or as a new DM, which adventure would you feel is best suited for each? After voting please feel free to explain your reasoning why.

    Curse of Strahd https://www.fantasygrounds.com/store...p?id=WOTC5ECOS
    Hoard of the Dragon Queen https://www.fantasygrounds.com/store...id=WOTC5EHOTDQ
    Lost Mine of Phandelver https://www.fantasygrounds.com/store...?id=WOTC5ELMOP
    Rage of Demons: Out of the Abyss https://www.fantasygrounds.com/store...?id=WOTC5EOOTA
    Princes of the Apocalypse https://www.fantasygrounds.com/store...?id=WOTC5EPOTA
    The Rise of Tiamat https://www.fantasygrounds.com/store...p?id=WOTC5EROT
    Storm King's Thunder https://www.fantasygrounds.com/store...p?id=WOTC5ESKT
    Tomb of Annihilation https://www.fantasygrounds.com/store...p?id=WOTC5ETOA
    Tales from the Yawning Portal https://www.fantasygrounds.com/store...p?id=WOTC5ETYP
    Last edited by mlesnews; February 19th, 2018 at 02:02. Reason: broken urls

  2. #2
    LordEntrails's Avatar
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    LMoP. It's exactly what it was designed for.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #3
    Start with the Lost Mines, it's designed for new players/DMs. Enough side quests to feel open ended, and it lets everyone get their feet wet with 5e.

  4. #4
    Another vote for Lost Mines.

    It is a good module to begin with and can branch in to some of the other modules easily.

  5. #5
    Trenloe's Avatar
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    Lost Mines - it's what it's designed for, and it's also a very good mini-campaign.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #6
    Thanks guys for the feedback! It is much appreciated as a new DM.

  7. #7

  8. #8
    If your group enjoys the game I would suggest Storm Kings Thunder followed by Tomb of Annihilation after Lost Mine.

    Although you will have to do a bit of work to Tomb for their level by that time, but still very doable.

  9. #9
    TMO's Avatar
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    I have not played or read through Storm King's Thunder so I cannot comment on its merits for following Lost Mines of Phandelver. I can, however, recommend Princes of the Apocalypse. It has a nice story related continuance and it is geographically nearby to make it easier to broaden your world building along the Sword Coast.

  10. #10
    Lost Mines is definitely the obvious choice. The Sunless Citadel in TftYP is also set up to be a 'starter' adventure. I also liked one that's not on there: "Scourge of the Sword Coast" although that's for 2nd to 4th level but is an interesting early module.

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