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December 21st, 2017, 19:23 #51
Have you tried this manually by applying the effect in the CT by hand to test? This might not even be supported with "effects" at all. If not then this extension wouldn't support it either. There are some limits to the extension currently, specifically if it requires applying by a person (which won't happen) but otherwise if you can get it to work by hand it "should" work in the extension outside of that one issue.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 21st, 2017, 19:26 #52
- Join Date
- Aug 2017
- Posts
- 22
If I apply the effect Stable, FG stops rolling death saves so it does work. Other effects that I have currently on items don't disappear like this one.
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December 21st, 2017, 19:56 #53---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 21st, 2017, 20:00 #54
- Join Date
- Aug 2017
- Posts
- 22
not my experience. The effect is removed and I got the death rolls. wierd
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December 21st, 2017, 20:51 #55
Whether you get Death save will depend on whether you have the automatic death saving throws set to on or off.
My testing shows that the effect as noted doesn't work. In fact it would appear that the effect is removed as soon as the PC takes any damage at all, never mind enough to make her lose all her hit points. If I create a silly effect such as IF: Unconscious;DMG: 1d4 the effects persists even after death.
So as noted in our discussion on Discord, Wheels, this is not one that you are going to be able to apply in any other way than manually.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 21st, 2017, 21:22 #56
- Join Date
- Aug 2017
- Posts
- 22
yea seems so. Just wanted to make sure that this was not some kind of bug
thank you all for the help
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January 8th, 2018, 20:13 #57The_Car_A_CarnGuest
I added this to a mace, but it does not work
IFT: TYPE(undead); DMG: 1d6 radiant
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January 8th, 2018, 20:29 #58---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 10th, 2018, 07:10 #59
- Join Date
- Feb 2017
- Posts
- 13
Is there a way to add a requirement for a character level or half character level in order for an effect to work or better yet, a custom variable as a conditional value? Basically I want to make it so an effect of an item is not available until conditions are met (i.e Level being 6 or Half level being 3).
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January 10th, 2018, 09:03 #60If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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