Thread: NPC Engineer
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November 2nd, 2017, 19:16 #31rob2e - Join me on Discord!
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November 2nd, 2017, 20:38 #32
Test it thoroughly I am lazy when it comes to testing my work. It is probably arrogance, to be honest! So yeah, as many people testing it for as wide a range of NPCs will show up any faults in it.
I'm also open to suggestions if you feel anything is missing.
What do you think my next module should be? I want something simple, so maybe equipment - I want to make sure everything integrates as easily as I envisage. After that, I can start hitting some of the harder areas such as races, classes, etc.
Anyway, you're one of the 'well known' ones on this forum, so you endorsing it will hopefully drive a few more folk to try it. That's help right there.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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November 2nd, 2017, 20:46 #33
I am HOPING what you are working toward is something that will do EVERYTHING. Is that even possible? Paste the whole PDF in and it just sorts it out? I think that's probably not possible. But next, you should do whichever one you think is easiest. The one that won't burn you out. lol
rob2e - Join me on Discord!
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November 2nd, 2017, 21:12 #34
I'd say 'not possible' because there are so many different styles and formats to copy from, and that's before the mechanical difficulties of recognising room description/weapon/NPC/boss/whatever. Basically you'd need a full-blown AI
My skill level works at the compartmentalised level, so you'll have modules (eventually) for each of the major parsing areas. Within each of those I'll be implementing a paste-import method if it seems worthwhile.
Burn-out is always an issue; especially when a task is difficult due to all the different inputs possible and the language I am using has limitations. The support on here and on Discord has been fantastic, though, and the guys on the AHK forum are similarly very giving of their time and expertise, so it gets me back on track.
The worst thing is finding the whole program is grinding to a halt because you mistyped a period as a comma - and you discover this whilst asking for help in a programmer's forum..... My kids found it very funny when I stopped cringing and told them, so not totally a waste!
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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November 3rd, 2017, 01:20 #35FGA Founder
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November 4th, 2017, 08:13 #36
discovered a little glitch
I have been making a module with loads of racial templates on to NPC's and i have noticed If for example i open my bard.Npc file , add some Elf traits ,save it ,add to project and Parse then open say a veteran.npc file the bards's spells haven't been cleared
The same thing happens with traits
a way to quickly add templates would be appreciated by myselfLast edited by hawkwind; November 4th, 2017 at 08:27.
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November 4th, 2017, 13:22 #37
Hiya
You're right; it is indeed a glitch. I'll fix it in the next release which I hope is coming soon. Until then, a workaround is to click 'New NPC' before 'Open NPC'; this will clear all data fields. Sorry about that, and I hope it never caused you too much pain
Someone else requested templates, and the main reason I haven't done it is I am not sure how to. I am open to suggestions!
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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November 6th, 2017, 16:28 #38
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Hi Maasq
I've downloaded it today but I'm having a small problem and I'm not sure where I went wrong
After Parsing, I tried opening the module on FG but it gives me an error 237 reading end tag
As for the templates, you can simply use the SRD Monsters/NPCs as templates perhaps?
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November 6th, 2017, 19:09 #39
That sounds like an XML issue but I can't reproduce that with my test batch of NPCs. Can you email me your npcs.json and the mod file please, so I can see what is happening? [email protected], or hunt me down in Discord.
Possibly, though I want to avoid having content in NPC Engineer. Maybe I'll have a 'save as template' option and work with that somehow. Cheers for the suggestion!
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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November 6th, 2017, 20:42 #40
My understanding is you could include the SRD, or parts of it, as long as you include the OGL as well.
But, you might instead of including the SRD, just in your doco a link to the SRD and an example or instructions on how to use it. Then you wouldn't have to worry about any of that.
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