STAR TREK 2d20
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  1. #11
    Zacchaeus's Avatar
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    Quote Originally Posted by JMunsonII View Post
    Does that one set up a per-turn effect? That is where we had a problem...
    You would want to add a new effect to the spell once dragged in for the concentration part since it doesn't automatically add that in. So add a new effect Create Bonfire; (C) and set the duration for 1 minute and target self. In this way the caster will be forced to make concentration checks if they are hit. Otherwise the spell is right as is. If a creature is in the spells area when it is created target the creature as normal and then make the save and then damage if they fail. If a creature enters the area or ends it's turn there then again the caster would need to drag/dop the save and then damage on the creature.

    Some more information on creating effects in this series of videos and in the Wiki.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #12
    Quote Originally Posted by Zacchaeus View Post
    You would want to add a new effect to the spell once dragged in for the concentration part since it doesn't automatically add that in. So add a new effect Create Bonfire; (C) and set the duration for 1 minute and target self. In this way the caster will be forced to make concentration checks if they are hit. Otherwise the spell is right as is. If a creature is in the spells area when it is created target the creature as normal and then make the save and then damage if they fail. If a creature enters the area or ends it's turn there then again the caster would need to drag/dop the save and then damage on the creature.

    Some more information on creating effects in this series of videos and in the Wiki.
    I believe I understand. I will look at the vids - thanks for those!

  3. #13
    Tried reading through the link at the beginning of this thread, but did not see what I was looking for.

    What would the effect look like for Staff of the woodland, which grants a +2 to ATK for spell casting? It already ads it for melee, but I don't see it auto-magically adding the effect for Spell Attack.

  4. #14
    LordEntrails's Avatar
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    Quote Originally Posted by Grizz View Post
    Tried reading through the link at the beginning of this thread, but did not see what I was looking for.

    What would the effect look like for Staff of the woodland, which grants a +2 to ATK for spell casting? It already ads it for melee, but I don't see it auto-magically adding the effect for Spell Attack.
    You can't create an effect that will only increase the attacks for spell attacks. I think you can do a conditional for melee attacks and for ranged attacks, but their is no condition for "spell attacks".

    If the character makes spell and non-spell attacks, then you can make an effect that expired on next roll and just use that when making a spell attack. Or you can make an effect that doesn't expire and then just turn it on and off as needed. (ATK: 2)

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  5. #15
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    For increases to spell attacks and/or saving throws click the magnifying glass on the line of the Spells (1st level). This will open up a dialog and you will see two boxes into which you can add the bonus for attacks and saves. You only need to do this once and thereafter until you remove it all future spell attacks or saves will include the bonus.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #16

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