Thread: 5e Bug Reports (Part 3)
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October 2nd, 2017, 12:47 #1
5e Bug Reports (Part 3)
Time to retire the old thread again. All issues reported in that thread (and any other previous thread) have been fixed. You can view the retired thread here and a list of updates to current modules can be found here. You can also find a list of Patch notes here.
Please report all 5e related bug reports below. That is anything to do with the ruleset and any modules whether core (PHB, MM, DMG) or adventure or other modules.
Please give sufficient information in your report so that the bug can be easily traced or replicated.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 3rd, 2017, 20:50 #2
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While I have not looked at all of the spells on NPCs there are some spells I have noticed are not parsing correctly when put on the combat tracker, at least when they are auto-generated from a Spellcasting trait.
Chill Touch: This spell shows a to hit of 0, even though other spells are showing the correct to hit. Can be fixed by manually entering the +x to hit to the spell description on the npc sheet, but like the others it should set this automatically.
Chromatic Orb: The same to hit issue as Chill Touch, plus it lists 6 instances of 3d8 damage, but all are untyped instead of having 1 of each of the six damage types you can choose from. Adding a DMGTYPE effect before doing the damage is a work around.
Blindness/Deafness: The saving throw does not show up at all on the combat tracker, even though it is in the spell description.
Crown of Madness: The same issue as Blindness/Deafness.
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October 3rd, 2017, 22:32 #3
Garantor, welcome to the forums. Changes were just made today in spell parsing, can you confirm you are trying this with the new updated version 3.3.3?
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October 3rd, 2017, 23:00 #4
Supreme Deity
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Thanks for reporting, Garantor. I just pushed a hot fix for v3.3.3 released today that should address. I updated the spell parsing exception data to work with several of the new features released in v3.3.2. (magic resistance, spellcasting trait calculations, CT quick entry parsing)
Regards,
JPG
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October 4th, 2017, 00:11 #5
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Curse of Strahd
Problem: See image. Damage resistances have been merged with skills.
Curse of Strahd Death Slaad.jpg
The Hidden Shrine of Tamoachan
Problem: See Image. The gibbering trait has been split up into two separate traits.
The Hidden Shrine of Tamoachan Gibbering Mouther.jpgLast edited by astromath; October 4th, 2017 at 00:16.
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October 4th, 2017, 00:28 #6
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DD MM Monster Manual
Monster Manual - Creatures
Green Slaad
Two Images. In both images, the left image is from the DD MM Monster Manual module. The right image is from the Monster Manual - Creatures module
The first image shows that the ranges are missing from the Monster Manual - Creatures module.
The second image shows that the all the x/day spells are at will despite what it says in the trait section of the Monster Manual - Creatures module.
Monster Manual Green Slaad 1.jpg
Monster Manual Green Slaad 2.jpgLast edited by astromath; October 4th, 2017 at 00:34.
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October 4th, 2017, 00:35 #7
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DD MM Monster Manual
Monster Manual - Creatures
Intellect Devourer
See image: The left image is from the DD MM Monster Manual module. The right image is from the Monster Manual - Creatures module
The Body Thief descriptions are different.
Attachment 20867
Same thing is happening with the Mind Flayer. The descriptions of the Mind Blast action are different between modules, plus in the Monster Manual - Creatures module, the ranges for the Innate Spells are missing, plus all the Innate Spells are showing as At Will despite the description in the Trait section.
P.S. Before you ask, I do not have the Basic Rules or the 5e SRD Rules loaded.
P.P.S. I won't do any more comparison between these two modules. They should be identical since, supposedly, they come from the same source, but they are not. I suggest going through the Monster Manual - Creatures module and compare it to the DD MM Monster Manual module and fix any differences.Last edited by astromath; October 4th, 2017 at 00:44.
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October 4th, 2017, 00:53 #8
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Hoard of the Dragon Queen
Otyugh
See circled item in image.
Attachment 20868
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October 4th, 2017, 00:55 #9
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It was after 3.3.3 came out. However, after I exported the module and moved it to the computer I DM from then it all worked as it should have. I am not certain why it was not on the laptop, even after I deleted the spells to have them generate again, but it does appear to be working correctly on the other computer.
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October 4th, 2017, 01:01 #10
Supreme Deity
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I pushed a hot fix at 3pm, and the original release was at around 11am. I will occasionally do this if I feel the issue warrants a quick fix and it has been less than about 24 hours.
So, you might have the earlier version on your laptop. Try running another update on the laptop.
Regards,
JPG
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