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April 25th, 2017, 14:33 #21
I believe Unity runs native on Macs.
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April 25th, 2017, 14:35 #22
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April 25th, 2017, 14:38 #23What kind of system are we going to need to run weather effects and still have a smooth experience rolling dice and moving tokens around and such?
I'm curious about the graphics implementation given the current FG build on Mac and Linux rely on Dx9 wine emulation. Relying on emulation kinda puts us in a rut unless it's OpenGL or something cross platform for FGU.
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April 25th, 2017, 15:03 #24
As can be seen here, the Unity engine is specifically built to be multi-platform. For Fantasy Grounds purposes, they're aiming at native Windows, Mac and Linux builds, as @pindercarl and @ddavison have stated. No WINE, no workarounds, no legacy DirectX.
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April 25th, 2017, 15:04 #25
This looks very reminiscent of putting a map together with Neverwinter Nights; tile based terrain with individual or a collection of placeables. As long as there's variety it shouldn't look like every tree is the same etc...
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April 25th, 2017, 15:07 #26
@pindercarl, what are you doing up already? You need your sleep so you can keep adding awesome new features to FGU!
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April 25th, 2017, 15:16 #27
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Carl you beautiful son of a gun go rest. But sweet baby Moses do I want a slight rumble weather effect for earthquakes or stampedes or impending danger. Or a fire version for being on fire. Or mist....YOU SPOILED ME CARL.... YOU MONSTER
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April 25th, 2017, 16:27 #28
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April 25th, 2017, 16:35 #29
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 25th, 2017, 18:36 #30
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