Thread: How to create Effects?
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April 13th, 2017, 17:06 #1
How to create Effects?
How does GURPS now based on CoreRPG have some way to create an effect and when I insert it into the target, I get some modifications?
Example:
Crawling - it gives me 4 * in melee attack -3 on my active defenses -2 † to be hit and my move drops to 1/3 (+2 per hex).
That is whenever using this effect built into it is already that modification ...[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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April 14th, 2017, 07:41 #2
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The effects come directly from CoreRPG. so whatever you can do in core you can do in GURPS. To my knowledge there is no way to apply modifications.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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April 14th, 2017, 14:48 #3
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CoreRPG effects are basically notes that show up in the chat window, that you can also expire automatically. So, you could apply an effect of "Crawling" to an actor and every time their turn comes up in the CT, you will be reminded they're crawling. I believe that you can add a duration, and the effect will be automatically removed after that number of rounds - so that can remind you when spell effects end or whatever.
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April 14th, 2017, 15:49 #4
Understood.
Thanks Ronnke and Andraax.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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April 14th, 2017, 22:30 #5
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April 14th, 2017, 22:42 #6
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Just checked. CoreRPG effects do *not* have a duration, hence GURPS does not either.
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April 15th, 2017, 01:44 #7
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April 16th, 2017, 20:49 #8
We don't stop playing because we grow old,
we grow old because we stop playing!
Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.
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April 16th, 2017, 22:44 #9
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I think *most* of the CoreRPG derived ones do. 3.5, Pathfinder, 4E, 5E, Castles and Crusades.
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