-
July 2nd, 2019, 19:54 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,099
Release Updates for July 2nd, 2019
13th Age Bestiary
- [Fixed] Typos
Pathfinder RPG - Skull & Shackles AP 3: Tempest Rising
- [Fixed] Naval Extension
Pathfinder RPG - Skull & Shackles AP 2: Raiders of the Fever Sea
- [Fixed] Naval Extension
Pathfinder RPG - Skull & Shackles AP 1: The Wormwood Mutiny
- [Fixed] Naval Extension
D&D Classics: Monstrous Manual
- [Update] Ghoul portrait image link fixed (was ghost)
Deadlands Noir
GM Guide
- [Added] Archetypes (also available as NPCs)
- [Added] Portrait Pack and Tokens for archetypes
- [Updated] DLN Archetypes PDF download link in reference manual
D&D Classics: G1 Steading of the Hill Giant Chief
- [Added] Pre-Gens
- [Fixed] Spelling errors and missing encounters
- [Updated] Maps now fit grids better
D&D Classics: C2 The Ghost Tower of Inverness (1E)
- [Added] Pre-Gens
- [Fixed] Spelling errors and missing encounters
- [Updated] Maps now fit grids better
Dungeon Crawl Classics Ruleset
- [Fixed] In The Portal Under the Stars, two of the player map pins were linked to the wrong rooms
Starfinder RPG - Armory
- [Fixed] Paizo misspelling
D&D Classics: I1 Dwellers of the Forbidden City
- [Updated] The WOTC/Smiteworks licence information
- [Fixed] Recreated some of the maps
- [Removed] The story reference and deleted the contents of the NPC's inventory
D&D Classics: C2 Ghost Tower of Inverness
- [Fixed] Maps
- [Fixed] Story entries and reference manual
Lankhmar: City of Thieves
Extension
- [Added] All-new power sheet to handle the Casting Modifier
Player Guide
- [Fixed] Existing Player Guide now only visible in the SWD ruleset
- [Added] Added brand-new SWADE Player Guide
GM Guide SWD
- [Fixed] all NPCs with the Streetwise skill have that skill back rather than the SWADE Streetwise Edge
- [Fixed] NPCs with certain edges/hindrances prettified
- [Fixed] Savage Tales NPCs moved out of reference path so they are editable
GM Guide SWADE
- [Fixed] all-new SWADE edition of the GM Guide! All NPCs rebuilt to comply with the SWADE conversion document
- [Fixed] NPCs with certain edges/hindrances prettified
- [Fixed] Savage Tales NPCs moved out of reference path so they are editable
SFRPG Ruleset
Rev 1.13
- [Fixed] Update Suggested Books List in the Starting setup
- [Fixed] Weapons with Multi Damage Types- Damage is now handled correct with a damage type I.E- P & C
- [Fixed] Immune/Vuln/Resist/ and DR section works correct with Multi Damage types
- [Fixed] Primary Stat disappears off Class Editor when you Level up
- [Fixed] Class Skills for Multi Class incorrect, Class skills now mark correct for Multi Class
- [Fixed] Operative Free Skill system now works correct (seperate box for Free Skill)
- [Fixed] BAB for Multi Class is working correct
- [Added] Added Ability modifier to the editor (Shows what the Bonus will be on the Editor window)
- [Fixed] ATK and SAVEs effects no longer get added when NPC is dropped in CT (These are already included as part of the NPC Stats)
D&D Classics: G1 Steading of the Hill Giant Chief
- [Fixed] Corrected some spelling mistakes
- [Fixed] Reformatted the reference module and re-did the links on the player's maps
Symbaroum Ruleset
1.08 release
- [Added] Support for having actions that remove effects
- [Added] Pain threshold modifier is now supported
- [Added] Traits have their own displayclass, and all traits have been modified to suit this purpose.
- [Added] Mystical powers now have their own displayclass, and all mystical powers have been updated to suit this.
- [Added] Armor Piercing is now an active action for marksman (master) & two-handed force (master).
- [Added] New button for races
- [Added] New button for NPCs
- [Added] New button for traits
- [Added] NPC weapon damage override (when making your own npc's)
- [Added] NPC's can now have ability/traits/items dropped anywhere and they are placed in the correct list.
- [Added] Improved behavior of inventory editable behavior.
- [Added] Tables are now listed under the global table library.
- [Added] Eye drops are now implemented
- [Added] Purple sap is now implemented and heals temporary corruption
- [Added] The "ablaze" weapon modifier (+1d4 damage)
- [Added] A Health display option for the clients has been added
- [Fixed] Ability name does not intrude upon the link button for none-ranked traits.
- [Fixed] Better handling of determining which type an ability/trait/mystical power is in the sheets.
- [Fixed] Cleaned up some minor issues regarding visualization of actions
- [Fixed] Corrected contested behavior for a lot of mystical powers (and their effects).
- [Fixed] Correctly implemented maltransformation's master level action.
- [Fixed] Correctly implemented embrace's adept level action.
- [Fixed] Item name for buckler (was flail).
- [Fixed] Robust now correctly applies extra damage as well.
- [Fixed] Improved functionality for editing equipments for NPC's
- [Fixed] Equipment can now be deleted when editing NPC's
- [Fixed] Equipment is now correctly modifiable when dropped into an editable equipment list
- [Fixed] NPC weapon damage mismatch between sheet / CT
- [Fixed] NPC traits/abilities should now have the correct color display and name display.
- [Fixed] Typo on Prio's Burning Glass fixed
- [Fixed] Renamed "Cultural" traits to "General"
- [Fixed] Added filtering for traits
- [Fixed] Removed initiative visualization for clients
- [Fixed] Fixed bug for failed links for traits/abilities making it into a static node which then never copied their data.
- [Fixed] Corrected the module-category for the Symbaroum Core Rulebook
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks