DICE PACKS BUNDLE
Page 1 of 30 12311 ... Last
  1. #1

    Test Release v3.2.2

    FG v3.2.2 will be a combination of smaller feature improvements and bug fixes. The plan is to make this a quick turnaround release to address remaining issues and new capabilities from v3.2.x.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Please see the sticky thread on public testing if you want to be involved. Only the Test mode slot contains this version. I will update this thread as I release new iterations of the test version.

    Thanks,
    JPG

  2. #2
    Updates

    • [CoreRPG+] Added /rollon and /afk to slash command help text.
    • [CoreRPG+] Changed initial record category for campaign lists from (None) to (New).
    • [CoreRPG+] Records with description fields no longer display "Click to enter text" when record is locked.
    • [CoreRPG+] Updated lock control to not cause module records to be changed when record viewed.
    • [CoreRPG+] Default lock state for module records is locked, even if editable. It will need to be unlocked first to edit, which will cause the record to be changed even if no further edits made.
    • [CoreRPG+] Added encounter output option to rollable tables (only NPC/Encounter links will be added).
    • [CoreRPG+] Minimized window tooltips for items and images will match name based on identification state.
    • [CoreRPG+] Faction field added to each NPC in encounter and random encounter records. If none specified, defaults to foe when added to combat tracker.
    • [CoreRPG+] Added image identification option
    • [CoreRPG+] Image toolbar will only display when record unlocked (for both GM and players).
    • [CoreRPG+] If user attempts to open a link which points to module not currently loaded, a dialog will ask them if they would like to load and try again.
    • [CoreRPG+] If user attempts to add an encounter to the CT which contains NPC or Image links which point to module not currently loaded, a dialog will ask them if they would like to load and try again.
    • [5E] Background, class, feat, race and skill records can now be copied and edited, as well as exported.
    • [5E] Added support for human variant ability score increase text matching.
    • [5E] Item records which specify mounts and vehicles can be added and transferred like other item records.
    • [4E] Feat and power records can now be copied and edited, as well as exported.
    • [PFRPG/3.5E] Class, feat, race and skill records can now be copied and edited, as well as exported.
    • [PFRPG/3.5E] Added DMGSTYPE effect tag to apply damage types to spell damage rolls.
    • [PFRPG/3.5E] DMGTYPE effect tag limited to only apply to weapon damage rolls.
    • [PFRPG] Added CR and XP auto-calculation buttons to encounters.
    • [CnC] Class and race records can now be copied and edited, as well as exported.
    • [SW] Archetype, edge, hindrance, monstrous ability, power, race and skill records can now be copied and edited, as well as exported.
    • [d20Mod] Added talent record type (as button on feats list).
    • [d20Mod] Class, feat, race and skill records can now be copied and edited, as well as exported.
    • [d20Mod] Updated data modules for v3.2.x compatibility.
    • Rulesets built using category selection tab controls attached to campaign lists would not use the selected category when creating a new record. Fixed.
    • Modules on player clients would load before current GM module permission information received. Fixed.
    • [CoreRPG+] Very large lists (4k+ items) with scrollbars would keep client from responding at all. Fixed.
    • [CoreRPG+] Resize to original radial option on images would only shrink to 500x300. Fixed.
    • [CoreRPG+] Script error when adding parcel with currency to another parcel without currency. Fixed.
    • [CoreRPG+] When changing books in the library, the scroll position of the book contents pane would not reset. Fixed.
    • [CoreRPG+] When using the Add Table By Size button, the new table was not being added to the current group. Fixed.
    • [5E/PFRPG/3.5E/CnC/SW] Item identification option being ignored in some cases. Fixed.
    • [4E] NPC actions not grouping correctly. Fixed.
    • [PFRPG/3.5E] Missing CR data for some creatures in core bestiaries. Fixed.
    • [CnC] Spell field labels not hiding when field hidden during record locking. Fixed.
    • [SW] Armor and weapon records dragged to campaign item list would copy as generic items. Fixed.
    • [SW] Missing armor and weapon records from campaigns created prior to v3.2. Fixed.
    • [SW] Type field in weapons not correctly displaying in read only records for some modules. Fixed.
    • [SW] Dropping items in Items master list not creating a campaign copy of the record. Fixed.
    • [SW] Super Powers Companion missing table and missing HQ labels. Fixed.
    • [SW] Slow zombie ability in War of the Dead and slow hindrance in Horror Companion modified to prevent conflicts with other Slow racial abilities during initiative automation.
    • [DEV] Vault files with case not exactly matching requested file would not be found, even though issue does not occur when accessing pak/ext/mod files or folders.
    • [DEV] Added hidereadonly attribute to empty tags for stringcontrols and formattedtextcontrols.
    • [DEV] When exporting tokens, host/ and shared/ are now removed from exported token directory structure.
    • [DEV] windowinstance: Added getTooltipText and setTooltipText functions.
    • [DEV][CoreRPG+] Added reference.encounters to paths for story entries checked for the master list.
    • [DEV] Crash after in-campaign reload when viewing maps with tokens that have image/text widgets. Fixed.


    JPG

  3. #3
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    Seriously good work on the addition of this for the key rulesets:
    Background, class, feat, race and skill records can now be copied and edited, as well as exported.
    This will make lot of people very happy

  4. #4
    Minor Issues: the Updater reads FGv3.2.0 (when run again after updating), and FG itself says v3.2.1 (after updating)
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #5

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,096
    Quote Originally Posted by damned View Post
    Seriously good work on the addition of this for the key rulesets:
    Background, class, feat, race and skill records can now be copied and edited, as well as exported.
    This will make lot of people very happy
    [PFRPG] Added CR and XP auto-calculation buttons to encounters.

    Thanks for that add too!

  6. #6
    [CoreRPG+] If user attempts to open a link which points to module not currently loaded, a dialog will ask them if they would like to load and try again.
    How will this interact with modules the GM has marked not to allow?

    [5E] Background, class, feat, race and skill records can now be copied and edited, as well as exported.
    This makes me want to cry... All that work reverse engineering these and now they can just be exported... *cries*. A good feature to have though, thanks.
    I never claimed to be sane. Besides, it's more fun this way.

  7. #7
    [CoreRPG+] If user attempts to open a link which points to module not currently loaded, a dialog will ask them if they would like to load and try again.
    How will this interact with modules the GM has marked not to allow?
    It will query the user, but the load will be marked as a request to the GM (if no permissions set) or fail (if negative permissions set).

    Cheers,
    JPG

  8. #8
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,685
    Blog Entries
    1
    Quote Originally Posted by Nickademus View Post
    [CoreRPG+] If user attempts to open a link which points to module not currently loaded, a dialog will ask them if they would like to load and try again.
    How will this interact with modules the GM has marked not to allow?

    [5E] Background, class, feat, race and skill records can now be copied and edited, as well as exported.
    This makes me want to cry... All that work reverse engineering these and now they can just be exported... *cries*. A good feature to have though, thanks.
    I bet. Its time to make lemonade

  9. #9
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,826
    Accessing or creating any kind of table, magic item, item, NPC or quest gives a script error.

    Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (item_header)
    Ruleset Error: window: No vertical anchor defined for control (nonid_name) in windowclass (item_header)
    Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (item_header)
    Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (npc_header)
    Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (npc_header)
    Ruleset Error: window: No vertical anchor defined for control (name) in windowclass (quest_header)
    Ruleset Error: window: Control (cr_label) anchoring to uncalculated control (name) in windowclass (quest_header)
    Ruleset Error: window: Control (xp) anchoring to uncalculated control (name) in windowclass (quest_header)


    EDIT: Actually anything that's opened or attempts to create new gives the error apart from Story entries, so includes backgrounds, spells, feats etc.

    UPDATE: Looks like it's the 5e theme that's causing the problem. No script errors without it.

    I can't see an /afk slash command in help although it does work if typed in by a player. Nothing happens if the DM types it in as far as I can see.
    Last edited by Zacchaeus; December 16th, 2016 at 23:29.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #10
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,270
    Blog Entries
    9
    Nice work Moon. Lots of impressive enhancements. Thanks

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in