Thread: Unearthed Arcana Module
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May 20th, 2017, 10:40 #201
I used a mix of sources, ultimately looking through the ruleset code. I'm not sure what you are referring to with 'tokens, push pins & Reference Manual Entries'. Push pins are image modifications. Tokens appear in a number of places. Neither have to do with the xml for assets such as classes and feats. What exactly are you looking for an example of?
I never claimed to be sane. Besides, it's more fun this way.
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May 20th, 2017, 10:50 #202
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The 3 sections mentioned above are grey areas for me, I'm basically trying to build those templates and when run in the code iterate over them and assign entries, which is why I was wanting to know how you devised your own.
So far all I have to work with is Par5e (whichever sections are functional) and the 5e rule set code, these are favorable enough, I just wanted to know if I had missed some published instances of templates anywhere.
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May 20th, 2017, 16:11 #203
Reference manual info here: https://www.fantasygrounds.com/wiki/...erence_Manuals
Data structure info here: https://www.fantasygrounds.com/wiki/...Best_PracticesPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 20th, 2017, 16:56 #204
Push pins are easy, SUPER easy....just add a copy of the map into your CAMPAIGN folder, grid it (if you want) and put your pins it..type /save...open your CAMPAIGN db...go to the image you are working on and cut out the data you want and paste it into your MODULES db where it belongs...pins will be <shortcuts> and grid will be <gridsize> and other stuff here is an example of it copied from the MODULE db
Code:<id-00002> <image type="image"> <bitmap>images/fort.jpg</bitmap> <gridsize>32</gridsize> <gridoffset>0,0</gridoffset> <gridsnap>on</gridsnap> <shortcuts> <shortcut> <x>536</x> <y>634</y> <class>note</class> <recordname>reference.note.id-00001</recordname> </shortcut> </shortcuts> </image> <isidentified type="number">1</isidentified> <locked type="number">1</locked> <name type="string">Map:The Fort</name> <nonid_name type="string">Map: The Fort</nonid_name> </id-00002>
EDIT: This can even be done on embedded images in the RefMan, just they wont be interactive, meeaning you can see pins but cant click on them..I used this as a feature in this image, its a weakpoint in the wall, i want the GM to know its there but not the players, and it doesnt need to be on the usable map because like i said, it just signifies a weak pointLast edited by Wookiee420; May 20th, 2017 at 17:10.
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May 20th, 2017, 18:53 #205
Have you tried looking at this? I think I touch on some of those in there. Everything is commented with instructions.
I never claimed to be sane. Besides, it's more fun this way.
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May 22nd, 2017, 17:25 #206
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Thanks for all the assistance guys!
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June 9th, 2017, 04:08 #207
New update, well not exactly new. Honestly didn't know there was a new article since its name is almost identical to the previous one...
I never claimed to be sane. Besides, it's more fun this way.
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June 18th, 2017, 10:50 #208
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Now Mystic and Artificer are on the DM's Guild do you think you will continue to include them in this module?
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June 18th, 2017, 23:28 #209
The classes are still playtest material. I will continue to offer both older obsolete versions of the class (as I do with all the UA content) and the newest playtest version.
I never claimed to be sane. Besides, it's more fun this way.
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July 1st, 2017, 03:25 #210
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Just have to say: you rock... Seriously, this is a beautiful thing here...
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