Thread: Regaining HP vs Regen
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August 31st, 2016, 02:15 #1
Regaining HP vs Regen
So, I'm running 5E right now and have a question for other DM's. Right now I'm allowing the chill touch cantrip, which has the effect to prevent target from regaining hps, to disallow regen by the likes of vampire spawn. However, this takes away the most powerful tool of a creature like that, and makes this cantrip very powerful.
what are some of your opinions?
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August 31st, 2016, 02:35 #2
I wouldn't allow that. Vampire Spawn have resistance to necrotic damage (so should be taking half damage anyway) and their regeneration is specifically halted by radiant damage or holy water damage, the opposite of necrotic damage.
Zach had the proper approach, found this tweet that confirms my approach is incorrect:
https://www.sageadvice.eu/2016/04/25...-regeneration/
With regards to a vampire:
Chill touch does, indeed, stop the target it hits from regaining hit pointsLast edited by kylania; August 31st, 2016 at 17:43.
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August 31st, 2016, 02:40 #3
I agree with kylania on this. To me, chill touch is a necrotic effect, which wouldn't really hinder another necrotic effect.
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August 31st, 2016, 11:00 #4
Let me take the opposite view.
I think that your current usage is correct; there is nothing in the Chill touch spell which limits the kind of healing that the spell prevents; so I would argue that any kind of hit point regain is prevented by the spell and that would include the Regeneration traits of certain beasties such as Vampires and Trolls. The wording of the Regeneration trait says only that regeneration won't happen if radiant or holy water damage is taken. It does not rule out the possibility that some other effect would also prevent it. Furthermore although the damage dealt by the cantrip is necrotic damage it is not the damage type which is preventing the regeneration but it is simply an effect of the spell. If the spell is read, ignoring the damage part, then it is clearer that it is an effect of the spell rather than the damage that is causing the regeneration or regain from happening.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 31st, 2016, 11:10 #5
I think the wording of the trait and the spell make chill touch prevent the vampire 'regaining' hit points.
Spell: "On a hit the target takes 1d8 necrotic damage, and it can't regain hit points..."
Regeneration: "The vampire regains 10 hit points at the start of its turn..."
Neither mention "healing" - it's "regain". Therefore, IMO, chill touch does the damage and prevents the vampire regenerating (until the start of the caster's next turn). Nice.
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August 31st, 2016, 11:14 #6If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 31st, 2016, 11:21 #7
Definitely. It covers anything (healing or other) that results in a creature regaining hit points. It's quite a nice cantrip with its 120 ft. range.
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August 31st, 2016, 17:42 #8
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