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March 27th, 2017, 17:32 #61
Hello FG. First post. I love this program. I have been looking for a way to play D&D remotely for years. A friend mentioned this to me and I am a subscriber and GM for a campaign. I want to create my own modules but I'm not sure how. My first question is how do I create maps and load them to FG? I have tried a few times with pre-made maps and I doesn't work. I can't get the map to update into FG. I want to make my own maps, what programs are available that would work best with FG. Thanks peeps!!
SneakyHaggus
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March 27th, 2017, 18:35 #62
When you say you can't get the map to update into FG what do you mean? To get an image into FG click the images and maps icon on the right and then click on the folder button. Now drag and drop or copy/paste the image into that folder. The image will then appear in the images list of FG ready for use (by clicking on its name).
Creating images for use depends on your skill and how much money you are prepared to throw at it. Photoshop, Campaign Cartographer, GIMP, even Paint are just 4 of hundreds of drawing and map making software packages. More information here. And here you'll find some community made maps.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 27th, 2017, 19:38 #63
Thank you Zacchaeus. I might have an issue with that destination folder. When I open it it crashes back to desktop. Ideas??
Looks like I have it working for now. Seems like there is a corrupt file in there. When I try to do anything with it it CTD. Thanks for your help.Last edited by SneakyHaggus; March 27th, 2017 at 20:29.
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March 27th, 2017, 19:45 #64
Sounds like you have some file access rights issues. Some info on potential fixes here: https://www.fantasygrounds.com/forum...tc-Fix-options
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 5th, 2017, 07:15 #65
- Join Date
- Mar 2017
- Posts
- 52
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April 5th, 2017, 19:37 #66
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 1st, 2017, 04:51 #67
- Join Date
- Jan 2016
- Location
- Penticton, BC, Canada
- Posts
- 82
Hey there. Is there a maximum file size for any Module that one should take into consideration? I am creating a 'maps' module strictly to keep maps/images for on the fly use during any adventure. If there is a max size recommendation then I'll take the time to break these into multiple modules 'havocs dungeon maps' 'havocs outdoor maps' etc. The master I've currently built is around 150mb's and I expect to keep building on it.
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August 1st, 2017, 04:57 #68Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 1st, 2017, 05:03 #69
- Join Date
- Jan 2016
- Location
- Penticton, BC, Canada
- Posts
- 82
thanks Trenloe. I've checked all the image files and adjusted them to meet the individual requirements so I'm cool there. I was more concerned about the overall module file size. I was going to compare against some published product for a guideline, but they aren't visible. I just didn't want to crash anything or cause excessive load times because the module folder is large. I have a complete campaign that I built that is around 35mb's, but this module is around 150mb's because it's entirely image files.
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August 1st, 2017, 05:13 #70
@HavocSmurf - as long as you don't allow the players to open the image module (i.e. block the image module from the players) then it doesn't really matter the total size of the module - as long as the individual images are within the limits mentioned above you should be OK. Oh, and as long as the module doesn't have a thousand or more tokens in it!
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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