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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #951
    I am both extremely frustrated and relieved as I type this. If you are having problems with chat sounds not working, go into your DM settings in FG and turn sound ON.

  2. #952
    Quote Originally Posted by Nalfien View Post
    I am both extremely frustrated and relieved as I type this. If you are having problems with chat sounds not working, go into your DM settings in FG and turn sound ON.
    Yep, that's one of the first thing that gets everyone! The manual he has included is a must read so that you can avoid issues like that. Glad you figured it out! It's a great extension.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #953
    LordEntrails's Avatar
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    Quote Originally Posted by Gwydion View Post
    Yep, that's one of the first thing that gets everyone! The manual he has included is a must read so that you can avoid issues like that. Glad you figured it out! It's a great extension.
    I will second the importance of reading the manual.

    This goes with all of the DOE's. Dulux has done a great job with these extensions and making them as intuitive as possible. BUT, that doesn't mean you should expect to be able to use them without doing a little bit of reading and learning. Please, everyone, do yourself a favor and read the manuals

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #954
    Well in my case it wasn't the issues of the sounds not triggering syrinscape, but of the sound-files sometimes "playing" only in theory (as in the stuff was marked as playing but was muted, and no it was not the issue of output devices. I didn't notice it at first. Anyways fixed it now). Fortunately a complete wipe of syrinscape and a reinstall fixed it. One question for you all folks as I don't have the time to sift the forums this week. I made a module of sounds for my friend, I put the links into a miniboard exported miniboards and all that jazz, but he can't find it and surprisingly neither can I when I boot up any campaign. We're using the 5e ruleset for it. Has a recent update borked anything up with exporting modules? I am sorry but I don't have the time to keep up with the news here, i barely carve out 3 hours a week for dnd XD. Thanks in advance to anyone helpful. I tried it both exporting from the 5e ruleset and from another pathfinder campaign I also used sounds in.

  5. #955
    Quote Originally Posted by MMOaddicted View Post
    Well in my case it wasn't the issues of the sounds not triggering syrinscape, but of the sound-files sometimes "playing" only in theory (as in the stuff was marked as playing but was muted, and no it was not the issue of output devices. I didn't notice it at first. Anyways fixed it now). Fortunately a complete wipe of syrinscape and a reinstall fixed it. One question for you all folks as I don't have the time to sift the forums this week. I made a module of sounds for my friend, I put the links into a miniboard exported miniboards and all that jazz, but he can't find it and surprisingly neither can I when I boot up any campaign. We're using the 5e ruleset for it. Has a recent update borked anything up with exporting modules? I am sorry but I don't have the time to keep up with the news here, i barely carve out 3 hours a week for dnd XD. Thanks in advance to anyone helpful. I tried it both exporting from the 5e ruleset and from another pathfinder campaign I also used sounds in.
    I apologize in advance if this is obvious and isn't the issue, but when you export a miniboard, it exports as part of whatever module you exported. Point being, you won't find a miniboard anywhere in your library unless you exported the module as "miniboard MMOaddicted". You should find a module named whatever you called the module export. He should be able to open your library once you launch a campaign and search for the module and then activate the module so it shows up for him. Now that I re-read your post, maybe you did export this way, just trying to confirm.

    As a test I just exported a miniboard to a module, exited fantasy grounds and came back in and saw the module right away.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #956
    You're right, it is obvious and it isn't the issue . I got the file in the modules directory after the export normally, I named it "Sounds for Dae" it's not the first time I export stuff for FG. I mostly did NPCs before. I've got my FG up to date too so I am particularly baffled by this. No hard feelings though, I know how troubleshooting goes, easiest solutions first. BTW I did restart my PC .

  7. #957
    And yes I did name the module too, the same thing as the file, like I usually do. Sorry for the spam but forgot to clarify that.

  8. #958

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    Have you made sure you don’t have two installs? That has caused some weird issues before.

  9. #959
    As far as I know, nope. Just the one, and then I copied the campaigns registry over from my back up drive. All other modules I made and put into modules before work.

  10. #960

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    Search for the executable 'FantasyGrounds.exe'. Dual installs have caused problems like what you are experiencing. If you find more than one executable, you have multiple installs.

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