View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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December 2nd, 2017, 21:17 #951
I am both extremely frustrated and relieved as I type this. If you are having problems with chat sounds not working, go into your DM settings in FG and turn sound ON.
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December 2nd, 2017, 22:11 #952Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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December 3rd, 2017, 21:28 #953
I will second the importance of reading the manual.
This goes with all of the DOE's. Dulux has done a great job with these extensions and making them as intuitive as possible. BUT, that doesn't mean you should expect to be able to use them without doing a little bit of reading and learning. Please, everyone, do yourself a favor and read the manuals
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 4th, 2017, 21:07 #954
- Join Date
- Apr 2013
- Posts
- 86
Well in my case it wasn't the issues of the sounds not triggering syrinscape, but of the sound-files sometimes "playing" only in theory (as in the stuff was marked as playing but was muted, and no it was not the issue of output devices. I didn't notice it at first. Anyways fixed it now). Fortunately a complete wipe of syrinscape and a reinstall fixed it. One question for you all folks as I don't have the time to sift the forums this week. I made a module of sounds for my friend, I put the links into a miniboard exported miniboards and all that jazz, but he can't find it and surprisingly neither can I when I boot up any campaign. We're using the 5e ruleset for it. Has a recent update borked anything up with exporting modules? I am sorry but I don't have the time to keep up with the news here, i barely carve out 3 hours a week for dnd XD. Thanks in advance to anyone helpful. I tried it both exporting from the 5e ruleset and from another pathfinder campaign I also used sounds in.
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December 4th, 2017, 21:50 #955
I apologize in advance if this is obvious and isn't the issue, but when you export a miniboard, it exports as part of whatever module you exported. Point being, you won't find a miniboard anywhere in your library unless you exported the module as "miniboard MMOaddicted". You should find a module named whatever you called the module export. He should be able to open your library once you launch a campaign and search for the module and then activate the module so it shows up for him. Now that I re-read your post, maybe you did export this way, just trying to confirm.
As a test I just exported a miniboard to a module, exited fantasy grounds and came back in and saw the module right away.Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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December 4th, 2017, 22:26 #956
- Join Date
- Apr 2013
- Posts
- 86
You're right, it is obvious and it isn't the issue . I got the file in the modules directory after the export normally, I named it "Sounds for Dae" it's not the first time I export stuff for FG. I mostly did NPCs before. I've got my FG up to date too so I am particularly baffled by this. No hard feelings though, I know how troubleshooting goes, easiest solutions first. BTW I did restart my PC .
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December 4th, 2017, 22:28 #957
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- Apr 2013
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- 86
And yes I did name the module too, the same thing as the file, like I usually do. Sorry for the spam but forgot to clarify that.
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December 4th, 2017, 22:32 #958
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Have you made sure you don’t have two installs? That has caused some weird issues before.
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December 4th, 2017, 22:58 #959
- Join Date
- Apr 2013
- Posts
- 86
As far as I know, nope. Just the one, and then I copied the campaigns registry over from my back up drive. All other modules I made and put into modules before work.
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December 5th, 2017, 01:47 #960
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- Apr 2008
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- Virginia Beach
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Search for the executable 'FantasyGrounds.exe'. Dual installs have caused problems like what you are experiencing. If you find more than one executable, you have multiple installs.
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