View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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July 25th, 2016, 21:42 #151
Smoltok,
Look at my reply immediately above your response. Hopefully it helps as I had the same issue previously.
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July 25th, 2016, 21:50 #152
Damned Gwydion, you 're fuc... right !
Those blank autosound !!
Well, many thanks for your help ! I will sleep a little less silly
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July 25th, 2016, 21:56 #153
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July 26th, 2016, 02:53 #154
Glad people got that sorted - thanks Gwydion (its hard to answer questions when you're asleep )
Dulux-Oz
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July 26th, 2016, 03:09 #155
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July 26th, 2016, 03:14 #156
Dulux-Oz
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July 26th, 2016, 09:06 #157
Is there any way to send an individual sound to a single player only? I'm pretty sure this can't be achieved from within Fantasy Grounds, since there is no way of knowing which PC is associated with which person in the Teamspeak channel. But can it be achieved using Syrinscape and Teamspeak outside FG? This would be great for haunts, and the suchlike...
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July 26th, 2016, 09:26 #158
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
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July 26th, 2016, 15:35 #159
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July 26th, 2016, 15:50 #160
Yeah, I've been thinking about this too. I'm hoping that there will be some setting that is something like "Send to GM side only" and "Send to Players as well as GM". Even if all players have subscribed to Syrinscape (unlikely), the nature of Syrinscape is that a soundscape being played will sound different on each instance of Syrinscape - it's not a pre-recording, it's a bunch of sounds being played at different intervals. So each player won't be hearing exactly the same as the others, even if they all have Syrinscape installed. That will be mostly fine, but there will be some time when I want to hear exactly what the players are hearing, so I can time dramatic comments/descriptions with the sudden rumble of thunder, etc..
Don't get me wrong, I think the way Dulux is going with this is great - being able to play sounds/music on the player side without the need for a voice/audio channel is fantastic. But, I'd also like the option to just play stuff on the GM side and stream that via TeamSpeak (or whatever audio app I use) so that everyone hears the same thing at the same time.Last edited by Trenloe; July 26th, 2016 at 15:53.
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