Thread: PAR5E Tutorial
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January 31st, 2017, 20:45 #521If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 1st, 2017, 05:07 #522
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February 1st, 2017, 06:39 #523
So.....when you say "probably", you mean there is a chance? <grin>
joking in case you couldn't tell
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February 1st, 2017, 08:15 #524
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Probably never.
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June 21st, 2017, 20:51 #525
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So after spending the entire morning and some of this afternoon on creating a custom class for 5e utilizing this tool, I've come to a minor problem. I noticed on a previous thread somewhere that stated that this tool couldn't create the archetype trigger page (like the skills) once you reach the appropriate level for choosing an Archetype. I was wondering if that was still a thing considering the UA download on DMG site has that available. Also... how do you assign a module picture with the newer version of par5e?
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June 21st, 2017, 20:55 #526
The UA file on DMSguikd was hand coded in XML.
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June 21st, 2017, 21:10 #527
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The public version of par5e does not have the pop up feature, you're gonna need to manually insert the XML or use another parser.
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June 21st, 2017, 21:26 #528
Hi Kaean welcome to FG and to the community.
You may (or may not) find this useful. Additionally you'll find kp9911's par5er linked here.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 21st, 2017, 21:54 #529
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Thanks for the warm welcome! I tried opening up the first one in Notepad++ and it came up with a lot of "‚0+ INb4zTk˜9sfw†ٳ:ì™a0mj€832t" I'm not well trained in coding, but I don't think I did something right. I opened up the .mod itself with the Edit in Notepad++. As for the second one, does it let me just drop in the class instead of trying to fill out each of the bars? I actually enjoyed working through the standard N++ page and the templates came pretty naturally for me. (Did maybe a total of two hours to code it since I was creating the class on the fly.)
Edit: And I just found your Zip response further down the page. I'll take another look at it and come back if I have troubles! Thanks folks!Last edited by KaeanCyredathem; June 21st, 2017 at 21:57.
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July 4th, 2017, 18:17 #530
I am currently using PAR5E v0.0.9-b62 and just began working on the Spells. PAR5E doesn't seem to work as expected based on the DD5E Guide and the Tutorial video.
I do have all the Bard spells listed in my text file, just not showing all of them here. My text file looks like this:
Code:#@; Bard Spells Cantrips (0 Level) Blade Ward Dancing Lights Friends Light 1st Level Animal Friendship Bane Charm Person Comprehend Languages
Is there a revised way to have the text file setup for parsing?Time Zone: EST/GMT -5
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