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July 15th, 2018, 00:57 #261
So I got the name swapping to work easily enough. Now to try and figure out if I can swap portraits/tokens as well.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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July 18th, 2018, 14:09 #262
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July 19th, 2018, 05:20 #263
- Join Date
- Mar 2012
- Posts
- 269
Add me to the list as well.
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July 24th, 2018, 00:35 #264
- Join Date
- Sep 2011
- Posts
- 15
I would have been happy to pay for this rule-set anytime in the past 3 years so yeah +1
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July 29th, 2018, 02:22 #265
We ran into some client side issues today that didn't quite seem right.. my code for both items is just a copy of the 3.5 code which tweaks CoreRPG.
The first was an issue with the combat tracker 'end turn' button not working after it was dragged to a hotkey by a client...
I tried it with the localhost and it showed the same issue. The code is just a placement of the template from CoreRPG...
The second was an issue with the 'Effects' window... for the clients, the 1st 2 columns got jumbled up on top of each other.. the 'apply' column seems to be dropping on top of the 'activate' column.. the code for this is utility_effects.xml which comes directly out of 3.5.. but this is only happening on the client side and not when I run the localhost.. localhost looks fine. Weird right? I don't understand why it would be any different between the host and the client.. much less the host computer and the clients.
And... after the game I got a friend to log in and he did NOT have the Effects window issue at all either... so now I'm really confused.
I'm thinking there is some privileges thing that is tweaked somewhere or something.Last edited by Blackfoot; July 29th, 2018 at 03:05.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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September 2nd, 2018, 06:47 #266
- Join Date
- Jun 2006
- Location
- West Coast
- Posts
- 40
Add me to the list please! I want this bad!
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September 17th, 2018, 03:53 #267
I need a way to trick the combat tracker into NOT advancing when a PC goes immediately after himself. The tracker needs to do all the overhead of advancing, but remain on the same PC for another turn.
I really thought I had this one solved.. but it doesn't seem like I did.Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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September 26th, 2018, 10:26 #268
Is this ruleset available for download? I see a lot of logs in the first post.
The past is a rudder to guide us, not an anchor to hold us back.
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September 26th, 2018, 15:43 #269Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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September 26th, 2018, 15:55 #270
Would you please shed some light on the topic - will it be available, in what form, when? Is this private project that will not be shared with the community?
A group is looking to play the Hero system, I want to advertise FG as VTT for online and F2F games tool and I would like to know, if possible, if this ruleset something that I can consider in the short or long termThe past is a rudder to guide us, not an anchor to hold us back.
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