Thread: CoC Now Skin
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April 12th, 2013, 16:29 #21
I thought it might be the decal.
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Insanity is relative, it depends who has whom locked in what cage.
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April 12th, 2013, 16:36 #22
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- Mar 2013
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Brilliant =)
Which part of the package belongs to what folder? Do i have to replace or delete any other _frames?Last edited by Frostgeneral; April 12th, 2013 at 16:39.
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April 13th, 2013, 17:37 #23
All you would need to do is place the .ext file within the extensions folder under the FGII data folder. Then when you go to load your game, look for the extension name under the list of available extensions. You do not need to replace any images yourself, just use the extensions.
Time Zone: EST/GMT -5
Insanity is relative, it depends who has whom locked in what cage.
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April 13th, 2013, 17:53 #24
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Hm, i place the ext. within the folder u told me. But if i want to create a new Campaign oder load my old one, i cant take one of them.
There r just the three 4E themes and one 3.5E theme, its the one everyone of us gets if he buys FGII without any ruleset =(
Are there any solutions for my Problem`?
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April 13th, 2013, 17:59 #25
Might be an odd question but are you creating a CoC game?
The one I posted I made it exclusive for CoC only, so it would show under any other ruleset.Time Zone: EST/GMT -5
Insanity is relative, it depends who has whom locked in what cage.
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April 15th, 2013, 17:55 #26
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I'm using a german Translation for all the Skills created by the chaosium ruleset of Cthulhu
EDIT: I checked the name of my german ruleset: The folder is just named with Cthulhu, not CallofCthulhuLast edited by Frostgeneral; April 15th, 2013 at 17:59.
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April 15th, 2013, 23:16 #27
That may not matter, in the base.xml it will have a spot where it names the ruleset. The extension that can or can not have a spot where it says basically it belongs to this or that ruleset.
Time Zone: EST/GMT -5
Insanity is relative, it depends who has whom locked in what cage.
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April 21st, 2013, 19:35 #28
Basically, in the base.xml it tells what "name" it will accept extensions, etc. from. Each module or adventure, then has a <ruleset)<name>"name"</name></ruleset>, code piece that tells the system which rulesets, the extension, etc, it will work for, and only for.
Aliens.... Go fig?
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