Thread: List of Modules
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September 5th, 2016, 04:38 #231
Greetings,
I have a couple of Modules-related questions:
- I notice that there is a new Extensions subforum under the Armory forum. Good move! I'm wondering why there isn't a corresponding Modules subforum? Are Modules too ruleset-specific for that to make sense? Or maybe there is some other reason?
And, - In Xorn's (Jason Hibdon's) excellent FG: Adventure Building YouTube tutorial, here (timestamped), he describes a method for implicitly linking from the new campaign module he is creating to a token residing in a separate, closed-but-present, module in the modules folder. He also mentions this in his '5E->PAR5E Tutorial' thread here. The relevant text from that post follows:
Originally Posted by Xorn
Should that work? Or will I always be required to have that Module open when using this campaign module?
Thanks!
- s.westLast edited by swest; September 5th, 2016 at 04:43. Reason: formatting
- I notice that there is a new Extensions subforum under the Armory forum. Good move! I'm wondering why there isn't a corresponding Modules subforum? Are Modules too ruleset-specific for that to make sense? Or maybe there is some other reason?
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September 5th, 2016, 04:52 #232
NPCs and Story and Items (and a few other things) will export in your Module. Skills will not. You will need the source module present and activated.
For the most part there have not been a lot of modules shared.
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September 5th, 2016, 04:52 #233
1) Modules are usually pretty much ruleset specific.
2) tokens in modules work differently from everything else in a module. Everything else is stored in the FG database format. If you link to data (not tokens) within a module then that module must be installed and activated. Otherwise you'll get an error when you try to open the link: remember this? https://www.fantasygrounds.com/forum...l=1#post287047Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 5th, 2016, 05:08 #234
Trenloe,
Yes, I remember that, but Xorn's step-by-step instructions, and the /reload operation, appeared to be demonstrating something that would overcome that limitation. However, as you point out, I now see that it's the 'type' of data that Xorn was causing to be implicitly linked (i.e., 'Token' data) that makes his example work.
I get it now.
Thanks.
- s.west
p.s. I know that you guys probably think that I'm just flying in circles, but, I assure you I am making progress. I have set a goal to become completely fluent in FG before restarting our RotRL campaign in a month (from now)...
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November 28th, 2016, 22:47 #235
- Join Date
- Nov 2016
- Posts
- 6
Odd problem.
I grabbed Bestiary 2, 3, 4, 5. I did not grab the enhanced bestiary 1.
In-game under modules I show 1-5 available to active. I have activated them. Library display - All.
When I go to NPC button, go to Groups and use the pulldown menu I see All, None, PFRPG Bestiary 1 (has 5 pages of critters) and PFRPG Bestiary 5 (has 3 pages of critters in it). 2, 3, 4 do not show up there. Running windows 10.
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November 28th, 2016, 22:48 #236
Welcome leafgreens
This isn't a "problem" as such - some info here: https://www.fantasygrounds.com/forum...l=1#post299806
Access the NPCs from these modules in the library until these modules are updated (probably not for a couple of months yet).Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 28th, 2016, 23:18 #237
- Join Date
- Nov 2016
- Posts
- 6
Got it, works fine that way.
Thank you.
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January 6th, 2017, 14:47 #238
Have finished my first Random Picks module
Found here: https://www.fantasygrounds.com/forum...ounter-modules
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February 11th, 2017, 17:34 #239
I've spent several hours (maybe 10 at this point) copying from the PF CRB tables and typing items into the FG tables... and there's a lot more to do before I have a full set. But putting all that work in has me wondering...
Do I even need to do this? Is there an equipment / loot generation module which has these tables already created?
If there is no such table, and I go ahead and finish putting in all this information, is it possible to share it with the community?
I'm afraid I'm not very tech savvy, so answers will have to use short words. =) Thanks for your time.
A.J.A.J.
It isn't Narnia, you know," sobbed Lucy. "It's you. We shan't meet you there. And how can we live, never meeting you?"
"But you shall meet me, dear one," said Aslan.
"Are -are you there too, Sir?" said Edmund.
"I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.
― C.S. Lewis, The Voyage of the Dawn Treader
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February 11th, 2017, 17:43 #240
What exactly are you creating from the PF Core Rules? the OGL "PFRPG Basic Rules" module that comes with FG has the equipment, weapons and armour tables from the CRB.
Also, coming up imminently, will be the official Pathfinder Core Book release, which has the whole Core Rulebook in FG.
Plus you might want to have a look at the modules in post #3 of this thread.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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