Activity Stream
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Older Activity
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Today, 13:26I'm just another user... but I guess the answer is yes, since the team has diligently converted all relevant DLC to FG.1 replies | 101 view(s)
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Today, 13:23Saramund replied to a thread SmiteWorks hires Adam Bradford as Chief Development Officer for Fantasy Grounds in City Hallwell, reading carefully the news seems they have bought the asset but not the mind behind it. Tactical move, not strategic.29 replies | 2017 view(s)
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Today, 12:58Trenloe replied to a thread Can you slow down the frequency of the updates? in The House of Healing - Fantasy GroundsRegarding updates. Unless the base application (FantasyGrounds.exe and it\s associated library files) gets updated (which is much less often than...11 replies | 422 view(s)
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Today, 12:45Thanks, I'll see that the developer gets to know.183 replies | 36787 view(s)
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Today, 12:15We, the surviving adventurers salute your fine backdoor "error", your cut has been sent by caravan, the code is "The dragon fell to one arrow",...6 replies | 209 view(s)
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Today, 09:44Thank you Mr Moon Wizard. A clever solution - I do hope it didn't take too much brainpower and effort to resolve.8 replies | 469 view(s)
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Today, 07:51The only way to do that is to literally "turn off" the ability for any records to be locked by the developers; which is a one way street. By making...44 replies | 1942 view(s)
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Today, 07:46Just pushed a quick hot fix to force old files into 2E for the short term; while celestian has a chance to look at long term. The code should be...2 replies | 122 view(s)
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Today, 06:47Jiminimonka replied to a thread Can you slow down the frequency of the updates? in The House of Healing - Fantasy GroundsWorld of Warcraft with 12 million players at its peak used to get.updated every week and sometimes break all the extensions (also written in Lua). ...11 replies | 422 view(s)
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Today, 06:25This is correct.4 replies | 143 view(s)
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Today, 05:59MrDDT replied to a thread Can you slow down the frequency of the updates? in The House of Healing - Fantasy GroundsNot really, because if SW reduced the updates, less extensions would need to be updated and likely only updated to add in features. Having said...11 replies | 422 view(s)
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Today, 05:57skelekon replied to a thread Populating my 4e campaign with companion/familiar data from the Portable companion in 4EIf you have the Portable Compendium you can use my Module Maker to create a module that just contains Familiars. Here is the the thread for the...1 replies | 84 view(s)
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Today, 05:43Wow...great deal...pledged20 replies | 1058 view(s)
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Today, 04:50bwatford replied to a thread [Paid] [D&D 5e] [For Hire] Professional GM, 35+ years of experience! in Paid GamesJust added a new game to the lineup. The World of Elissar https://startplaying.games/adventure/clx19hoxw008nsfnsls3unyd220 replies | 9556 view(s)
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Today, 04:484 of 6 Seats Remaining FG License Type: Ultimate Game System: D&D 5th Edition Day of week and time: Every other Thursday at 6:00pm CST Term:...0 replies | 25 view(s)
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Today, 03:50I am seeing the same thing and nothing has changed in the 2E ruleset during this pass of updates. It looks like something changed in CoreRPG? I...2 replies | 122 view(s)
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Today, 03:17Morenu replied to a thread Advice on how to package change to CoreRPG.pak lua file into an extension in The WorkshopPsst.. I think you should put it on forge5 replies | 276 view(s)
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Today, 02:42That's fair... I'm new to polls on forums, where do I go to see this poll?340 replies | 98567 view(s)
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Today, 02:24When i open my Campaign i get this error. I opened a new campaign and got this one2 replies | 122 view(s)
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Today, 01:24Remedeez replied to a thread SmiteWorks hires Adam Bradford as Chief Development Officer for Fantasy Grounds in City HallWelcome aboard Adam! Hope all your rolls are successful!29 replies | 2017 view(s)
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Today, 01:05As I stated - it is no longer being called. Yes it still exists in your code, but that has been rewritten so that when the AURA is processed for say...1166 replies | 469528 view(s)
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Today, 00:30secors replied to a thread Advice on how to package change to CoreRPG.pak lua file into an extension in The WorkshopPlease let me know what you think! Cheers5 replies | 276 view(s)
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Today, 00:27I'm quite new to this program but the mathematics in it works with all my 30+years of Ad&d (years and years of this game) it renewed my interest in...179 replies | 73979 view(s)
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Today, 00:26https://www.fantasygrounds.com/forums/showthread.php?81576-Advice-on-how-to-package-change-to-CoreRPG-pak-lua-file-into-an-extension14 replies | 1598 view(s)
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Yesterday, 23:51Well, that's a well-earned "Yo Joe!" right there. Yeah, team! Thanks for the update.12 replies | 2492 view(s)
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Yesterday, 23:43the modifiers, never has as far as I know it's a "reminder" Also can confirm, working as of 6/4/20244 replies | 143 view(s)
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Yesterday, 23:42IMO, it's not about the ability to modify or not, its that currently to modify you have to copy the item. For some of us, there are significant draw...44 replies | 1942 view(s)
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Yesterday, 23:14In Pathfinder 1 the creature statblocks format is very different from the PC format - unlike in Pathfinder 1 where the PC and NPC data followed the...14 replies | 2647 view(s)
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Yesterday, 23:08I just pushed version 2.2.3 to the Forge that fixes the handling on my end. AssistantGM will also need to be updated for this issue to be fully...126 replies | 24269 view(s)