Chat Window

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The Chat Window is comprised of the chat log and the chat entry box. The chat log displays all or most of the chat messages and rolls made during the session, while the chat entry box allows the user to send chat messages to the chat log.

Sending Chat Messages

To enter a simple chat message, just type a message in the chat entry box and press Enter.

For players, the speaker for the chat message will be the active character, or the player's user name if no characters are active. For GMs, the speaker will be the active speaking identity (see below).

Chat Modes

When pressing the Enter key to send messages, you can also hold modifier keys to change the mode of the message sent.

Chat Mode Modifier Key Example
Normal - Ted: No way! It's mine!
Intended Action Ctrl (Player) Ted: I open the lock.
Story Ctrl (GM) The room is dusty, with a single set of footprints across it.
Emote Shift+Ctrl Ted scratches his scalp
Out-of-Character Alt UserTed: I'm hungry, getting some Cheetos

Chat History and Chat Buffers

FG provides a couple tools to help manage chat during the game.

Chat History: A history of the most recent chat entries entered into the chat entry box are saved. Just press the up or down arrow key while the typing cursor is in the chat entry box to access chat history entries.

Chat Buffers: There are 2 chat buffers that can be toggled between, in case you want to quickly comment on a game while writing a lengthy piece of dialogue. Just hold the CTRL modifier key while pressing the up or down arrow key.


The GM and players can whisper to each other during the game session to pass private messages. The GM can monitor all whisper messages via a campaign option if they choose.

To whisper, just type /whisper (or /w) followed by the character name and the text you want to whisper. If you type in a partial character name, you can press Tab to auto-complete the name. To whisper to the GM, just type GM for the character name.

To reply, just type /reply (or /r) with the text you want to use to reply to the last whisper sent to you.

Hidden Chat Messages

There are several hidden message types used by FG:

  • If the Show GM die rolls option is set to off, then all rolls will be secret GM messages.
  • Whispers are only visible to the users involved in the whisper.
  • Any dice tower rolls will be shown as secret GM messages only.

A secret GM message is identified by a shuttered eye icon (or question mark), and only visible to the GM.

To share a chat message that is hidden, the GM has a few options:

  • Middle click on the secret GM message to share with everyone.
  • Drag chat message entry, and drop on chat window to share with everyone.
  • Drag chat message entry, and drop on character list to share with a single player.

Speaking Identities

The GM has a list of speaking identities shown at the bottom of the chat window below the chat entry box. Initially, only the default GM user name will be shown in this list.

  • Chat default ID: Type /gmid followed by the desired default user name to use for chat text.
  • Add Identity: Type /identity (or /id) followed by the name you want to display when chatting. The name will be activated automatically.
  • Change Speaking Identity: Just click on the identity you want to chat as.
  • Remove Identity: Right click on the identity you want to delete, and choose the Remove menu option.


Each user can define text to display with normal chat messages to indicate the speaker's mood when speaking. For players, the mood can be set on a per character basis.

  • Set mood text: Type /mood (or /m) followed by a single word describing the speaker's mood, or place the mood text within parentheses to set a multi-word mood.
  • Remove mood text: Type /mood (or /m) by itself.
  • Use mood for one message: Follow directions for setting mood text, but then enter additional text on the same line to indicate the text you want to speak with this mood.


The GM or players can initiate a vote. Each player can place their vote on the vote topic (empty vote, yes, or no)

  • Call vote: Type /vote followed by the text to display with the voting box.
  • Change vote: Click on the voting box to toggle vote between empty, yes and no states.


As a player, if you are going to be away from your keyboard (AFK) for an extended period, you can specify to the rest of the people in the session that you are away. A clock icon will be displayed on your character's portrait in the character list when you have indicated that you are AFK. As soon as you start typing in the chat entry box, the AFK icon will be removed.

To toggle AFK status, you can type /afk in the chat entry box, or you can right click on your character portrait and select the AFK menu option.

Move Chat Window

To move the chat window, just right click on the chat window and select the Unlock menu option. Then, you can drag the chat window anywhere on the tabletop, and select the Lock menu option to keep it there.

Copying Chat Message Text

To copy a chat message, right-click on the chat message and select the Copy Text To Clipboard menu option. This option is not available if the

Chat Window Context Menus

When the GM right clicks on the chat window, they have a few additional features they can access.

If right-clicking on a chat message with a number or dice:

  • Reset: Displays the number or dice without any total.
  • Negate: Displays the number or dice with a negative total.
  • Double: Displays the number or dice with double the positive total.
  • Halve: Displays the number or dice with half of the positive total.
  • Sum: Displays the number or dice with a positive total.

If right-clicking on the chat window without clicking on a chat message:

  • Prompt Icon: Display a prompt icon in the chat log.
  • Halt Icon: Display a halt icon in the chat log.
  • Clear: Clears the visible chat log for the GM and players.
  • Start/Stop Chat Log: In addition to the visible chat log, all chat messages are also saved to a chatlog.html file in your campaign directory. By default, this chat logging is enabled. You can use this option to disable.