Getting Started

Player Guide - Desktop

Player Guide - Gameplay

GM Guide - Desktop

GM Guide - Gameplay




There are many options that the GM and players can use to customize their 3.5E gaming experience. The options window allows you to change options to fit your campaign preferences.


Please review the Player Guide - Options page for details on client options.


  • Game System: Specify whether to use the default 3.5E rules or the PFRPG rules.


  • Table: Dice tower: Determines whether the dice tower can be used. The dice tower is a tower icon that sits in the lower right corner of the desktop. If you want a dice roll that is only visible by the GM, have your user drop the appropriate dice roll onto the dice tower. For GMs, the dice tower will only be visible if the Show GM dice rolls is On.
  • Chat: Set GM voice to active CT: When the active combatant in the combat tracker changes, if the newly active combatant is an NPC, then the NPC's name will be added to the GM speaking identities and made the active speaking voice. When the NPC becomes inactive, the speaking entry will be removed.
  • Chat: Show all whispers to GM: Controls whether all player-to-player whispers are shown to the GM. By default, player-to-player whispers are only shown to the players whispering to each other.
  • Chat: Show GM rolls: Determines whether GM dice rolls are displayed to players. If this option is "Off", then the players will only see the shadow of the dice rolled, but no chat window results.
  • Chat: Show portraits: Controls whether portraits are used in the chat window. When a character speaks or makes a roll, their portrait icon will be shown next to the chat window entry. For the GM, the GM portrait is defined within the ruleset.
  • Chat: Show results to client: Determines whether the results of applying attack, damage, heal or spell rolls are shown to the client. The results of hidden GM rolls are always hidden. If option set to PC, the results will only be shown if neither the source nor the target is an NPC.
  • Chat: Show roll actor: Controls whether roll description text shows the actor who originated the roll.
  • Chat: Show roll totals: Controls whether a total is calculated for each dice roll. The total will be appended to the text description of each roll as a number in brackets.


  • View: Show health to clients: This option determines whether health details (HP, temp HP, Subdual, Wounds) or a general status (Healthy, Lt Wounds, Mod Wounds, Hvy Wounds, Unconscious, Dead) is displayed on the player CT. If set to Friendly, only the details of entries with the faction value set to Friend will be shown.
  • Add: Auto NPC initiatives: When NPCs are added to the CT using NPC references or encounters, this option controls whether the initiative for these NPCs in determined automatically. By default, NPC initiative is not automatically determined. Alternately, you can specify that the initiative be automatically determined instead (either as individual initiative checks, or with each NPC type using a group initiative check).
  • Add: Auto NPC numbering: When NPCs are added to the CT using NPC references or encounters, this option controls whether multiple NPCs of the same type are numbered. By default, NPCs are not numbered. Alternately, you can specify that a number is added to every NPC (either increasing from 1, or a random number).
  • Chat: Anonymize NPC attacks: Determines whether to hide some aspects of NPC attack descriptions. If the option is On, then the magical modifier and any text within parentheses or brackets be hidden when making NPC attacks.
  • Turn: Ring bell on PC turn: Controls whether a bell sound will be played on your player's machine when the combat tracker advances to the turn of a character they control. By default, this option is on.
  • Turn: Show effects: Determines whether a list of effects will be output to the chat window along with the default turn notification.
  • Turn: Stop at round start: This option determines the behavior of advancing the turn when at the end of the combat tracker list. By default, the active flag will be moved to the first combat tracker entry. Alternately, the GM can choose to have the active flag removed to indicate the start of the round, and then advancing the turn again to activate the first combat tracker entry.

House Rules

  • CT: Auto-stabilization rolls: This option determines whether stabilization rolls will automatically be made for PCs. Stabilization rolls will never be made automatically for NPCs.
  • Attack: Critical confirm: This option determines whether to automatically perform a critical confirmation roll for attack rolls which hit and exceed the critical range value for the attack.
  • CT: Randomize NPC hit points: This option determines whether to use the default NPC hit points specified in the NPC record, or whether to randomly generate hit points using the value of the hit dice field.