Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Winter comes early as snows billow from the keep and blankets the fields and villages near the mountain's foot. Help is needed to break the hold the Lord of Frost has over this land and end his reign before his powers reach well beyond the mountain.
The weathered mountainside presents great challenges as blasts of ice and cold pummel the weak and giants lob rocks and icy boulders at interlopers. This is little compared to the dangers awaiting those who dare cross the threshold into the Frozen Keep. Its frozen halls and icy heights hold elemental powers which care nothing for the needs of man nor beast and only within the bowels of this terrifying fortress is the key to lock winter in its palace.
From the makers of the Castles & Crusades roleplaying game comes the sixth adventure for champions and heroes to ascend icy heights and bring an early winter to an end.
For 3-5 characters, levels 6-8. The Adventure continues!
Requirements: Full or Ultimate License of Fantasy Grounds and the Castles & Crusades ruleset.
Conversion by: Alan Neilson
Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information.
The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited.
This product is Copyright 2010, SmiteWorks USA, LLC. Used under license from Troll Lord Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
Released on May 22, 2011
Designed for Fantasy Grounds version 2.9.9 and higher.
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