Library Module for Fantasy Grounds
Now updated to the 2nd Edition version, with enhancements to drag and drop functionality.
The Super Powers Companion includes and updates the superhero power system originally
presented in Necessary Evil, and gives you everything you need to create your own
superhero setting or expand the one you've got.
Combine the new setting rules, play styles, and power levels to tune your game to
exactly what you want. Minor League Cosmic Heroes? It's possible! Heavy Hitter Street
Heroes with Terminally Ill Bennies? Whatever you like!
There are new Hindrances and Edges. There's new gear. There's an expanded system
for building your own super-headquarters, with multiple ways to pay for it.
There are over one hundred individual new villains, including super-teams. All the
individual villains are built as characters with Ranks to help you gauge their abilities
and to make them easy to convert to heroes if you like.
Don't forget the general opposition and handy templates—if you want to turn an average
squirrel into an enormous winged undead reptile robot squirrel, you can do it in
Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds
Fantasy Grounds II Conversion: MichaelGrancey
(c) 2014 Pinnacle Entertainment Group. Smiling Jack, Savage Worlds, and all related
marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved.
Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark
of Studio 2 Publishing, Inc. ©2010. All Rights Reserved.
The Savage Worlds Ruleset (Fantasy Grounds II Conversion) by SmiteWorks
USA, LLC, (C) 2014, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming
code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment
Group. Redistribution by print or by file is strictly prohibited.
Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2014.
ALL RIGHTS RESERVED.