Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s ruler hates the place. For all that, Coldwater can be a place of opportunity and adventure. Sometimes, pirates drop anchor off the coast to deal with the local smugglers while rumours of a sunken stair and a nearby cove of ill aspect bring a steady stream of adventurers to the village.
By Creighton Broadhurst
Map by Tommi Salama
An isolated place, perched upon an inhospitable coast at the head of a muddy coastal path, Coldwater is not an easy, or pleasant, place to visit. The village huddles at the mouth of a steep-sided valley leading down to the sea. Here, the seabed quickly drops away and the waters are deep, dark and cold. Rumours—whispered in taprooms up and down the coast—speak of dark things: of unwholesome practises carried out in worship of some ancient, depraved power, of travellers going missing near the village and of an ancient set of steps buried at the base of nearby cliffs and revealed only at particularly low tides.
Whatever the truth, Coldwater’s folk are sullen, distrustful of outsiders and some are said to suffer from horrible deformities. Even the village’s ruler—the aged Elina Vuolle—hates the place and leaves its folk to fend for themselves. Two families dominate day-to-day life: the Eerolas and the Purhos. Trapped in a low-grade, but vicious, family feud the two families subtly work against one another and use the other villagers as their pawns.
Most of Coldwater comprises peasant homes. A few locations, however, are of interest to adventurers:
Village Backdrop: Coldwater is designed for use with the 5th edition of the world’s most popular roleplaying game. Fantasy Grounds conversion includes all NPCs in Fantasy Grounds format in encounters by location to make the DM’s job easier.
Fantasy Grounds Conversion by: Michael G. Potter
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Ruleset.
Copyright © 2017 Raging Swan Press, used with permission, all rights reserved.
Fantasy Grounds is a trademark of SmiteWorks USA LLC. © 2017 SmiteWorks USA LLC. ALL RIGHTS RESERVED.
Released on September 06, 2017
Designed for Fantasy Grounds version 3.2.2 and higher.
|B11: Fall of House Rodow (5E)||1||6.99|
|Forest Kingdom KS (Token Pack)||1||7.99|
|Ultimate Bestiary: Revenge of the Horde (5E)||1||14.99|
|Rippers Resurrected: Player's Guide||1||9.99|
|Pixies on Parade||1||6.99|
|Pathfinder RPG - Strange Aeons AP 2: The Thrushmoor Terror||1||24.99|
|Town Backdrop: Dulwich||1||3.99|
|Town Backdrop: Dunstone||1||3.99|
|Village Backdrop: Coldwater||1||2.99|
|Village Backdrop : Longbridge||1||2.99|
|Village Backdrop: White Moon Cove||1||2.99|
|Shanghai Vampocalypse (Savage Worlds)||1||24.99|
|Slaughter at Splinterfang Gorge||1||9.99|
|Feats of Legend: 20 Undead Feats||1||1.99|
|Feats of Legend: 20 Celestial Feats||1||1.99|
|Feats of Legend: 30 Fey Feats||1||2.99|
|Feats of Legend: 20 Story Feats||1||1.99|
|Feats of Legend: 20 Orc Feats||1||1.99|
|D&D Sword Coast Adventurer's Guide||1||29.99|
|D&D Tomb of Annihilation (5E)||1||24.99|