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The Sixth Gun Roleplaying Game (Savage Worlds)
Pinnacle Entertainment Group



The Sixth Gun Roleplaying Game

During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished.

The First of the Six strikes with ungodly force. The Second spreads Perdition’s flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And theSixth is the key to rewriting the world.

Discover the secret of The Six—mystical weapons forged by hatred, and oiled in betrayal—in The Sixth Gun roleplaying game. Inside you’ll find details on Cullen Bunn and Brian Hurtt’s incredible world from the Harvey and Eisner Award nominated comic series by the same name. It includes new Edges and Hindrances, guns and gear, Setting Rules, rules for sorcery and voodoo, an Adventure Generator, and a host of nefarious rogues, gadflies, and scoundrels, for one of the wildest Westerns in all of comics!

Fantasy Grounds Conversion: Matt Rimler

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Savage Worlds ruleset.

The Savage Worlds Ruleset (Fantasy Grounds Conversion) by SmiteWorks USA, LLC, (C) 2017, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited.

Fantasy Grounds is a trademark of SmiteWorks USA LLC. © 2017 SmiteWorks USA LLC. ALL RIGHTS RESERVED.

Released on July 07, 2017

Designed for Fantasy Grounds version 3.2.2 and higher.

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