Gather 'round, pardners, for a li'l tale of one man's quest to reshape the Weird West, another man's mission to resurrect evil in a foreign land, and how the posse gets caught in between. Oh, you're one of the posse? Whatcha doin' here then? You shouldn't be peekin' at this!
Anyway, this is an adventure full of intrigue and weird magic, barnstormin' and minglin', usual and unusual characters. The locales are made generic for ya, Marshal, so you can drop them into your campaign, and the premise is flexible enough to build a long saga on. So hold on to your boots and away we go!
Requires: A Fantasy Grounds full or ultimate license, the Savage Worlds v3 Ruleset, Deadlands Reloaded Player's Guide module and the Deadlands Reloaded Marshalls module.
Fantasy Grounds II Conversion: Ben Turner
(c) 2011 Pinnacle Entertainment Group. Deadlands, Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved.
Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark of Studio 2 Publishing, Inc. ©2011. All Rights Reserved.
The Savage Worlds Ruleset (Fantasy Grounds II Conversion) by SmiteWorks USA, LLC, (C) 2011, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited.
Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2011. ALL RIGHTS RESERVED.
Released on July 04, 2011
Designed for Fantasy Grounds version 2.9.9 and higher.