An Exploration of Long-Lived Wizards from the work of Lovecraft
The works of Howard Phillips Lovecraft contain several stories about old wizards who deal in forbidden knowledge and whom seek to either extend their lifespan, to regain their youth or obtain knowledge and skills to cheat death. Some also seek to increase their knowledge by bringing back others from the dead and forcing them to answer questions.
Traditionally this form of magic is referred to as necromancy and the Call of Cthulhu rules book and Dark Ages both contain spells that deal directly with this subject. This work provides examples and revelations of these wizards in the works of Lovecraft.
This product is a set of installable modules for use with the Fantasy Ground II virtual tabletop. The adventure module has been carefully organized to streamline gameplay and includes, story elements, personalities, items and images. These can be modified within your Fantasy Grounds campaign as needed.
By Jason Williams
Requirements: Full or Ultimate License of Fantasy Grounds and the Call of Cthulhu ruleset.
Conversion to FG by: Alan Neilson
CALL OF CTHULHU
Horror Roleplaying in the Worlds of H.P. Lovecraft
Call of Cthulhu is published by Chaosium Inc.
Call of Cthulhu (r) is the registered trademark of Chaosium Inc.
Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information.
Similarities between characters in Call of Cthulhu and persons living or dead are strictly coincidental.
This product is Copyright 2010, Chaosium & SmiteWorks USA, LLC. Used with permission from Chaosium. This products' format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
Released on January 11, 2011
Designed for Fantasy Grounds version 2.9.9 and higher.