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PFRPG Basic Paths: Wrath of the Orc God

0one Games : Pathfinder RPG and D&D 3.5/ OGL
Adventure
Wrath of the Orc God “The Wrath of the Orc God” is an introductory adventure designed for the Pathfinder Roleplaying Game. It is intended to challenge four 4th-level characters. The adventure is especially designed for the novice GM, with gamemastering tips and handy side bar references to help make it easier to run. The adventure takes place in the wilderness east of Gafolweed, a rural village in the typical fantasy world. The PCs should be new characters, either natives of the surrounding countryside or heroic youths from a nearby town. If you played Fangs from the Pastor Curse of the Sickled Hand, you’ll find familiar NPCs and locations in this adventure. Authors: Tito Leati, David Schwartz and Mario Barbati Wrath of the Orc God features: All-star team: All-star team: Tito Leati, David Schwartz, Mario Barati Beginner adventure for four 4th level characters Five battlemaps for tactical gaming and a dungeon with each room linked to a map location Three handouts and extra images of items and personalities you might encounter Twenty monster tokens Fantasy Grounds II Conversion: Cari Most Requirements: A Full or Ultimate license of Fantasy Grounds and the 3.5E/Pathfinder (or compatible) ruleset. © 2013 0one Games. Basic Paths and all related marks and logos are trademarks of 0One Games. All rights reserved. Used with permission. © 2013. All Rights Reserved. This is a Pathfinder Roleplaying Game compatible product and can be used with D&D 3.5 or the Pathfinder roleplaying game. This product is Copyright 2013, SmiteWorks USA, LLC. Used under license from 0One Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$9
SALE $7.65

BRP Witchcraft

Chaosium : Basic Roleplaying (BRP)
Accessory
BRP Witchcraft for Fantasy Grounds A Basic Roleplaying (BRP) library module for Fantasy Grounds The village wise-woman creating herbal mixtures to cure her neighbours of the latest plague to curse their homes, the crone who disguises herself as a beautiful young woman to entice men to their doom, the travelling warlock who trades in potions and talismans which may or may not be truly magical. These are all examples of witches; men and women for whom witchcraft is an art and a profession. Within this monograph you will find new spells common to witches, rules for brewing magic potions and rules for creating talismans - a new kind of one-shot magic item in which the witch invests a portion of their soul for a short time. There are also descriptions of various witches' organisations, and optional allegiance rules for flavouring magic ‘black' or ‘white'. BRP: Witchcraft is a monograph best suited to Dark Ages, High Medieval, High Fantasy, Arabian Nights and Renaissance settings. However, there is nothing to stop you playing a modern witch selling magic potions under the table at a local diner or an apocalypse survivor rediscovering the old ways. This product contains a library module fully converted for display and use within fantasy grounds. Requirements: Full or Ultimate License of Fantasy Grounds and the Basic Roleplaying (BRP) ruleset. Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2010, SmiteWorks USA, LLC. Used under license from Chaosium. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$10
SALE $8.50

Dead in the Water

Chaosium : Call of Cthulhu
Adventure
Dead in the Water ADVENTURE ONE of THREE Classic Stand-alone Call of Cthulhu Explorations from the Kingsport: The City in the Mists supplement In which the Investigators get their sea-legs - and discover that dreams aren't the only things lurking in Kingsport's mist. This adventure is intended for groups of three or more investigators of no small experience. Less seasoned parties will be sorely pressed to successfully handle the opposition. Dead in the Water will probably take at least two evenings to play. This scenario does not require the investigators to reside or be visiting Kingsport, only that they are near enough to read or hear of the disappearances plaguing the town and its residents. The Kingsport setting book describing the coastal Massachusetts town of Kingsport, the City in the Mists - "draped in mists and fog, it is home to artists and fishermen, sailors and dreamers. Here dreams and reality mingle to an unsettling degree." Dead in the Water is the first converted tale for use with Fantasy Grounds II out of this collection. The remaining tales will be sold separately as they are converted. Each tale is a standalone adventure that can be run with no connection to any of the other adventures in the Kingsport book. Requirements: Full or Ultimate License of Fantasy Grounds Fantasy Grounds Conversion by: Brian Benbrook Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. This product is Copyright 2010, Chaosium & SmiteWorks USA, LLC. Used with permission from Chaosium. This products' format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$9
SALE $7.65

The Missing Harvesters (Savage Worlds) (PDF Included)

White Haired Man : Savage Worlds
Adventure
Kith'takharos prospers by monopolizing the harvesting and sale of valuable swamp plants. Recently, a harvesting team explored an island containing the greatest concentration of swamp plants discovered in a generation. Two Harvesters entered a cave and disappeared under mysterious circumstances. The survivors returned home, shaken by events they could not explain. The small Kith'takharos community was stunned. Were the Harvesters killed by lethal denizens of the swamp? Does the cave hold dangerous new Harlass Orn ruins? The Order of the Jade Leaf needs discrete adventurers to learn the fate of the Harvesters and ensure the safety of future expeditions. The swamp guards its secrets well, and punishes those who covet hidden treasures. Still, the lure of riches draws explorers into the unknown. Join the search for forgotten knowledge and unravel the first thread in the mystery of the lost reptilian race of Harlass Orn. The Missing Harvesters is a Savage Worlds adventure for 4-6 Novice and Seasoned characters. This product contains a Fantasy Grounds II module and an accompanying 50 page PDF for an estimated 15 hours of playing time. The module contains all the information necessary to run the adventure, including 11 custom tokens for NPCs and creatures. The PDF duplicates the contents of the module in an easy to read format. The basic Kith'takharos Setting is available for free in a rules agnostic format at www.whitehairedman.com.
$8
SALE $6.80

Savage Worlds Setting: Necessary Evil for Fantasy Grounds

Pinnacle Entertainment Group : Savage Worlds
Setting
When all the super heroes of the world are blown to kingdom come by an army of invading aliens who will save the day? Evil... The only forces left to take on the alien menace are the crafty and self serving super villains! Necessary Evil is a supers game for Savage Worlds done Great White Games style. Inside this twisted Plot Point setting you will find complete rules on making four-color super powered characters, a whole slew of adventures weaving in and out of a resistance story, new Edges and Hindrances, a bestiary of out of this world critters, and more! Necessary Evil is a Plot Point setting for the Savage Worlds roleplaying. This product is a complete conversion to Fantasy Grounds II, for use as a module with the Savage Worlds Ruleset v2. This product is for use with the Fantasy Grounds II software, and the Savage Worlds Ruleset for Fantasy Grounds II v2 Upgrade, which is required to play this adventure.
$15
SALE $12.75

Fields of Battle

Troll Lord Games : Castles & Crusades
Accessory
C&C Fields of Battle A Castles & Crusades Supplement module for Fantasy Grounds Large Scale Warfare for RPGs War is an evil thing; but it is not the most evil of things. For where evil reigns peace must suffer and the world's want be lost in the wages of blood. It is here, where evil sows its seeds of destruction, that the brave must forever rise up to champion those that are true. And so it always has been, and always will be, that the wages of evil are spent upon the Fields of Battle. These are miniature battle rules based upon the Castles & Crusades Siege Engine. With them in hand you can run small or large scale battles in any role playing game. This simple, straight-forward, and easy to use system easily simulates battles between hundreds and even thousands of combatants in a single gaming session. The Fields of Battle modification to the Siege Engine places the PCs and their arch enemies on the same battlefield right alongside the forces of combatants, allowing their skills and abilities to have a direct impact on the wars that they wage. Playable with all miniatures the Fields of Battle version of the Siege Engine is designed for quickness and ease of use. The focus is not upon the miniatures, but the game! Enjoy the supplied markers or make up your own; take out your old Ral Partha miniatures or bring some of Reaper's finest to the table either and all ways work with the Fields of Battle play set. By its very nature the Castles and Crusades fantasy role playing game lends itself readily to blending classic battlefield struggles into your adventures Fields of Battle builds upon that and brings a whole new level of development to your gaming table. Requirements: Full or Ultimate License of Fantasy Grounds and the Castles & Crusades ruleset. Conversion by: Scott Ferguson Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2014 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Troll Lord Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$19

Science Fiction Companion

Pinnacle Entertainment Group : Savage Worlds
Accessory
Savage Worlds: Science Fiction Companion Library Module for Fantasy Grounds II There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefields, cyberware replaces organic limbs, and robots serve humanity—or attempt to annihilate it. The Savage Worlds Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. It also includes detailed but simple rules for players and Game Masters to create their own robots, power armor, vehicles, starships, walkers and more to travel to the stars…and beyond! This product contains NPC entres, Vehicles, Starships, Robots, etc. Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds v3.2+ Ruleset Fantasy Grounds II Conversion: Kevin Doswell (c) 2014 Pinnacle Entertainment Group. Slipstream, Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved. Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark of Studio 2 Publishing, Inc. ©2014. All Rights Reserved. The Savage Worlds Ruleset (Fantasy Grounds II Conversion) by SmiteWorks USA, LLC, (C) 2014, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2014. ALL RIGHTS RESERVED.
$15

Castle Keeper's Guide

Troll Lord Games : Castles & Crusades
Accessory
C&C Castle Keeper's Guide A Castles & Crusades Supplement module for Fantasy Grounds Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a world’s imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out. What Lies Within The Castle Keeper’s Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment -- its use and wastage -- the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeper’s Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. A sample of what you will find in the CKG: Alternative methods of attribute generation The featured classes expanded to the 24th level Equipment: outfitting for a setting, saving throws, usage, costs Expansion on the Magic with components, spell costs, holy symbols, water, and more The NPC: how to run them, hire them, loyalty and more Monsters and Magic as NPCs The Crusade in the future: guns, cannons and more The World Above: overview of outdoor campaigns The World Below: overview of underground campaigns The Characters, gaining levels, land and more treasure The Siege Engine, breaking it down for your table Character death. The end should not be the end And so very much more . . . . The CKG is the perfect expansion to everyone’s table. The Fantasy Grounds version contains these additional features: 93 tables set to auto-roll for everything from Climates, Social Ranks, Common and Specialized Occupations, Town and Village occupants, Starting Spells, monsters and more. Rollable Monster Encounter Tables linked to Monster entries from Monsters of Airhde Rollable Summoned Monster and Animal Tables with links to entries from the Monsters of Airhde Random Hit Locations Critical Hit and Fumble charts Expanded Equipment Lists with Carrying Capacity Requirements: Full or Ultimate License of Fantasy Grounds and the Castles & Crusades ruleset. Conversion by: Scott Ferguson Auto-roll tables by: Doug Davison Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2014 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Troll Lord Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$27

Hell on Earth Portrait Pack

Pinnacle Entertainment Group : Savage Worlds
Portrait Pack
Hell on Earth Portrait Pack Portraits for Fantasy Grounds II UsageAfter installing this portrait pack, you will see a new Portrait Bag in your portrait window or the portraits displayed in the root portrait window, depending on the ruleset. For rulesets supporting portrait folders, it will be labeled HoE_Portraits. Double-click this bag to access the portraits. This product should work with any ruleset upgraded to version 3.0 or greater compatibility. For use in custom rulesets which have not yet been converted, please open the HoE_Portraits.ppk file in an archive program such as WinZip, WinRar or 7Zip and extract them to the root of your Fantasy Grounds portraits folder. You can access this folder from your Start | All Programs | Fantasy Grounds | Application Data folder shortcut. These 105 portraits were generated from the Hell on Earth Figures Pack and then cropped and resized for use as portraits. Requires: A Fantasy Grounds full or ultimate license. This product should work with all rulesets. Fantasy Grounds II Conversion: Doug Davison (c) 2014 Pinnacle Entertainment Group. Hell on Earth, Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved. Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark of Studio 2 Publishing, Inc. 2014. All Rights Reserved. The Savage Worlds Ruleset (Fantasy Grounds II Conversion) by SmiteWorks USA, LLC, (C) 2014, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2010. ALL RIGHTS RESERVED.
$5

Trail of Tsathogghua

Chaosium : Call of Cthulhu
Adventure
Call of Cthulhu - The Trail of Tsathogghua An Adventure Module for use with the Fantasy Grounds virtual tabletop This adventure is tailored for the physically-fit investigator; the challenges include an expedition to the icy interior, the climbing of dangerous glaciers, and encounters with hostile humans and others. At the end of the journey the investigators will find themselves faced with an ancient stone temple guarded by an inhuman sentinel. If the investigators can gain entry to this building, they will find clues to the disappearance of the strange race that once worshiped here. For the less physically-fit, more scholarly investigator, opportunities for quieter studious adventures also exist while in Greenland. The original PDF contained three short adventures. This module contains only the first of three loosely connected modules. Requirements: Full or Ultimate License of Fantasy Grounds and the Call of Cthulhu ruleset. Conversion to FG by: mbabbs CALL OF CTHULHU Horror Roleplaying in the Worlds of H.P. Lovecraft Call of Cthulhu is published by Chaosium Inc. Call of Cthulhu (r) is the registered trademark of Chaosium Inc. Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2014 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. Similarities between characters in Call of Cthulhu and persons living or dead are strictly coincidental. This product is Copyright 2014, Chaosium and SmiteWorks USA, LLC. Used with permission from Chaosium. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$5
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Forbidden Hills 1 8 Remove
Total: 8.00


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