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Other Cool Add-ons for Fantasy Grounds

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The Murmuring Fountain (5th Ed)

Legendary Games : 5E Compatible
At my window came a tapping... Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy. The Murmuring Fountain is an adventure for 1st-level characters using the 5th edition of the world's most famous roleplaying game. The adventure can be played on its own or in combination with The Fiddler's Lament, or as part of the beginning of a horror-themed Adventure Path campaign." Requires: 5E ruleset Conversion by: Zacchaeus

The Fiddler's Lament (5th Ed)

Legendary Games : 5E Compatible
Music fit to wake the dead! Music hath charms to soothe the savage breast, it's true, but some music truly is the devil's music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk's trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin? This dark fantasy adventure is perfect for 1st-level characters using the 5th edition of the world's most famous role-playing game. The adventure can be played on its own or in combination with The Murmuring Fountain, or as part of the beginning of a horror-themed Adventure Path campaign. Requires: 5E ruleset Conversion by: Zacchaeus

ArcKnight Tokens - Mankind

Arcknight Games : Generic Add-ons
Token Pack
Humans, Halflings, Knights, Mercenaries, Mages, Children, Civilians, and much more! The Grove is a 62 piece core set of forest-themed art. Each piece comes with Hero Portraits for all pieces as well. Ruleset: Any

ArcKnight Tokens - The Grove

Arcknight Games : Generic Add-ons
Token Pack
Elves, Druids, Nature Spirits, Hunters, Wolves, Bears, Lycanthrope, Elementals and much more! The Grove is a 62 piece core set of forest-themed art. Each piece comes with a Hero Portrait as well. Ruleset: Any

D&D Shackles of Blood

Wizards of the Coast : D&D fifth edition
D&D Shackles of Blood A D&D Expeditions Adventure * For a limited time, this module is Free with a $1 donation to the Save the Children fund at checkout or with any other purchase. The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters. Adventure Code: DDEX3-2 About D&D Adventure League Play This adventure is official for D&D Adventurers League play. The D&D Adventurers League is the official organized play system for DUNGEONS & DRAGONS. Players can create characters and participate in any adventure allowed as a part of the D&D Adventurers League. As they adventure, players track their characters' experience, treasure, and other rewards, and can take those characters through other adventures that will continue their story. D&D Adventurers League play is broken up into storyline seasons. When players create characters, they attach those characters to a storyline season, which determines what rules they're allowed to use to create and advance their characters. Players can continue to play their characters after the storyline season has finished, possibly participating in a second or third storyline with those same characters. A character's level is the only limitation for adventure play. A player cannot use a character of a level higher or lower than the level range of a D&D Adventurers League adventure. If you're running this adventure as a part of an organized event or at certain conventions, you'll need a DCI number ( ). This number is your official Wizards of the Coast organized play identifier. If you don't have a number, you can obtain one at a store event. Check with your organizer for details. For more information on playing, running games as a Dungeon Master, and organizing games for the D&D Adventurers League, please visit the D&D Adventurers League home. Requirements: The 5E Ruleset. Recommended: D&D Basic Rules, D&D Complete Core Class Pack or D&D Character Customization Pack, D&D Complete Monster Class Pack. The Complete Core Monster Pack is necessary for viewing monster images from the Monster Manual. Conversion by: Chris Jernigan and Brian Mccray. Bell in the Depths map by Doug Davison This product is licensed from Wizards of the Coast. Dungeons & Dragons is a registered trademark. Unauthorized use or distribution is strictly prohibited.
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D&D Sword Coast Adventurer's Guide

Wizards of the Coast : D&D fifth edition
D&D Sword Coast Adventurer's Guide Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur's Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer's Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn. The Sword Coast Adventurer's Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends. Here are just a few of the features you'll find in the Sword Coast Adventurer's Guide: Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast. New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player's Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms. Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You'll also get updated maps of this area of the Realms. Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast. Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space. Dungeon Masters purchasing this module can use it to help expand the detail presented to players for other purchased adventures within the Forgotten Realms or to help craft unique experiences. Maps and descriptive text are provided for numerous locations in the world of Faerûn -- often with hotkeys that take you to more details. This Module Includes the entire contents of Sword Coast Adventurer's Guide accessory, divided into a Campaign Guide module and a Player's Guide module image handouts that can be shared with players collectively or individually maps of overland areas in Faerûn 37 new portraits that players can use to represent their characters Requirements: A license for Fantasy Grounds (Standard or Ultimate) or an active license subscription, with the built-in 5E Ruleset. Recommended: D&D Basic Rules, D&D Complete Core Class Pack or D&D Character Customization Pack, D&D Complete Monster Class Pack Dungeons & Dragons, its logo, Forgotten Realms, Sword Coast Adventurer's Guide, and D&D are trademarks of Wizards of the Coast LLC and are used with permission. © 2015 Wizards of the Coast. All rights reserved.

Canis Mysterium

Chaosium : Call of Cthulhu
Constable Clark of Coldwater Falls, was desperate for attention. He'd been in touch with every sanatorium and hospital from New York to Boston and there's not an empty bed to be found since the stock market crash of last year. They're full to brimming with suicidal businessmen and investors. He is holding a man in his jail exhibiting some rather extraordinary behaviors. The delusion is complete and total--he walks on all fours and he won't speak a word. They say he even eats out of a bowl and refuses utensils! Not a shred of human behavior left in him. The man attacked a young girl before he was discovered. He was found...well...gnawing on part of her leg! Canis Mysterium is an adventure scenario for the Call of Cthulhu roleplaying system, designed to be played in one or more gaming sessions. This scenario is suitable as an introduction to a new campaign or can easily be worked into an established storyline. As written, this adventure is set in and near Arkham of October of 1930, making Chaosium's H.P. Lovecraft's Arkham supplement particularly helpful. Several scenario seeds are offered to keepers who wish to expand and continue the events in this adventure, perhaps giving birth to a new campaign or providing handy subplot sessions to pre-existing campaigns. Requires: Call of Cthulhu ruleset Converted by: Colin Richardson

Fatal Experiments

Chaosium : Call of Cthulhu
Fatal Experiments is a collection of three independent 1920's adventures for the Call of Cthulhu roleplaying game. Two of the three scenarios are suitable for both beginning and experienced players, making this book a perfect companion for first-time buyers of the Call of Cthulhu game system. The remaining adventure is unusually dangerous -- to be played only by experienced, foolhardy investigators. Requires: Call of Cthulhu ruleset Converted by: Colin Richardson

RMC: Dun Cru

Iron Crown Enterprises : Rolemaster Classic
Dun Cru A Rolemaster Classic adventure module for Fantasy Grounds Deep within the Dark Woods of the kingdom of Archendurn is a ruined fortress, Dún Crú. Rumors say that it has become the lair of bandits or evil goblins. Legends say that it is haunted by the spirits of its garrison. Are you brave enough to seek answers to the mysteries of Dún Crú? Dún Crú is a complete adventure module for Rolemaster (both RMSS/FRP and RM Classic) and HARP. Designed for parties of 4th to 6th-level characters, encounters can be scaled upwards or downwards to suit the GM's needs. Dún Crú is a sequel to the City of Archendurn setting module, but may be used in almost any fantasy setting. Requirements: Full or Ultimate License of Fantasy Grounds and the Rolemaster Classic ruleset (version 1.51 or higher). Conversion by: Jokomotion Fantasy Grounds is a trademark of SmiteWorks USA LLC. (C) 2015 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds website at for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2015, SmiteWorks USA, LLC. Used under license from Iron Crown Enterprises. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.

Darkwoulfe's Token Pack Vol 1

Indie Publishers : Generic Add-ons
Token Pack
Created by Riley D. Owens (aka Darkwoulfe), this product consist of 1524 240 X 240 pixel top-down character tokens, 24 uniquely designed and 1500 suitable for fighters, clerics or paladins. Also included is a 480 X 480 pixel Feral Ogre. They are suitable for use with any Fantasy roleplaying game Volume 1 includes: Cleric with 100 different head choices, each with a different selection of weapon, or weapon and shield (15 choices each) Large Feral Ogre 24 Heroes and Villains that are unique Requires: An active subscription or license of Fantasy Grounds. It will work with any ruleset. (c) 2015 Darkwoulfe(Riley Owens) All Rights Reserve
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