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D&D Princes of the Apocalypse

Wizards of the Coast : D&D fifth edition
Adventure
Abolish an Ancient Evil Threatening Devastation in this Adventure for the World's Greatest Roleplaying Game Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. An epic adventure for characters levels 1 - 15, the Elemental Evil story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience. Includes new elemental spells and the element-touched genasi as a new playable race. Adventure design and development by Sasquatch Game Studio LLC. Dungeon Masters purchasing this module can use it to run the adventure with very little prep, other than reading through the adventure in advance. The contents of the story are indexed and linked, where appropriate. Combat encounters and boxed text are preloaded and ready to drop onto maps and into the chat window with a few clicks. Nearly everything has been optimized and streamlined for ease of play online. This Module Includes the entire contents of Princes of the Apocalypse adventure image handouts that can be shared with players collectively or individually maps containing information for the Dungeon Master (DM) only and with all locations pre-linked to story entries which may contain additional DM notes, boxed text, encounters, images and treasure parcels maps with all hidden information removed and resized for use as tactical combat maps tokens for many of the monsters in the module. When no token is available, a letter token is used to represent the NPC XP for encounters that can be dragged to the party sheet and awarded to the players as they complete them Searchable monster indexes by CR, type and in alphabetical order Requirements: The 5E Ruleset and one of the following modules: D&D Basic Rules, D&D Complete Core Class Pack or D&D Character Customization Pack Dungeons & Dragons, its logo, Elemental Evil, and Princes of the Apocalypse are trademarks of Wizards of the Coast LLC. All rights reserved. Used with permission.
$34.99

D&D Elemental Evil Player's Companion

Wizards of the Coast : D&D fifth edition
Accessory
Create Heroic Characters to Conquer the Elements! This module is included for free with the purchase of the D&D Princes of the Apocalypse module for Fantasy Grounds Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player's Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command. The Elemental Evil Player's Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D. This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product. Dungeon Masters and Players purchasing this module can use it to build characters with new races not presented in the D&D Complete Core Class Pack or Basic Rules. New spells can be added to characters for each of the spellcasting classes. This Module Includes the entire contents of Elemental Evil Player's Companion PDF new portrait for each race race entries that can be dragged and dropped onto your character sheet to apply special abilities automatically new spells indexed by level and by level within each class Requirements: The 5E Ruleset. Recommended: one of the following modules: D&D Basic Rules, D&D Complete Core Class Pack or D&D Character Customization Pack Dungeons & Dragons, its logo, Elemental Evil, and Princes of the Apocalypse are trademarks of Wizards of the Coast LLC. All rights reserved. Used with permission.
$2.99

A03: Champion's Rest

AAW Games : Pathfinder RPG and D&D 3.5/ OGL
Adventure
A3: Champion's Rest A Pathfinder Compatible Adventure for 4-6 PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools of blood. Before the party has time to investigate, Vikmordere barbarians show up searching for a group of their own missing kinsmen. Will the two groups blame each other or join forces to solve the mystery surrounding the recent disappearances? Also included in "Champion's Rest": Maps by 3x ENnie Award winning Cartographer Todd Gamble Maps included: Rybalkan Peninsula, Hunter’s Cabin in Dark Wood, and Loi’Tok Burial Mound including additional artist sketches of the interior rooms. New NPC: Cual Beartooth the hunter of Dark Wood and only human resident able to survive in the devil infested forest New Puzzle: Sarcophagi Puzzle where PCs must match birthstones to the proper sarcophigus or face the wrath of the dead New Puzzle: Altar Puzzle where PCs must discern a specific pattern to proceed or find themselves in a very sticky situation New Magical Item: the mysterious Sacred Necklace New Monster: Poisonous Firefly Swarm New Monster: Shadow Stealth Skeleton New Monster: Kra’Tah Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset. Converted to Fantasy Grounds by Jonathan Nelson Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015. ALL RIGHTS RESERVED.
$5.99

A04: Forest for the Trees

AAW Games : Pathfinder RPG and D&D 3.5/ OGL
Adventure
A4: Forest for the Trees A Pathfinder Compatible Adventure for 4-6 PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they find that things are not so black and white. The decisions which they make will have permanent and lasting implications for the entire region. Will the PCs choose to save the forest and lose the support of the village, or destroy a sacred elder tree in order to win the hearts of the loggers and their families? A nearby town has sent out a call for aid after a mad hermit has promised to spread untold misery during their yearly harvest celebration. Your group has been selected by the administration to answer that call, and act as representatives for the entire school! You dare not fail. Also included in "Forest for the Trees": New location: West Wood New Spell: Shenanigans Featured Artist Sketchbook Illustration: Logging Camp Artifacts and Equipment Maps and Illustrations: Hamadryad sisters, Kobold Cave Maps by 3x ENnie Award winning Cartographer Todd Gamble Numerous situations which must be dealt with diplomatically and solved using skillful tact. New Monster: Hamadryads A4: Forest for the Trees allows the PCs to make choices which will permanently impact the local village and shape the future of the region. Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset. Converted to Fantasy Grounds by Jonathan Nelson Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015. ALL RIGHTS RESERVED.
$5.99

D&D The Rise of Tiamat

Wizards of the Coast : D&D fifth edition
Adventure
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game. The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. Dungeon Masters purchasing this module can use it to run the adventure with very little prep, other than reading through the adventure in advance. The contents of the story are indexed and linked, where appropriate. Combat encounters and boxed text are preloaded and ready to drop onto maps and into the chat window with a few clicks. Nearly everything has been optimized and streamlined for ease of play online. This Module Includes the entire contents of The Rise of Tiamat adventure image handouts that can be shared with players collectively or individually maps containing information for the Dungeon Master (DM) only and with all locations pre-linked to story entries which may contain additional DM notes, boxed text, encounters, images and treasure parcels maps with all hidden information removed and resized for use as tactical combat maps tokens for many of the monsters in the module. When no token is available, a letter token is used to represent the NPC XP for encounters that can be dragged to the party sheet and awarded to the players as they complete them Searchable monster indexes by CR, type and in alphabetical order Requirements: The 5E Ruleset and one of the following modules: D&D Basic Rules, D&D Comple Core Class Pack or D&D Character Customization Pack Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards’ character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
$19.99

D&D Hoard of the Dragon Queen

Wizards of the Coast : D&D fifth edition
Adventure
Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. Dungeon Masters purchasing this module can use it to run the adventure with very little prep, other than reading through the adventure in advance. The contents of the story are indexed and linked, where appropriate. Combat encounters and boxed text are preloaded and ready to drop onto maps and into the chat window with a few clicks. Nearly everything has been optimized and streamlined for ease of play online. This Module Includes the entire contents of the Hoard of the Dragon Queen adventure image handouts that can be shared with players collectively or individually maps containing information for the Dungeon Master (DM) only and with all locations pre-linked to story entries which may contain additional DM notes, boxed text, encounters, images and treasure parcels maps with all hidden information removed and resized for use as tactical combat maps 11 bonus maps created by Zeph Ponos (aka Zeus) for use where maps were not provided in the original adventure tokens for many of the monsters in the module. When no token is available, a letter token is used to represent the NPC XP for encounters that can be dragged to the party sheet and awarded to the players as they complete them Searchable monster indexes by CR, type and in alphabetical order Requirements: The 5E Ruleset and one of the following modules: D&D Basic Rules, D&D Comple Core Class Pack or D&D Character Customization Pack Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards’ character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
$19.99

D&D Basic Rules

Wizards of the Coast : D&D fifth edition
Accessory
* The content from this module is included in the Complete Core Class Pack Set in a medieval fantasy world, D&D allows you to experience stories and adventures full of endless possibilities and amazing surprises. The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the tabletop game. As Mike Mearls explained in Legends & Lore, the Basic Rules for Dungeons & Dragons is converted from the PDF (over 100 pages, in fact) that covers the core of the game. It runs from levels 1 to 20 and covers the cleric, fighter, rogue, and wizard, presenting what we view as the essential subclass for each. It also provides the dwarf, elf, halfling, and human as race options; in addition, the rules contain 120 spells, 5 backgrounds, and character sheets. All of these features have been compiled into modules specifically formatted for ease of play on Fantasy Grounds at the table or over the Internet. The PDF that this product was based on is available for free from the Wizards of the Coast website. This purchase includes the following items: A custom theme derived in the same style as the Player's Handbook Random tables for rolling background bonds, flaws, ideals, origins, etc. Equipment tables containing items that can be dragged to character sheets, treasure parcels or NPCs for ease of reference, encumbrance calculations and ease of disbursement. The searchable lists contain all items listed in the Player's Handbook (Adventuring Gear, Tools, Armor, Weapons, Mounts, Tack and Harness, Vehicles.) Draggable weapons that auto-enter the inventory, weight, attack type (melee, ranged, thrown) and the damage (with damage type.) Reference material and artwork which is not specific to any one particular character class A list of spells from the D&D Basic Rules, ready to drag and drop to your character sheet The class description from the Player's Handbook for all 4 basic core classes: cleric, fighter, rogue and wizard Details and features from levels 1-20 for the 4 included classes Automatic addition of new class features when you drag the class link to your character's level summary Requirements: This content requires an active license to download and use. Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards’ character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
$2.99

The Road to Revolution: The Campaign (PFRPG)

0one Games : Pathfinder RPG and D&D 3.5/ OGL
Adventure
The Road to Revolution: The Campaign (PFRPG) One of the most critically acclaimed campaign out there now completely converted to Pathfinder! The Road to Revolution is a complete conversion of the 320 pages campaign designed for use with the Pathfinder Roleplaying Game. Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting. Arc adventures can be played individually or linked with others in the series to create a complete campaign. This module contains: The Skullcrackers by John Ling - Levels 1-3 The Bloody Fix by Lou Agresta and Rone Barton - Levels 3-6 Tides of Blood by Adam Daigle, Tim Hitchcock, Greg Oppedisano - Levels 6-9 Puncture the Blackened Vein by Lou Agresta and Rone Barton - Levels 9-11 The Usurpers by Tim Hitchcock - Levels 11-13 The Sundered Legion by Liz Courts and Brendan Victorson - Levels 13-16: Fantasy Grounds Conversion: Cari Most Requirements: A current and active license of Fantasy Grounds and the included PFRPG ruleset. © 2015 0one Games. Basic Paths and all related marks and logos are trademarks of 0One Games. All rights reserved. Used with permission. © 2015. All Rights Reserved. This is a Pathfinder Roleplaying Game compatible product and can be used with the Pathfinder roleplaying game. Ownership or knowledge of the Pathfinder RPG Core Rulebook is highly recommended. This product is Copyright 2015, SmiteWorks USA, LLC. Used under license from 0One Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$34.99

All For One Regime Diabolique Savage Worlds

Triple Ace Games : Savage Worlds
Setting
All For One Regime Diabolique Savage Worlds Savage Worlds Setting The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core and darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies. Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting. Strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness! This version of All for One: Régime Diabolique is a musketeer roleplaying setting for Savage Worlds RPG. This product is a module for use with the Fantasy Ground virtual tabletop. The library module has been carefully organized to streamline gameplay and includes library sections to help a GM prepare an adventure setting or to quickly look up details on how to conduct encounters in unusual situations. The most recent version of Fantasy Grounds and the Savage Worlds ruleset are required to use this product. Author: Paul Wiggy Wade-Williams Fantasy Grounds Conversion: Arne Reuter © 2015 Triple Ace Games. Savage Worlds, Smiling Jack and all related marks and logos are trademarks of Pinnacle Entertainment Group. All rights reserved. Used with permission. © 2015. All Rights Reserved. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. This product is Copyright 2015, Triple Ace Games and SmiteWorks USA, LLC. Used with permission from Triple Ace Games. This products' format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$11.99

D&D Cleric Class Pack

Wizards of the Coast : D&D fifth edition
Accessory
*This product is included in the D&D Complete Class Pack Become a priestly champion who wields divine magic in service of a higher power. Players purchasing this module can use it to create characters offline and bring those characters into games with any Dungeon Master (DM). Dungeon Masters who own this product can allow players to access it while they are connected to the DM by using the sharing option built into Fantasy Grounds. The players will no longer have access to the reference material upon disconnecting from the DM unless they also own the module. This Module Includes 24 additional fantasy character portraits taken from various official D&D sources The class description from the Player's Handbook for the cleric class Details and features from levels 1-20 for a cleric character Automatic addition of new class features when you drag the cleric class link to your character's level summary Drag and drop features that can be referenced during play Access the entire cleric spell list and drag them to your character sheet for access during play Since one of your cleric features is the ability to access cleric domain spells from other classes, these spells are also included Requirements: The 5E Ruleset and the D&D Character Customization Pack. Requirements: This content requires an active license to download and use. This product is licensed from Wizards of the Coast. Dungeons & Dragons is a registered trademark. Unauthorized use or distribution is strictly prohibited.
$2.99
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