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Savage Worlds Setting: Rippers for Fantasy Grounds

Pinnacle Entertainment Group : Savage Worlds
Setting
ver 2 - updated 6/15/2012 to include new skin. See screenshots Everybody knows there are no such things as monsters ... you know better. You are a Ripper—one of a secret band of monster hunters dedicated to saving humanity—and the horrors that stalk the night are your prey. To aid in this struggle, Rippers extract the essence of these monsters' powers and use them to enhance their own abilities. But be warned, by taking such horrific measures you risk losing your mind—or worse. Torn between the need for greater power and the threat of terrifying insanity, you must choose how best to fight the creatures of the night. Choose well, for if the Rippers fail humanity is lost! Rippers is a complete setting for Savage Worlds featuring a full plot point campaign that pits the heroes against the fearsome creatures of the evil Cabal. This product is a complete conversion to Fantasy Grounds II, for use as a module with the Savage Worlds Ruleset v2. Inside this setting you will find rules on creating Rippers, the brave monster hunters who face the growing evil, new Edges and Hindrances, a huge bestiary of hellish adversaries, and details of the Rippers most controversial weapon—Rippertech! This product is for use with the Fantasy Grounds II software, and the Savage Worlds Ruleset for Fantasy Grounds II v2 Upgrade, which is required to play this adventure.
$20
SALE $17.00

Sundered Skies: The Blade of Destiny

Triple Ace Games : Savage Worlds
Adventure
Sundered Skies: The Blade of Destiny Adventure for the Fantasy Grounds virtual tabletop A Sword with a Dark Destiny A Mistake which Destroyed an Island An Ancient Dwarf wracked with Guilt. A find on a forgotten island out in the void sets in motion a series of events which sends the heroes to the hottest depths of the Skies, as they seek to save the soul of one of their number… Can they cheat fate as they struggle against The Blade of Destiny! Fantasy Grounds II Conversion: Kevin Doswell Requirements: A Full or Ultimate license of Fantasy Grounds, the Savage Worlds ruleset. Recommended:Sundered Skies setting and the Sundered Skies Figure Flats Token Pack. ©2011 Triple Ace Games. Sundered Skies and all related marks and logos are trademarks of Triple Ace Games. Savage Worlds, Smiling Jack and all related marks and logos are trademarks of Pinnacle Entertainment Group. All rights reserved. Used with permission. © 2011. All Rights Reserved. You can find the pdf of this module as well as other goodies at www.tripleacegames.com. This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. These products are Copyright 2011, Triple Ace Games and SmiteWorks USA, LLC. Used with permission from Triple Ace Games. This products' format, programming code, and presentation is copyrighted by Triple Ace Games and SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$8
SALE $6.80

Gambler's Quest

Expeditious Retreat Press : Pathfinder RPG and D&D 3.5/ OGL
Adventure
One on One Adventures #1 Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler's Quest is suitable for use with a traditional four-player party. Something is amiss in the town of Rhiannon. Recently raided by a band of vile creatures, the citizens of Rhiannon were shocked to find their lord at the root of the incident. And now Lord Kent is holding a competition for all walks of life with a propensity for the gambling arts? Will the PC aid the citizens of Rhiannon and uncover the truth about the mysterious Lord Kent? Or will the PC take this opportunity to line her own pockets? Either way, the answers lies inside the walls of Lord Kent's keep and the gamblers within. This product is an installable module for use with the Fantasy Ground II virtual tabletop. The adventure module has been carefully organized to streamline gameplay and includes, story elements, personalities, items, vehicles (if necessary) and images. These can be modified within your Fantasy Grounds campaign as needed. Author: William L. Christiansen Fantasy Grounds II Conversion: Doug Davison Requirements: A Full or Ultimate license of Fantasy Grounds and the 3.5E (or compatible) ruleset. *D20_JPG is another popular, compatible ruleset © 2010 Expeditious Retreat Press. XRP and all related marks and logos are trademarks of Expeditious Retreat Press. All rights reserved. Used with permission. © 2010. All Rights Reserved. This is an OGL 3.5 game product. This product is Copyright 2010, SmiteWorks USA, LLC. Used under license from Expeditious Retreat Press. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$8
SALE $6.80

Arcana Evolved - Spell Treasury

Malhavoc Press : Arcana Evolved
Accessory
by Monte Cook & Jeffery A. Dobberpuhl Magic may be the most fascinating of all the interesting things in Monte Cook's Arcana Evolved. This Fantasy Grounds conversion expands that system with hundreds more spells--converted from the SRD, the Complete Book of Eldritch Might, and other sources, as well as some brand-new spells. All of them come complete and ready to use with the flexible Arcana Evolved magic system, including heightened and diminished effects, magic item creation modifiers, and more With its converted and new spells, the Spell Treasury more than triples the repertoire of Arcana Evolved spellcasters. And each spell is tailored for the unique Arcana Evolved magic system -- all the conversion work is already done for you -- and now it's available for your Fantasy Grounds online campaign! The Arcana Evolved Ruleset for Fantasy Grounds is required for this product to function properly in Fantasy Grounds. This product is 100% compatible with the LEGACY OF THE DRAGONS Fantasy Grounds conversion. Included with this Fantasy Grounds product: * Hundreds of spells for your Arcana Evolved campaign, updating new spells and pulling together all spells from all published Arcana Unearthed/Evolved products -- including spells previously available only in The Grimoire II exclusive PDF. * New XML spell navigation tools developed for Fantasy Grounds that allow you to find spells by level and alphabetically with one mouse click! * Spell names conversion list. Many of the spells in this book originated as System Reference Document spells for the core rules. Their new forms in this book, as well as the changes they have undergone, have earned a number of them new names. This list here cross-references the old names with the new, to help you find the core rules converted spells quickly. * Three new monster entries that reference monsters of legend in the Arcana Evolved setting that are directly related to power spell entries. * Images from the published Spell Treasury product depicting many of the spells in action! This Arcana Evolved accessory is written for the Fantasy Grounds software from SmiteWorks, and the enclosed MOD and other files can only be used with the Arcana Evolved Ruleset for Fantasy Grounds, from SmiteWorks and Malhavoc Press. For more information on products from Malhavoc Press visit their website at http://www.montecook.com. This product is Copyright 2009, Malhavoc Press & SmiteWorks USA, LLC. Used with permission from Malhavoc Press. This product's format, programming code, and presentation is copyrighted by Malhavoc Press and SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$8
SALE $6.80

Dark Harbor

Adam Windsor : Iron Heroes
Adventure
WELCOME TO MALADOR A corrupt city built on the sunken remains of an opulent empire; nefarious politicians and mercenary guardsmen profiting on the backs of the downtrodden; mysterious pirates, multi-headed monsters, and body pits filled with the living dead; secret arena death-matches, a mobilizing neighbor, a proposal for peace, and a suspicious murder. And that's just for starters... DARK HARBOR is an adventure written by one of the key playtesters who helped develop the system for Iron Heroes, Adam Windsor. Incorporating key systems and concepts introduced in Monte Cook Presents: Iron Heroes, DARK HARBOR also utilizes the unique zone system and villain classes from Monte Cook Presents: Mastering Iron Heroes. An adventure designed to introduce new and experienced players to the world of Iron Heroes, DARK HARBOR presents the corrupt city of Malador, filled with enough adventure and intrigue to take characters from 1st- to 5th-level. Packed with action, intrigue, fabulous treasure, frightening monsters, pirates, mercenaries, fish-men, gladiators, crazy cultists, a murder investigation and more, DARK HARBOR is the adventure that will test the mettle of new characters and help forge them into heroes... Iron Heroes -- and now the entire adventure has been converted for play online with Fantasy Grounds! SmiteWorks Presents: Dark Harbor, Iron Heroes Adventure for Fantasy Grounds, owned by Fiery Dragon Productions, Inc. Used with permission, all rights reserved. (C)2009. Visit their website at www.fierydragon.com for more product information.
$8
SALE $6.80

Fields of Battle

Troll Lord Games : Castles & Crusades
Accessory
C&C Fields of Battle A Castles & Crusades Supplement module for Fantasy Grounds Large Scale Warfare for RPGs War is an evil thing; but it is not the most evil of things. For where evil reigns peace must suffer and the world's want be lost in the wages of blood. It is here, where evil sows its seeds of destruction, that the brave must forever rise up to champion those that are true. And so it always has been, and always will be, that the wages of evil are spent upon the Fields of Battle. These are miniature battle rules based upon the Castles & Crusades Siege Engine. With them in hand you can run small or large scale battles in any role playing game. This simple, straight-forward, and easy to use system easily simulates battles between hundreds and even thousands of combatants in a single gaming session. The Fields of Battle modification to the Siege Engine places the PCs and their arch enemies on the same battlefield right alongside the forces of combatants, allowing their skills and abilities to have a direct impact on the wars that they wage. Playable with all miniatures the Fields of Battle version of the Siege Engine is designed for quickness and ease of use. The focus is not upon the miniatures, but the game! Enjoy the supplied markers or make up your own; take out your old Ral Partha miniatures or bring some of Reaper's finest to the table either and all ways work with the Fields of Battle play set. By its very nature the Castles and Crusades fantasy role playing game lends itself readily to blending classic battlefield struggles into your adventures Fields of Battle builds upon that and brings a whole new level of development to your gaming table. Requirements: Full or Ultimate License of Fantasy Grounds and the Castles & Crusades ruleset. Conversion by: Scott Ferguson Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2014 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Troll Lord Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$19

Science Fiction Companion

Pinnacle Entertainment Group : Savage Worlds
Accessory
Savage Worlds: Science Fiction Companion Library Module for Fantasy Grounds II There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefields, cyberware replaces organic limbs, and robots serve humanity—or attempt to annihilate it. The Savage Worlds Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. It also includes detailed but simple rules for players and Game Masters to create their own robots, power armor, vehicles, starships, walkers and more to travel to the stars…and beyond! This product contains NPC entres, Vehicles, Starships, Robots, etc. Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds v3.2+ Ruleset Fantasy Grounds II Conversion: Kevin Doswell (c) 2014 Pinnacle Entertainment Group. Slipstream, Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved. Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark of Studio 2 Publishing, Inc. ©2014. All Rights Reserved. The Savage Worlds Ruleset (Fantasy Grounds II Conversion) by SmiteWorks USA, LLC, (C) 2014, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2014. ALL RIGHTS RESERVED.
$15

Castle Keeper's Guide

Troll Lord Games : Castles & Crusades
Accessory
C&C Castle Keeper's Guide A Castles & Crusades Supplement module for Fantasy Grounds Upon Foundations of Stone Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a world’s imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out. What Lies Within The Castle Keeper’s Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment -- its use and wastage -- the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeper’s Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table. A sample of what you will find in the CKG: Alternative methods of attribute generation The featured classes expanded to the 24th level Equipment: outfitting for a setting, saving throws, usage, costs Expansion on the Magic with components, spell costs, holy symbols, water, and more The NPC: how to run them, hire them, loyalty and more Monsters and Magic as NPCs The Crusade in the future: guns, cannons and more The World Above: overview of outdoor campaigns The World Below: overview of underground campaigns The Characters, gaining levels, land and more treasure The Siege Engine, breaking it down for your table Character death. The end should not be the end And so very much more . . . . The CKG is the perfect expansion to everyone’s table. The Fantasy Grounds version contains these additional features: 93 tables set to auto-roll for everything from Climates, Social Ranks, Common and Specialized Occupations, Town and Village occupants, Starting Spells, monsters and more. Rollable Monster Encounter Tables linked to Monster entries from Monsters of Airhde Rollable Summoned Monster and Animal Tables with links to entries from the Monsters of Airhde Random Hit Locations Critical Hit and Fumble charts Expanded Equipment Lists with Carrying Capacity Requirements: Full or Ultimate License of Fantasy Grounds and the Castles & Crusades ruleset. Conversion by: Scott Ferguson Auto-roll tables by: Doug Davison Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2014 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Troll Lord Games. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$27

Hell on Earth Portrait Pack

Pinnacle Entertainment Group : Savage Worlds
Portrait Pack
Hell on Earth Portrait Pack Portraits for Fantasy Grounds II UsageAfter installing this portrait pack, you will see a new Portrait Bag in your portrait window or the portraits displayed in the root portrait window, depending on the ruleset. For rulesets supporting portrait folders, it will be labeled HoE_Portraits. Double-click this bag to access the portraits. This product should work with any ruleset upgraded to version 3.0 or greater compatibility. For use in custom rulesets which have not yet been converted, please open the HoE_Portraits.ppk file in an archive program such as WinZip, WinRar or 7Zip and extract them to the root of your Fantasy Grounds portraits folder. You can access this folder from your Start | All Programs | Fantasy Grounds | Application Data folder shortcut. These 105 portraits were generated from the Hell on Earth Figures Pack and then cropped and resized for use as portraits. Requires: A Fantasy Grounds full or ultimate license. This product should work with all rulesets. Fantasy Grounds II Conversion: Doug Davison (c) 2014 Pinnacle Entertainment Group. Hell on Earth, Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved. Produced under license by Studio 2 Publishing, Inc. The Studio 2 logo is a trademark of Studio 2 Publishing, Inc. 2014. All Rights Reserved. The Savage Worlds Ruleset (Fantasy Grounds II Conversion) by SmiteWorks USA, LLC, (C) 2014, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2010. ALL RIGHTS RESERVED.
$5

Trail of Tsathogghua

Chaosium : Call of Cthulhu
Adventure
Call of Cthulhu - The Trail of Tsathogghua An Adventure Module for use with the Fantasy Grounds virtual tabletop This adventure is tailored for the physically-fit investigator; the challenges include an expedition to the icy interior, the climbing of dangerous glaciers, and encounters with hostile humans and others. At the end of the journey the investigators will find themselves faced with an ancient stone temple guarded by an inhuman sentinel. If the investigators can gain entry to this building, they will find clues to the disappearance of the strange race that once worshiped here. For the less physically-fit, more scholarly investigator, opportunities for quieter studious adventures also exist while in Greenland. The original PDF contained three short adventures. This module contains only the first of three loosely connected modules. Requirements: Full or Ultimate License of Fantasy Grounds and the Call of Cthulhu ruleset. Conversion to FG by: mbabbs CALL OF CTHULHU Horror Roleplaying in the Worlds of H.P. Lovecraft Call of Cthulhu is published by Chaosium Inc. Call of Cthulhu (r) is the registered trademark of Chaosium Inc. Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2014 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. Similarities between characters in Call of Cthulhu and persons living or dead are strictly coincidental. This product is Copyright 2014, Chaosium and SmiteWorks USA, LLC. Used with permission from Chaosium. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$5
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Product title Number Price  
Castles and Crusades: I1 Into the Unknown: Vakhund 1 4 Remove
Gaming Tokens Pack #3: PCs & NPCs 1 $8 Remove
Total: 12.00


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