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Other Cool Add-ons for Fantasy Grounds

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Shattered Heart Adventure Path (5E): The Temple of Jewels and Mirrors

AAW Games : 5E Compatible
Adventure
A 5th Edition compatible adventure for four to five level 7 player characters. Carlyetta Wesleigh once again seeks the PCs’ help to restore the earth temple of the Great Mother, which stands as testament to the ancient bond between the halflings and dwoerg of Picollo. The last temple of the goddess to be abandoned during the Hoyrall Wars, the Temple of Jewels and Mirrors, has been sealed for hundreds of years. From the nearby dwoerg city of Stoneroot a team of brave companions sets forth to prepare the site for sanctification by the priests of the newly-revived Devotees of the Four Hearts. Ignorance, deception, and the resurgence of a threat long thought eliminated from the shores of Picollo combine to frustrate the efforts of the intrepid band. Also Included in this adventure: Richly detailed relationships with recurring NPCs. Five new monsters, the Zagnatti: a race spawned from the mind of an alien god. A method to track the PCs’ influence on the future development of Picollan society. Notes on scaling for parties of 6 or more. Requires: A Fantasy Grounds full or ultimate license or an active subscription and the included 5E ruleset. Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2016. ALL RIGHTS RESERVED.
$9.99

Shattered Heart Adventure Path (5E): The Ties That Bind

AAW Games : 5E Compatible
Adventure
The 5E adventure in the Shattered Heart Adventure Path, designed for four to five PCs of 6th level. Still reeling from the twin disasters of the Great Schism and the Hoyrall Wars, the halfings of Picollo are a people cast adrift from ancient traditions. A cleric of the Great Mother strives to restore four great holy sites to the goddess, and in doing so restore the bedrock of halfling society. The PCs leave the snow-swept plains of the Klavek Kingdom for the warm shores of distant Picollo to restore the first of these great temples, being among the very few permitted to access to the closed-off island. Bigotry, bribery, deal-making, and self-interest prove just as challenging to overcome as flesh and blood obstacles. Sea monsters, raiders' and ancient traps at mystical sites all test the PCs' skill before they slip under the waves to confront the corruption at the heart of the water temple of the Great Mother. Also Included in this adventure: Richly detailed relationships with recurring NPCs. Politics, mystery, and skill challenges to test the players (and PCs') versatility. A method to track the PCs influence on the future development of Picollan society. A new powerful majic item and an ancient magical boon. Requires: A Fantasy Grounds full or ultimate license or an active subscription and the included 5E ruleset. Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2016. ALL RIGHTS RESERVED.
$9.99

More Monsters 4 Token Pack

Devin Night : Generic Add-ons
Token Pack
This product is a token module containing top-down style tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. This token pack contains 24 tokens you can use to represent various monsters or NPCs in your campaigns. (c) 2016 Devin Night. All Rights Reserved. Requires: A Fantasy Grounds full or ultimate license or an active subscription for Fantasy Grounds. This product should work with all rulesets. Fantasy Grounds Conversion: Doug Davison Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2016. ALL RIGHTS RESERVED.
$4.99

Heroic Characters 10 Token Pack

Devin Night : Generic Add-ons
Token Pack
This product is a token module containing top-down style tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. This token pack contains 29 tokens you can use to represent various player characters or other NPCs (c) 2016 Devin Night. All Rights Reserved. Requires: A Fantasy Grounds full or ultimate license or an active subscription for Fantasy Grounds. This product should work with all rulesets. Fantasy Grounds Conversion: Doug Davison Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2016. ALL RIGHTS RESERVED.
$4.99

More Monsters 3 Token Pack

Devin Night : Generic Add-ons
Token Pack
This product is a token module containing top-down style tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. This token pack contains 24 tokens you can use to represent various monsters or NPCs in your campaigns. (c) 2016 Devin Night. All Rights Reserved. Requires: A Fantasy Grounds full or ultimate license or an active subscription for Fantasy Grounds. This product should work with all rulesets. Fantasy Grounds Conversion: Doug Davison Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2016. ALL RIGHTS RESERVED.
$4.99

Heroic Characters 9 Token Pack

Devin Night : Generic Add-ons
Token Pack
This product is a token module containing top-down style tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. This token pack contains 29 tokens you can use to represent various player characters or other NPCs (c) 2016 Devin Night. All Rights Reserved. Requires: A Fantasy Grounds full or ultimate license or an active subscription for Fantasy Grounds. This product should work with all rulesets. Fantasy Grounds Conversion: Doug Davison Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2016. ALL RIGHTS RESERVED.
$4.99

Elves Token Pack

Devin Night : Generic Add-ons
Token Pack
This product is a token module containing top-down style tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. This token pack contains 20 tokens you can use to represent various Elf characters or NPCs (c) 2016 Devin Night. All Rights Reserved. Requires: A Fantasy Grounds full or ultimate license or an active subscription for Fantasy Grounds. This product should work with all rulesets. Fantasy Grounds Conversion: Doug Davison Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2016. ALL RIGHTS RESERVED.
$4.99

Drow Token Pack

Devin Night : Generic Add-ons
Token Pack
This product is a token module containing top-down style tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. This token pack contains 21 tokens you can use to represent various Drow characters or NPCs (c) 2016 Devin Night. All Rights Reserved. Requires: A Fantasy Grounds full or ultimate license or an active subscription for Fantasy Grounds. This product should work with all rulesets. Fantasy Grounds Conversion: Doug Davison Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2016. ALL RIGHTS RESERVED.
$4.99

D&D Legacy of the Crystal Shard

Wizards of the Coast : D&D fifth edition
Adventure
D&D Legacy of the Crystal Shard A D&D fifth edition adventure for characters of 1st through 3rd level. This adventure was written by R. A. Salvatore, James Wyatt and Jeffrey Ludwig. Legacy of the Crystal Shard presents Icewind Dale in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages worth of in-depth information on the settlements of Ten Towns and their inhabitants, this product includes a harrowing adventure in which the player characters defend Icewind Dale against a rising threat with ties to the past. Here are just a few of the features you'll find in the Legacy of the Crystal Shard: Campaign Guide: This campaign library module describes Icewind Dale and its inhabitants, complete with images of local areas and people, along with maps of the region and towns Adventure: The adventure is laid out in an easy to follow outline format that aids running and prepping for the game as a Dungeon Master. All NPCs in the adventure are included and presented with their D&D fifth edition statistics Requirements: A license for Fantasy Grounds (Standard or Ultimate) or an active license subscription, with the built-in 5E Ruleset. Recommended: D&D Basic Rules, D&D Complete Core Class Pack or D&D Character Customization Pack, D&D Complete Monster Class Pack Dungeons & Dragons, its logo, Forgotten Realms, Sword Coast Adventurer's Guide, and D&D are trademarks of Wizards of the Coast LLC and are used with permission. © 2015 Wizards of the Coast. All rights reserved.
$19.99

The House of R'lyeh

Chaosium : Call of Cthulhu
Adventure
Five Scenarios Based on H.P. Lovecraft Tales Remote in the desert of Araby lies the nameless city, crumbling and inarticulate, its low walls nearly hidden by the sands of uncounted ages. It must have been thus before the first stones of Memphis were laid, and while the bricks of Babylon were yet unbaked. There is no legend so old as to give it a name, or to recall that it was ever alive; but it is told of in whispers around campfires and muttered about by grandams in the tents of sheiks so that all the tribes shun it without wholly knowing why. It was of this place that Abdul Alhazred the mad poet dreamed on the night before he sang his unexplained couplet: "That is not dead which can eternal lie, and with strange aeons even death may die." — H.P. Lovecraft, "The Nameless City" The House of R'lyeh contains five Call of Cthulhu scenarios that follow or expand upon events in five of H.P. Lovecraft's stories: "Pickman's Model", "The Haunter of the Dark", "The Hound", "Arthur Jermyn", and "The Nameless City". Set in Boston, Providence, the British Isles, continental Europe, and the Middle East, none of the scenarios need be played at set dates or in a set order, but they could be run in the order presented to form a loose campaign using optional link between scenarios to draw investigators from one to the other. Alternatively, the scenarios may be used to supplement classic Call of Cthulhu campaigns such as The Shadows of Yog-Sothoth which suggests that its component scenarios should be interspersed with others. The first scenario in this book, "The Art of Madness" follows on from the events of the Lovecraft tale "Pickman's Model". Artist of the macabre, Richard Upton Pickman, is now a ghoul living a subterranean netherworld beneath Boston creating a new school of art. There are several ways that player characters might be drawn into investigating his macabre activities and, while dangerous, Pickman's intent is not particularly lethal. The difficulty for investigators will be to resolve the situation without becoming compromised. While in New England, the investigators discover "The Crystal of Chaos", a retelling of the events of Lovecraft's "The Haunter of the Dark". Hired by professors of Miskatonic University, the investigator seek out a fabled crystal with origins in Ancient Egypt, but they soon find a far greater evil lurks in an abandoned church in Providence. This scenario originally appeared in Different Worlds issue 34, May/June 1984, and has been expanded and revised in this publication. "The Return of the Hound" draws investigators to an auction in Yorkshire, in England, where a rare edition of the Necronomicon is going to be sold. The previous owners, the decadent occultists from Lovecraft's "The Hound", are dead, as that tale recounts, but what they unearthed in ‘a Holland churchyard' has grown strong, and has schemes of its own to fulfill. The amount of danger the investigators face is dependent on how determined they are not to let this Necronomicon fall into the wrong hands. "The Jermyn Horror" takes place in Britain, beginning in London and then moving to Huntingdon with the investigators seeking a rare edition of Regnum Congo, reputedly to be found in the crumbling estate of the deceased Jermyn family as described in Lovecraft's "Arthur Jermyn". The search is imperiled by a creature that a Jermyn brought back from the Congo some three hundred years ago that haunts the mansion seeking a human vessel for its escape. "Nameless City, Nameless Terrors" concludes this collection with an expedition into the heart of Arabia's Empty Quarter in search of Irem as described in Lovecraft's "The Nameless City". This scenario requires investigators to risk their bodies and their minds as, in the midst of the desolate ruins of Irem, the investigators learn something of the nature of the Great Old Ones, and perhaps forestall the rising of Cthulhu from his watery grave. Requires: Call of Cthulhu ruleset Converted by: Colin Richardson
$33.95
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Product title Number Price  
Daring Tales of Chivalry #01: A Knights Tale 1 4.99 Remove
Total: 4.99


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