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Other Cool Add-ons for Fantasy Grounds

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A09: Rogue Wizard

AAW Games : Pathfinder RPG and D&D 3.5/ OGL
Adventure
A9: Rogue Wizard A Pathfinder Compatible Adventure for 4-6 PCs of Levels 9-12. The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's windows. Every room of the tower presents a different challenge for the PCs who must fight and think their way through many dangerous and odd situations. After a multitude of obstacles the PCs must confront a series of guardians the likes of which they have never before seen; and all of this before they come face to face with the infamous "Rogue Wizard". Also included in "Rogue Wizard": One of the most bizzare adventures you will ever run Maps by 3x ENnie Award winning Cartographer Todd Gamble Illustrations by renowned graphic novel artist Tim Tyler High Resolution Maps of all Tower Levels and interior New Monster: Undead Ogre Guards New Monster: Grizzly Bear Rug New Monster: Sentinel New Monster: NITNAM New Monster: Tormented Flesh Golem (made of halfling corpses and fully illustrated) New Monster: Black Pudding Knight (fully illustrated) New Spells: Taxidermy Swarm (lesser and greater) Over 10 fully illustrated and in-depth puzzles for your players to solve Multiple New Traps! New Machine: Bone Grinding Machine New Material: Bonedust Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset. Converted to Fantasy Grounds by Jonathan Nelson Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015. ALL RIGHTS RESERVED.
$5.99

A08: Search For The Tri-Stone

AAW Games : Pathfinder RPG and D&D 3.5/ OGL
Adventure
A8: Search for the Tri-Stone A Pathfinder Compatible Adventure for 4-6 PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between for the mayor of Rybalka and local Vikmordere tribespeople asks the party to recover an item, you can't be sure exactly who you are going to earn your coin from. The PCs find themselves having to tread a very thin line to be successful with this job; the Monachy's agent in Rybalka is very interested in what they are doing, as are other, less friendly tribes; but the PCs don't know this. In fact, there is much they don't know and they will only become aware of some of the implications of their actions when potential problems become reality. Of course, if they'd know they were meant to find a ship buried in a cliff face, defeat its entire crew before finding great beauty in physical and material form, take what belongs to a king and then return unnoticed through territory claimed by old enemies and new allies, they would have prepared quite differently, wouldn't they? Ah, hindsight is a wonderful thing... Also included in "Search for the Tri-Stone": Maps by 3x ENnie Award winning Cartographer Todd Gamble New Runic Language introduced through a Runestick which PCs may use on their journey to decode puzzles and find clues in their search for the Tri-Stone High resolution map of the Thingallor Burial Shrine New Monster: Zombie Handmaidens Numerous New Maps and Illustrations! New Magical Items: Sword and Shield of King Rytan New Artifact! Here's what Paizo reviewer ENDZIETGIEST says about A8: Search for the Tri-Stone: "Just when I thought I knew what to expect at best from adventureaweek.com, they pull this one out of their hats. Let me spell it out for you: This is as of yet by far their best module - from the awesome puzzles (that should stupefy no player, but be fun and come with DM-aids to help stuck players) to the iconic dungeon and sense of ancientness, I can find no weakness in the narrative or the module's overall presentation. In fact, I was positively blown away by how neat and concise the narrative is presented." Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset. Converted to Fantasy Grounds by Jonathan Nelson Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015. ALL RIGHTS RESERVED.
$5.99

A07: Alchemist's Errand

AAW Games : Pathfinder RPG and D&D 3.5/ OGL
Adventure
A7: Alchemist's Errand A Pathfinder Compatible Adventure for 4-6 PCs of levels 6-8 Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they've traveled before, a conversation with someone they've met before and then on to gather the crop. The characters can hear the Thirsty Serpent tavern calling them after a brisk afternoon's work. But the PCs' plans go awry when it turns out nothing is quite that straighforward. Deals have to be struck, foes defeated, anger and scorn dealt with and then the whole process gone through again. When there is duplicity at every turn and double-crossing is done with relish, the PCs have to keep their wits and weapons equally sharp. Dealing with someone who is prepared to cross the line between humiliation and harm at a moment's notice is a tough challenge; this quickly becomes about much more than mere mushrooms! Also included in "Alchemist's Errand": Maps by 3x ENnie Award winning Cartographer Todd Gamble New Monster: Tri-Tongued Horror 7 New Traps 4 High Resolution Battlemap 3 Full Screen Cave Maps filled with illustrations New Magical Item: Jaamuuri's Amulet of Icy Defense Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset. Converted to Fantasy Grounds by Jonathan Nelson Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015. ALL RIGHTS RESERVED.
$5.99

A06: Bear Trouble

AAW Games : Pathfinder RPG and D&D 3.5/ OGL
Adventure
A6: Bear Trouble A Pathfinder Compatible Adventure of 56 pages, designed with both good and evil adventuring groups in mind; for 4-6 PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to eat, so when their source of income is taken by others, they have to make some tough decisions. But if those around you don't much care for you any more, what then; surely those tough decisions are easier to make? From being the stars of the show to last on the bill, the PCs find themselves caught up in skulduggery at every turn and having to decide just who is on their side. Friend becomes foe and those the PCs have counted as rivals may suddenly be their best allies. And in all of this confusion an exiled dwarf challenges their true loyalties; which way will the PCs turn? Also included in "Bear Trouble": Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble Two completely different paths! One designed for lawful/good parties, the other for chaotic/evil adventuring groups. New NPC group: The Black Bears Dozens of possible paths and scenarios for PCs to choose from which all result in completely different endings. Maps: The Thirsty Serpent Tavern (at night), Village of Rybalka, Secret Hideout NPC illustrations: Fin Starling, Quorron the Dwarven Blacksmith, Wvolf of the Village Guard, and a member of the Black Bears Mercenary Company. Requires: A Fantasy Grounds full or ultimate license and the included Pathfinder ruleset. Converted to Fantasy Grounds by Jonathan Nelson Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015. ALL RIGHTS RESERVED.
$5.99

D&D Scourge of the Sword Coast

Wizards of the Coast : D&D fifth edition
Adventure
Dreams of the Red Wizards Scourge of the Sword Coast is a D&D adventure designed for 2nd-level characters. This adventure is the first part of the Dreams of the Red Wizards campaign, which continues with the Dead in Thay adventure. Over the course of these two adventures, players can face off with major villains of the Forgotten Realms campaign setting. * Disclaimer:This adventure was written before the release of the final fifth edition rules for Dungeons & Dragons. Wherever possible, it has been updated to reflect the latest rules. The original adventure also came with 3.5E and 4E versions of all the monsters and NPCs in the module. These are not being provided as part of this release. Only D&D fifth edition is currently supported. "Dreams of the Red Wizards: Scourge of the Sword Coast" (2014), by Tito Leati, Matt Sernett, and Chris Sims, was the adventure for Season 17 of D&D Encounters. This Module Includes: the entire contents of Scourge of the Sword Coast adventure image handouts that can be shared with players collectively or individually maps containing information for the Dungeon Master (DM) only and with all locations pre-linked to story entries which may contain additional DM notes, boxed text, encounters, images and treasure parcels maps with all hidden information removed and resized for use as tactical combat maps tokens for many of the monsters in the module. When no token is available, a letter token is used to represent the NPC XP for encounters that can be dragged to the party sheet and awarded to the players as they complete them Searchable monster indexes by CR, type and in alphabetical order Requirements: The 5E Ruleset Dungeons & Dragons, D&D, Wizards of the Coast, their respective logos, the dragon ampersand, all Wizards titles, the fifth edition rules, and Wizards' character names and distinctive likenesses are property and copyright of Wizards of the Coast LLC in the USA and other countries. Used with permission.
$19.99

Interface Zero 2.0

Gun Metal Games : Savage Worlds
Setting
FULL METAL CYBERPUNK! In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War. On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell. Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum— a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well. Dubbed Interface Zero by those who created it, the Tendril Access Processor—or TAP—downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary. This is the world in 2090, omae; let’s hope you survive it. Interface Zero 2.0 is a cyberpunk game powered by the Savage Worlds game system. Play bioroids, full-metal cyborgs, vat-grown simulacra, genetic hybrids, Human 2.0, and even androids! Hack the world around you with our revised hacking rules, or take control of a drone and lay down some fire-support for your team! Get cybered with new cybernetics using our Fast Furious and Fun rules! Interface Zero 2.0 is created by Peter J Wacks, David Jarvis, Hal Maclean, Matt Conklin jr. and Patrick Smith Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds Ruleset. Conversion by: Kevin Doswell (Doswelk) and Aki Heikkinen (Ikael)
$19.99

War of the Dead - Chapter 1

Daring Entertainment : Savage Worlds
Setting
Where were you, the day the Earth died? An unexplained cataclysm is infecting the world. Millions are dying and rising as flesh-consuming ghouls. Entire cities are roaming graveyards, and even the countryside is overrun with creatures in search of living flesh. Those remaining are banding together for survival, some seeking safety in numbers and others seeking to use their numbers to overpower and dominate the weak. It's a war for survival. A . . . . . . War of the Dead! War of the Dead brings the zombie apocalypse to the award winning Savage Worlds role-playing game. Broken down into 4 chapters of 13 adventures each, Chapter One begins aboard the maiden voyage of the Pinnacle cruise ship as the group first encounters the Living Dead. Unfortunately for the characters, having 3,000 people in such a confined space enables the Living Dead to spread quickly, and before they know it-they're forced into a battle of pure survival against a cruise ship overrun with zombies. But the cruise ship is just the beginning of their problems. Once they make it back to land, they'll discover a world overrun by the Living Dead. A world where once normal people are committing unspeakable acts just for survival. Soon, the new order becomes obvious: their real battle isn't against the flesh-eating ghouls, but against their fellow man. This product contains all 13 adventures of the Chapter One entry. This product is token module containing tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. Highlights for this Fantasy Grounds conversion are: Setting information split into a player and GM guide including setting rules, the living dead information, new edges and hindrances and a bestiary. The first chapter of the War of the Dead campaign with it's thirteen episodes full of zombie horror survival action. 10 pre-generated characters with portraits. Over 230 tokens for NPCs, living dead, pcs, beasts, props and vehicles. A new theme to help immerse you in the setting and overrides the combat tracker to account for the living dead's Slow ability. And 30 maps currently exclusive to Fantasy Grounds drawn by Morne Schaap. All encounters have been pinned to the maps and everything organized to make the GM's job easy. Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds Ruleset. Conversion by: Ian Ward, Eric Lamoureux, Damian Hupfeld
$14.99

RMC: Shadow World: Tales from the Green Gryphon Inn

Iron Crown Enterprises : Rolemaster Classic
Accessory
Shadow World: Tales from the Green Gryphon Inn A Rolemaster Classic library module for Fantasy Grounds Terry Amthor brings you a brand-new adventure module for Shadow World. Set in northern Rhakhaan on the continent of Jaiman, this module includes: Nine complete adventures, plus several adventure seeds Complete plans of the Green Gryphon Inn, along with profiles of the eccentric staff Complete stats for major NPCs in Rolemaster Classic format Charts for area encounters, pricing charts for food and lodging. Information about the Kingdom Highway crossroads Powers of the ancient Gryphon Bridge, built by the mythical Earthwardens Layout of the town of Gryphonburgh, including important locations Requirements: Full or Ultimate License of Fantasy Grounds and the Rolemaster Classic ruleset (version 1.51 or higher). Conversion by: Jokomotion Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2015 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2015, SmiteWorks USA, LLC. Used under license from Iron Crown Enterprises. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$9.99

More Monsters Token Pack

Devin Night : Generic Add-ons
Token Pack
This product is token module containing tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. This token pack contains 25 new character tokens for use as monsters. Animal_Huskie Animal_Skunk DevilDog Dragon_Red Drake_Blue Druid_Doe Eye_Creeper Infected_Zombie2A1 Infected_Zombie2 Infected_Zombie3 Infected_Zombie4 Infected_ZombieA1 Infected_Zombie Lamia Pixie ReefPincher Scarecrow Siren ThinkTank2 ThinkTank Vampire Vrock White_Gecko Wraith (c) 2015 Devin Night. All Rights Reserved. Requires: A Fantasy Grounds full or ultimate license. This product should work with all rulesets. Fantasy Grounds Conversion: Doug Davison Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015. ALL RIGHTS RESERVED.
$4.99

Heroic Characters 8 Token Pack

Devin Night : Generic Add-ons
Token Pack
This product is token module containing tokens for use with the Fantasy Ground virtual tabletop. Upon activating the module, the tokens will appear in your Token box for use throughout your game. This token pack contains 36 new character tokens for use as PCs or NPCs. Dragonkin_F_Copper DragonKin_M_Archer Dragonkin_M_Gold Dragonkin_M_Silver1 Dragonkin_M_Silver Dwarf_F_Cleric_Glaive Dwarf_F_fighter_Battleaxe Dwarf_F_fighter_craghammer Dwarf_F_Monk Dwarf_M_king2 Dwarf_M_king_flying Dwarf_M_king Dwarf_M_king_standing Dwarf_M_Pistolier Dwarf_M_Pistol_Duelist Dwarf_M_Rogue_Flint2 Dwarf_M_Rogue_Flint Dwarf_M_Scout Elf_F_Cleric Elf_M_Archer4a Elf_M_Archer4 Elf_M_Druid Elf_M_Fighter_Watching2 Elf_M_Fighter_Watching Elf_M_Rogue Elf_M_Wanderer_Mage Gnome_M_Mage_AP Gnome_M_Mage Gnome_M_sorcerer Gnome_M_sorcerer_mounted Halfling_M_fighter Halfling_M_Psion HalfOrc_M_Necromancer_AP Halforc_M_Scholar Tiefling_Male_Scholar Tiefling_M_Inquisitor (c) 2015 Devin Night. All Rights Reserved. Requires: A Fantasy Grounds full or ultimate license. This product should work with all rulesets. Fantasy Grounds Conversion: Doug Davison Fantasy Grounds is a trademark of SmiteWorks USA, LLC (C) 2015. ALL RIGHTS RESERVED.
$4.99
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