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Basic Roleplaying (BRP) Ruleset for Fantasy Grounds

Chaosium : Basic Roleplaying (BRP)
Ruleset
Basic Roleplaying ruleset for Fantasy Grounds The Chaosium System Welcome to Chaosium’s Basic Roleplaying system, a book that collects in one place rules and options for one of the original and most influential role playing game systems in the world. This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs). From its origin, Basic Roleplaying was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Basic Roleplaying mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren’t many easier ways to say a character has a 70% chance of succeeding at an activity. The core virtues of the system are as evident today as they were when it was first introduced. Primary characteristics of Basic Roleplaying that have emerged from decades of play, across many different varieties of the system are as follows: The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers. Players of other game systems often find Basic Roleplaying to be much less mechanistic and less of a barrier to the actual act of roleplaying. Less time spent on game systems usually equals more time available for roleplaying and thinking “in character.” Most of the information players need to know is present on their character sheets. Characters tend to evolve based on practicing the skills they use the most. They do not arbitrarily gain experience in skills and qualities based on ephemeral elements such as levels or experience ranks. Combat can be very quick and deadly, and often the deciding blow in a conflict is the one to land first. Basic Roleplaying is remarkably modular: levels of complexity can be added or removed as needed, and the core system works equally well with considerable detail as it does with a minimal amount of rules. The internal consistency of Basic Roleplaying allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases. This book represents a first for Basic Roleplaying—a system complete in one book, without a defined setting. Previously, Basic Roleplaying has been an integral part of standalone games, usually with rich and deep world settings. Due to differences in these settings, Basic Roleplaying has had many different incarnations. Variant and sometimes contradictory rules have emerged between versions, to better support one particular setting over another. Chaosium’s Basic Roleplaying system reconciles these different flavors of the system and brings many variant rules together between the covers of one book, something that has never been done before. Some of these rules are provided as optional extensions, some as alternate systems, and others have been integrated into the core system. By design, this work is not a reinvention of Basic Roleplaying nor a significant evolution of the system. It is instead a collected and complete version of it, without setting, provided as a guide to players and gamemasters everywhere and compatible with most Basic Roleplaying games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into Basic Roleplaying. Requirements: Full or Ultimate License of Fantasy Grounds Fantasy Grounds Conversion by: Stuart Woodard (Foen) User Guide: BasicRoleplayingforFantasyGroundsII-UserGuide.pdf Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. This product is Copyright 2010, Chaosium & SmiteWorks USA, LLC. Used with permission from Chaosium. This products' format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$27.99

Basic Magic for BRP

Chaosium : Basic Roleplaying (BRP)
Accessory
BRP Basic Magic A BRP library module and extension for Fantasy Grounds This work presents four core Chaosium magic systems developed for use with Basic Roleplaying. Here is Spirit Magic, derived from your ancestors and the spirits of old; Divine Magic, come from the gods; Sorcery, developed from within; and Ceremony, made powerful through ritual and chant. This product contains a library module fully converted for display and use within fantasy grounds. It comes with a custom extension for the new spell template types and spell lists for each magic type that can be dragged to character sheets and referenced during play. Requirements: Full or Ultimate License of Fantasy Grounds and the Basic Roleplaying (BRP) ruleset. Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2010, SmiteWorks USA, LLC. Used under license from Chaosium. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$9.99

BRP Basic Creatures

Chaosium : Basic Roleplaying (BRP)
Accessory
BRP Basic Creatures for Fantasy Grounds A Basic Roleplaying (BRP) library module for Fantasy Grounds A Basic Array of Creatures, Critters, and Monsters This work presents an assortment of creatures useful to players of Basic Roleplaying. These critters are drawn from a variety of eras and genres of fantasy and fiction, including: Allosaurus, Baboon, Bandersnatch, Basikisk, Bear, Behemoth, Brontosaur, Centaur, Crocodile, Duck, Dwarf, Elemental, Elf, Ghost, Giant, Gorgon, Griffin, Halfling, Harpy, Headhanger, Horse, Insect Swarm, Lion, Lizard, Manticore, Minotaur, Mummy, Nymph. Octopus, Ogre, Orc, Plesiosaur, Satyr, Sea Serpent, Skeleton, Spirit, Tiger, Troll, Unicorn, Vampire, Werewolf, Whale, Wolf, Wraith, Wyrm, Wyvern, and Zombie. This product contains a library module fully converted for display and use within fantasy grounds. It comes with a custom extension for the new spell template types and spell lists for each magic type that can be dragged to character sheets and referenced during play. Requirements: Full or Ultimate License of Fantasy Grounds and the Basic Roleplaying (BRP) ruleset. Conversion by: Alan Neilson Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2010, SmiteWorks USA, LLC. Used under license from Chaosium. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$9.99

BRP Witchcraft

Chaosium : Basic Roleplaying (BRP)
Accessory
BRP Witchcraft for Fantasy Grounds A Basic Roleplaying (BRP) library module for Fantasy Grounds The village wise-woman creating herbal mixtures to cure her neighbours of the latest plague to curse their homes, the crone who disguises herself as a beautiful young woman to entice men to their doom, the travelling warlock who trades in potions and talismans which may or may not be truly magical. These are all examples of witches; men and women for whom witchcraft is an art and a profession. Within this monograph you will find new spells common to witches, rules for brewing magic potions and rules for creating talismans - a new kind of one-shot magic item in which the witch invests a portion of their soul for a short time. There are also descriptions of various witches' organisations, and optional allegiance rules for flavouring magic ‘black' or ‘white'. BRP: Witchcraft is a monograph best suited to Dark Ages, High Medieval, High Fantasy, Arabian Nights and Renaissance settings. However, there is nothing to stop you playing a modern witch selling magic potions under the table at a local diner or an apocalypse survivor rediscovering the old ways. This product contains a library module fully converted for display and use within fantasy grounds. Requirements: Full or Ultimate License of Fantasy Grounds and the Basic Roleplaying (BRP) ruleset. Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2010, SmiteWorks USA, LLC. Used under license from Chaosium. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$9.99

In Search of the Trollslayer

Chaosium : Basic Roleplaying (BRP)
Adventure
A BRP Fantasy Adventure module for Fantasy Grounds In Search of the Trollslayer A Heroic-Level Fantasy Adventure for Basic Roleplaying By Troy Wilhelmson Deep in the heart of a perilous swamp lie the ruins of a cursed shrine. Within its crumbling walls lies an artifact of ancient power, a spear called "The Trollslayer." Heroes must now retrieve the forgotten weapon, but can they overcome the evil that resides within the rotting temple? In Search of the Trollslayer is a heroic-level fantasy adventure for Chaosium's Basic Roleplaying RPG. Includes six pre-made characters so players can jump right into the action. Requirements: Full or Ultimate License of Fantasy Grounds and the Basic Roleplaying (BRP) ruleset. Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information. The reproduction of material from within this product for the purposes of personal or corporate profit, by file, photographic, optical, electronic, or other media or methods of storage and retrieval, is prohibited. This product is Copyright 2010, SmiteWorks USA, LLC. Used under license from Chaosium. This product's format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$9.99

Kidnapping in Al-Halisa (with PDF)

Alephtar Games : Basic Roleplaying (BRP)
Adventure
Kidnapping in Al-Halisa An Adventure Module for use with the Fantasy Grounds virtual tabletop and BRP (Basic Roleplaying) A young girl has disappeared and the heroes have only a few hours to rescue her before her captors carry her to the slave market. A classic plot in any fantasy roleplaying game, except that action takes place in thirteenth century Italy, and that the girl's prison is not a monster-filled dungeon but an Arabian district in a European city. However, the rescuers will soon discover that this labyrinth of alleys can host more dangers and more magic than a haunted cave. This classic adventure for the Fantasy Earth setting is now presented in a format that allows immediate playability on your PC via the Fantasy Grounds virtual tabletop. This package also includes the full PDF version of the adventure, so you do not need to purchase it separately. Requirements: Full or Ultimate License of Fantasy Grounds and the BRP ruleset. Fantasy Grounds II is a trademark of SmiteWorks USA LLC. (C) 2010 SmiteWorks USA LLC. ALL RIGHTS RESERVED. Visit the Fantasy Grounds II website at http://www.fantasygrounds.com for more product information.
$5.99

The Hounds of Adranos (Free)

Alephtar Games : Basic Roleplaying (BRP)
Free Supplement
The Hounds of Adranos is an adventure for BRP Fantasy Europe, playable with the standard BRP rules. The action takes place on the slopes of the Sicilian volcano, mount Etna, and will lead the adventurers into its fiery depths. This scenario includes: six chapters of action-packed adventure full stats for all NPCs and monsters FG tokens for all characters in the adventure three custom full-color maps of the Adranon dungeons In order to play this scenario you will need the Basic Roleplaying ruleset for Fantasy Grounds Free Download: here (647 KB)
$0

Cobblestone City and Inn

Arcknight Games : Generic Add-ons
Map Module
Arcknight Games present: Cobblestone City and the Fireside Inn! Dozens of high quality battlemaps of buildings and roads to create a sprawling cityscape. Great for Ambushes, Buying Equipment, Street Chases, Alleys, Raids on Cities, Roof-top Getaways or the quintessential "you start in a tavern" scene. Includes 16 original maps (11x17 squares) and 16 'premade' composite maps using the original maps to contruct scenes that are much larger. All maps are perfectly 100 pixel per square images, making it easy to place a Fantasy Grounds grid over top. Here are some of the scenes you will get: Long Alley Fireside Inn Slums (34x22 squares) Brave the Slums Shop the Commercial District Tavern Inn Have a Rooftop Chase Cross Streets Thrown out of the tavern into dangerous alleyways Fantasy Grounds Conversion: Doug Davison Requirements: A Full or Ultimate license of Fantasy Grounds (C) 2014 Arcknight Games. Arcknight Games and all related marks and logos are trademarks of Arcknight Games. All rights reserved. Used with permission. (C) 2014. All Rights Reserved. This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Arcknight Games. This product's format, programming code and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$4.99

Fantastic Maps - Lairs Pack

Rite Publishing : Generic Add-ons
Map Module
Fantastic Maps and Rite Publishing present: A Bundle of Lairs! Jonathan Roberts, cartographer forTheBreaking of Forstor Nagar, and George R.R. Martin's Lands of Ice and Fire presents a bundle of 10 Fantastic Maps Bandit's Lair: Your brigands, highwaymen, and rebels all need a home base from which to harass the PCs and their hometown! Dragon's Lair: designed especially for Red Dragons and Fire Drakes, give your PCs a place to wake the wyrm! Ice Temple: These crazy cultists worship a dragon trapped in a frozen waterfall and your PCs get to walk right on top of it. Island Cave: Be it in the middle of a swamp, river, or just off the coastline, it's the perfect local for your PCs to attempt to root out a local monster. Low River: Deep underground water flows by the abode of monsters, it's the perfect site from which PCs cant delve the world below. Necromancer's Lair: Masters of animating the dead, or summoning fell spirits all need a place from which they can work their foul magics and your PCs can find it here! Giant's Meadhall: Weather it's a retelling of Beowulf, a foray into the halls of a frost giant jarl, or you just need a setting for a great Viking party have we got the map for you! Sand Dragon Inn: Everyone needs a place to rest their head, Jonathan Roberts brings you a one with for an Arabian Night of entertainment. Tribal Encampment: Here on the great open plains, your local tribes can hold meetings of great import regardless if they are barbarians, lion-men, or centaurs. Watchfire Keep: Your PCs can hold, invade, or sneak in this unique keep so that you can light, extinguish, or manipulate the beacon fire! Fantasy Grounds Conversion: Doug Davison Requirements: A Full or Ultimate license of Fantasy Grounds (C) 2014 Rite Publishing. RP and all related marks and logos are trademarks of Rite Publishing. All rights reserved. Used with permission. (C) 2014. All Rights Reserved. This product is Copyright 2014, SmiteWorks USA, LLC. Used under license from Rite Publishing. This product's format, programming code and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by print or by file is strictly prohibited.
$19.99

Map Adventures #1 - Forests & Mountains v2

SmiteWorks USA, LLC : Generic Add-ons
Map Module
Cartography by: Mysie Sabin, Anthony Catana, and Mark Manders Newly converted by Alan Neilson into a system agnostic module. This one click install makes it easy to bring camp sites, mountain and forest trails into any campaign or ruleset. Ever find yourself in a game without a map for your players when playing online? A random encounter in the mountains, or an ambush on a forest trail? With Map Adventures you can have such maps at your fingertips! Included in Map Adventures #1 are low- and high-res map of the following: * Forest Campsite * Forest Trail * Mountain Campsite * Mountain Trail * A campsite and a watchtower to layer upon any map in this pack.
$2.99
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What Others Think about Fantasy Grounds
”Fantasy Grounds is for real” - I. Perez RPGNow Staff
”Extremely fun and effective” - M. Anderson
”Fantastic piece of software” - M. Cavanagh



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