Thread: AD&D Ruleset updates coming
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April 1st, 2020, 15:05 #11
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April 1st, 2020, 15:48 #12---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 1st, 2020, 16:24 #13
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April 1st, 2020, 20:31 #14
- Join Date
- Oct 2016
- Location
- Italy
- Posts
- 189
Graziano, trust me. the ruleset works really well and the modules are well made. I've bought dm,player, monster and the saga of randal Morn here in the store and they are really good.
If in case you need some more info you can contact me, I'm italian too so i can show you or discuss in Italian.
A prestoUltimate license holder, do not worry about partecipating Italian DM (gmt+1). check here to find your timezone difference https://everytimezone.com/
- Players live a thousand lives, a DM let live a thousand universes -
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April 1st, 2020, 23:12 #15
Oh, i know it very well. I've got almost all D&D classic bundle. I'm just curious what's about to come out next. I have 2 groups, one just finished temple of elemental evil, and other one just begin curse of the azure bonds.
I'm an old master (i started to play in 1985) and i love AD&D.
If you want to talk about AD&D... wellcome!!!!
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April 24th, 2020, 06:17 #16
This is some prototype work I'm trying out.
Sidebar gone, replaced by more common "Menu" button". Transparent story entries. Overall, gives you more room to spread out.Last edited by celestian; April 24th, 2020 at 06:20.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 24th, 2020, 12:49 #17
- Join Date
- Mar 2020
- Posts
- 74
Oh I do like the idea of that Menu entry instead of the side bar.
Re the transparent Story entries - any chance you can make the transparency optional and/or the amount of transparency settable by user?
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April 24th, 2020, 15:29 #18
Unfortunately there is no option to programmatically set the specific formatted text font options that I know of. Meaning if I had a option to use the old white story entry the text would keep the current "white" (so it shows on dark story entries). Same goes for bold/italic/short cut links/etc.
The above is my testing. The end result will vary. More than likely these new options wont be released till sometime in early May.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 24th, 2020, 20:28 #19
Wonderful idea the menu instead sidebar. The transparent background look fine, but personally i prefer plain background for entries, more readable in my opinion.
Also the reduced chat window is very nice
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April 24th, 2020, 20:41 #20---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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