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  1. #1121
    LordEntrails's Avatar
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    Quote Originally Posted by Patou View Post
    Question about walls on FGU. I noticed that Foundry VTT was also either drawing upon your wall setup or already had this in their project but what they do with walls is interesting. Mixed in with LoS and FoG settings is pretty sweet. Any info on that in what the goals are for what FGU is planning on for LoS options for tokens? Can't wait for Beta!!
    LoS for tokens? Nothing for Beta or initial release. But it's near the top of the list for implementation following initial release. You can find a post or two around here from Moon Wizard to that effect if needed.

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  2. #1122
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    Quote Originally Posted by LordEntrails View Post
    LoS for tokens? Nothing for Beta or initial release. But it's near the top of the list for implementation following initial release. You can find a post or two around here from Moon Wizard to that effect if needed.
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  3. #1123
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    What do you mean by LoS for tokens? You can define Line of Sight definitions for tiles and each token manages it's own LoS/FoW. Tiles can't have transparent parts, so you could plop down a statue, a barricade, etc. and it would affect the line of sight for tokens on that map.

  4. #1124
    LordEntrails's Avatar
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    I assumed Patou was talking about each token having it's own 'vision' such as normal, darkvision 60', etc and light sources such as torches, etc. But, I may have been wrong

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  5. #1125
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    Quote Originally Posted by LordEntrails View Post
    I assumed Patou was talking about each token having it's own 'vision' such as normal, darkvision 60', etc and light sources such as torches, etc. But, I may have been wrong
    Viewing the Friday's video was awesome. I noticed though that the vision on the token used "Dorf I believe" was unlimited. In other-words the castle interior was a lighted environment allowing the token to see as far as they could. What I am referring to is having that same castle not lighted. The token has for example a torch and no dark vision, thus only seeing 30 feet normally and another 30 feet of dim light, and that last 30 feet within the dim light would shade out to black using dynamic shading effects (as seen on Roll20 and Archenforge, FoundryVtt).

    What is fun about this is when dealing in really dark environments the DM could keep everything completely black thus kinda of resetting the FoW also for those really dark places. Alot can happen in the dark. Plus, if thoses players are not cautiously mapping out there environment they are screwed. THe FoW reveal is re-concealing itself. hehehe.. yessss. Lot's of fun the deeper you go.

    I hope that helped explaining what I meant. Sorry for any confusion.
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  6. #1126
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    Okay, yes. Vision and lighting distance is something we don't plan to implement prior to release in December. It is something that is on our list to implement in 2020.

  7. #1127
    edit => should be in other group
    Last edited by Asmo; August 27th, 2019 at 07:18.

  8. #1128
    Edited because someone else edited and requested an edit because I cited his non-edited post such that my post would basically un-edit his edited post. Now my post is edited and makes sense in sense of edits, not Edith, edit

    PS: Kelrugem drank coffee and tries to be funny

    Last edited by Kelrugem; August 27th, 2019 at 07:34.

  9. #1129
    edit => should be in other group
    Last edited by Asmo; August 27th, 2019 at 07:18.

  10. #1130

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    Asmo I don’t believe you are allowed to discuss alpha features without developer sanction. You should edit your post to remove the discussion unless you have developer sanction. In this case they might grant it.

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