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  1. #321
    Quote Originally Posted by zombielord View Post
    Updated pak file includes xml record_char_main2.xml
    More graphic updates.
    Reduced number of FGF fonts to only those needed by FGC
    Added 2 new font colors for Itallic & Bold Italic fonts to help delineate the different glyph effects (let me know if you prefer only the green fonts, I added this because UNIT is ignoring the font italics tag, and doesn't use FGF fonts).
    Created custom Visible / Invisible icons
    Edited graphics for Combat Tracker.
    Edited graphics for Fantasy Grounds standard buttons
    Updated file/folders
    graphics\fonts
    graphics\sidebar
    graphics\frames
    graphics_fonts.xml
    graphics_icons.xml
    fantastic! looks good so far! i'll toss this up top with your notes

    edit: i don't know if I've said thank you for your contributions yet, but a big thank you either way.
    Last edited by pr6i6e6st; April 28th, 2020 at 23:08.

  2. #322
    Quote Originally Posted by pr6i6e6st View Post
    fantastic! looks good so far! i'll toss this up top with your notes

    edit: i don't know if I've said thank you for your contributions yet, but a big thank you either way.
    Indeed, this rule set is fantastic!

    I do have one question though, I'm running in FG Classic and have the latest version and noticed that the reference manual header colours are quite off. Is it me and something I did or is it like this for everyone? If so can it be changed?
    Attached Images Attached Images

  3. #323
    Quote Originally Posted by NotRussellCrowe View Post
    Indeed, this rule set is fantastic!

    I do have one question though, I'm running in FG Classic and have the latest version and noticed that the reference manual header colours are quite off. Is it me and something I did or is it like this for everyone? If so can it be changed?
    that's the "computeristic" font, i believe. as a quick and cheap fix, you could open the pak file, go into graphics, fonts, and replace it by putting something you like better in there
    (or duplicating an existing file) and renaming it the to the same as the computeristic.fgf file. i'm sure that's next on zombielord's list of things to do as he's been hard at work at a graphics overhaul

    alternatively, you could replace this file within the pak archive
    Attached Files Attached Files
    Last edited by pr6i6e6st; April 29th, 2020 at 01:30.

  4. #324
    Thanks pr6i6e6st, I try to make things on-theme but improve usability, and readability.

    I've been focusing on Fantasy Grounds Unity, and going back an checking things with Classic. They handle each fonts differently and I've been working on getting file size down but keep things clean and functional.

    @NotRussellCrowe
    I've made a new pak file that uses a bigger fgf font for the headers and I've swapped out the Computeristic font (Never really liked it since it had an incomplete glyph set).
    I've added slight color variation to make it easier to go through the text and find things so its not a literal wall of text (however I did work to try and make the color variation slight and on-theme).
    Hopefully this fixes your issue. If your issue is specifically that you want all fonts the same exact green I can bash out a quick theme.

    UPDATE: 4/2/8/20 10:30
    Updated Default window theme
    Changed Window Header font to be the same as sidebar, and edited graphics to be similar
    Updated partysheet to match character sheet, and combat tracker theme
    Updated and added fonts for Fantasy Grounds Classic
    Compressed image files for smaller PAK files size

    To-Do: Create / apply theme to TOKENS window for UNITY
    Attached Files Attached Files
    Last edited by zombielord; April 29th, 2020 at 04:40.
    Ultimate License Holder
    Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP

    FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
    Register at www.fg-con.com for all the latest info.

  5. #325
    Quote Originally Posted by zombielord View Post
    Thanks pr6i6e6st, I try to make things on-theme but improve usability, and readability.

    I've been focusing on Fantasy Grounds Unity, and going back an checking things with Classic. They handle each fonts differently and I've been working on getting file size down but keep things clean and functional.

    @NotRussellCrowe
    I've made a new pak file that uses a bigger fgf font for the headers and I've swapped out the Computeristic font (Never really liked it since it had an incomplete glyph set).
    I've added slight color variation to make it easier to go through the text and find things so its not a literal wall of text (however I did work to try and make the color variation slight and on-theme).
    Hopefully this fixes your issue. If your issue is specifically that you want all fonts the same exact green I can bash out a quick theme.

    UPDATE: 4/2/8/20 10:30
    Updated Default window theme
    Changed Window Header font to be the same as sidebar, and edited graphics to be similar
    Updated partysheet to match character sheet, and combat tracker theme
    Updated and added fonts for Fantasy Grounds Classic
    Compressed image files for smaller PAK files size

    To-Do: Create / apply theme to TOKENS window for UNITY
    that's awesome! i just tossed that all into the new pak file, i had decided to keep plugging away tonight as i have a game tomorrow, and got it so conditions can prevent you from recovering health, and have started building up some functions so i can reduce the amount of redundant code. after that, i want to start getting targeting, resistance/weaknesses, and talents/special abilities rigged up. the last one might be a struggle as i've yet to understand the stringmanager and the 5e effectsmanager but one day at a time i suppose.

    thanks again, keep up the great work and i'll be chatting with you again.

  6. #326
    Quote Originally Posted by zombielord View Post
    Thanks pr6i6e6st, I try to make things on-theme but improve usability, and readability.

    I've been focusing on Fantasy Grounds Unity, and going back an checking things with Classic. They handle each fonts differently and I've been working on getting file size down but keep things clean and functional.

    @NotRussellCrowe
    I've made a new pak file that uses a bigger fgf font for the headers and I've swapped out the Computeristic font (Never really liked it since it had an incomplete glyph set).
    I've added slight color variation to make it easier to go through the text and find things so its not a literal wall of text (however I did work to try and make the color variation slight and on-theme).
    Hopefully this fixes your issue. If your issue is specifically that you want all fonts the same exact green I can bash out a quick theme.
    Thank you for your help. It must be a me or FGC issue because the ref manual headers are still a pale orange colour and not readable. I think it's a little better but still very difficult to read.

    The new green font looks nice.
    Attached Images Attached Images

  7. #327
    Quote Originally Posted by NotRussellCrowe View Post
    Thank you for your help. It must be a me or FGC issue because the ref manual headers are still a pale orange colour and not readable. I think it's a little better but still very difficult to read.

    The new green font looks nice.
    I'm not seeing this issue in my testing. I'm gonna send you a message
    Attached Images Attached Images
    Ultimate License Holder
    Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP

    FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th to Sunday April 18th, 2021
    Register at www.fg-con.com for all the latest info.

  8. #328
    Quote Originally Posted by zombielord View Post
    I'm not seeing this issue in my testing. I'm gonna send you a message
    it appears they've compiled it into a reference manual using the Author extension, so it looks more like an official module. chances could be that the code for the reference manual window is changing the closed chapter headers..

  9. #329
    Quote Originally Posted by pr6i6e6st View Post
    it appears they've compiled it into a reference manual using the Author extension, so it looks more like an official module. chances could be that the code for the reference manual window is changing the closed chapter headers..
    Yes, I am using the Author extension to generate a reference manual.

    Is there something I can look at to help diagnose this?

  10. #330
    Quote Originally Posted by NotRussellCrowe View Post
    Yes, I am using the Author extension to generate a reference manual.

    Is there something I can look at to help diagnose this?
    try adding this to the graphics_fonts.xml within the graphics folder of the ruleset and tell me if that works

    Code:
            <font name="reference-h">
    		<ttf file="graphics/fonts/Nobile-Regular.ttf" name="Nobile-Regular SDF" size="24" />
    		<color value="#34BF00" />
    	</font>
    or just replace the file with this one below
    Attached Files Attached Files

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