-
March 25th, 2020, 03:08 #901
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
March 25th, 2020, 03:29 #902
- Join Date
- Aug 2019
- Posts
- 36
So when you use this extension and the tokens come into combat with effects already on them... a monster or even a PC/NPC has resistance to damage, vulnerable to other kinds of damage, immunity to something else... and then combat ensues and spells are slung and NEW effects are added by the combatants (I.e. charmed, restrained, blinded, etc.), WHAT DO THE PLAYERS ACTUALLY SEE WHEN THEY HOVER OVER THE TOKENS?
(a) they can see and read everything
(b) they can only see what they added
(c) they can only see effects that were added during combat (aka preset effects or effects added to SELF cannot be read by other users)
(d) move on with your life and just turn the setting off...
Example: Mummy token has effects on it that can be easily read by me but I want to know if they can be read by my players
Effects.png
-
March 25th, 2020, 03:59 #903
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
March 25th, 2020, 04:12 #904
- Join Date
- Jun 2015
- Location
- Brisbane Australia
- Posts
- 162
I dont believe you can, I am not sure why you would want to. When it comes to group attacks my players find it essential, it tells them who they targetted and who they didn't have targetted. Its only a single click to remove.
-
March 25th, 2020, 06:20 #905
- Join Date
- Aug 2019
- Posts
- 36
I had the same problem as someone else where I couldn't figure out how to get past the Steam launcher and then I told myself I was an idiot and went back into the folders where all my games are installed and opened the app the second time and did what you said. Worked great and the effects worked great! There is a difference between what the DM sees and what the players see which makes it fantastic to use! Thank you!
-
March 25th, 2020, 16:16 #906
You can also start a second instance in Windows by right clicking on the program icon in the task bar and selecting Fantasy Grounds. easier
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
March 26th, 2020, 07:00 #907
Hi, anyone else having this issue?:
https://youtu.be/_Z9hoXvfd9w
When using range attacks of npcs while having the "automatic ranged modifiers" on, got an error:
https://www.screencast.com/t/rDwneBj1J
thanks
Update:
Thanks @Zaccheus for illuminate the path of this lost templar with your mighty light.Last edited by Salva; March 27th, 2020 at 21:39. Reason: Saw the light
-
March 29th, 2020, 16:44 #908
- Join Date
- Mar 2020
- Posts
- 2
Hi, my gaming group has been playing together in person at the table for some 20 years now but this Covid-19 thing has forced us to go to VTT and we've only just discovered FGC! Great product! We really love it!
We loaded up Stymir's 5e Combat Enhancer but have experienced a problem with it. We've done a fair bit of troubleshooting after going through the posts on this thread but can't seem to resolve the issue. When a PC or NPC dies, its token balloons from the standard fit-to-grid to an oversized scale:
5e Combat Enhancer death effect.PNG
5e Combat Enhancer error message.PNG
Could anyone give us some advice as to how to go about fixing this issue, please? Thank you in advance!
-
March 29th, 2020, 17:57 #909
-
March 29th, 2020, 18:21 #910
- Join Date
- Mar 2020
- Posts
- 2
Hi, Salva!
Thanks for your prompt reply! Yes, we have done all three - we've uploaded the latest versions of the extensions in question, we have checked and double-checked that we followed the installation instructions carefully; we have tried disabling other extensions (we only have one other extension) other than the base extensions that come with the core program but the problem persists; and, yes, we did place a grid on the map - on loading the tokens to the map, everything snapped perfectly to gridlines and combat all went as per normal but on the death of a character or NPC, that deceased token blows up in scale. When we "unlock the scale" of the token, it gets even bigger.
We're going through the various permutations and one of my players is an experienced programmer, and we've not been able to identify a fix, unfortunately.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks