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January 4th, 2021, 23:11 #51
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
- Posts
- 337
This sounds awesome.....
Hopefully there will be a definition between bright light and dim light.
Additionally if a character is moving thru a dark map as they have no sight and "bump" into something such as a wall - could we have a "beep" sound or something for the player to know?
Oh - and hopefully the settings can be imported/exported from map to map rather than having to configure the settings every time. Imagine having to reconfigure the lighting settings every time players move between levels in The Dungeon of the Mad Mage. Would be great to export to an external file and import those settings into the next map or have different style of lightings stored in separate lighting config files.Last edited by ColinBuckler; January 4th, 2021 at 23:26.
Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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January 5th, 2021, 15:04 #52Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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January 5th, 2021, 16:41 #53If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 5th, 2021, 16:46 #54Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
https://twitter.com/PatouLeFou
Discord = @PatouLeFou
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January 5th, 2021, 20:37 #55
- Join Date
- Aug 2020
- Location
- USA west coast, PDT/UTC-8
- Posts
- 109
I'm speculating here but i feel confident the answer is, none.
Vision types and vision range limitations are mechanically meaningful functions of FG for game play.
The casting of shadows relative to a light source will just be visual fluff unrelated to any mechanics of games, like if deep shadows would provide benefits to hiding in shadows or anything like that. Just visual wow factor and nothing more.
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January 5th, 2021, 21:56 #56
This looks awesome. I can not wait.
If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
https://fgapp.idea.informer.com/proj/fgapp?ia=135468
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January 6th, 2021, 12:30 #57
- Join Date
- Nov 2016
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- 32
Subscribed for updates.
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January 6th, 2021, 16:37 #58
- Join Date
- Mar 2020
- Posts
- 86
OK - can't overstate how much I am looking forward to this... genuinely, this (Distance LOS) was my only remaining bug bear with FGU. I am going to *love* this when it come in!!! Thank you!
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January 11th, 2021, 16:29 #59
- Join Date
- Apr 2019
- Posts
- 291
Pls tell us how long until we can see this in the flesh. We will not tell anyone.
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January 11th, 2021, 17:44 #60
As noted in a post further up they are aiming for this month.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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