5E Character Create Playlist
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  1. #51
    Quote Originally Posted by ddavison View Post
    I will confirm once I get my hands on it to fully test it, but I believe that content revealed by the torchlight would remain visible, but that the player that gets left behind may find themselves sitting in the dark with the torch light visible up ahead. Our token locking and movement allows for movement through darkened areas and you stop automatically when you hit an obstacle that you didn't otherwise see. The tool also allows the GM to modify the amount of falloff for light sources so it doesn't have to be a sharp drop from light to dark.
    This sounds awesome.....

    Hopefully there will be a definition between bright light and dim light.

    Additionally if a character is moving thru a dark map as they have no sight and "bump" into something such as a wall - could we have a "beep" sound or something for the player to know?

    Oh - and hopefully the settings can be imported/exported from map to map rather than having to configure the settings every time. Imagine having to reconfigure the lighting settings every time players move between levels in The Dungeon of the Mad Mage. Would be great to export to an external file and import those settings into the next map or have different style of lightings stored in separate lighting config files.
    Last edited by ColinBuckler; January 4th, 2021 at 23:26.
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  2. #52
    Patou's Avatar
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    Quote Originally Posted by ddavison View Post
    We expect January.
    Hi Doug, any chance of us getting a video sneak peak?
    Patou a.k.a: Patmaster
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  3. #53
    Zacchaeus's Avatar
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    Quote Originally Posted by Patou View Post
    Hi Doug, any chance of us getting a video sneak peak?
    You want the man to get into even more trouble with Carl and John?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #54
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    Quote Originally Posted by Zacchaeus View Post
    You want the man to get into even more trouble with Carl and John?
    Lol!! Now that we have been teased.... we want to see... since we can't taste the fun of using it just yet
    Patou a.k.a: Patmaster
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  5. #55

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    Quote Originally Posted by WindrunnerCGG View Post
    Understood regarding how it may initially function. However I'm not sure I understand what Imagix is assuming about the relationship to shadows and alternate types of vision? And I'm not sure I understand your answer with respect to his question. Can either of you provide more detail on this?
    I'm speculating here but i feel confident the answer is, none.

    Vision types and vision range limitations are mechanically meaningful functions of FG for game play.
    The casting of shadows relative to a light source will just be visual fluff unrelated to any mechanics of games, like if deep shadows would provide benefits to hiding in shadows or anything like that. Just visual wow factor and nothing more.

  6. #56
    This looks awesome. I can not wait.
    If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
    https://fgapp.idea.informer.com/proj/fgapp?ia=135468

  7. #57
    Subscribed for updates.

  8. #58
    OK - can't overstate how much I am looking forward to this... genuinely, this (Distance LOS) was my only remaining bug bear with FGU. I am going to *love* this when it come in!!! Thank you!

  9. #59
    Pls tell us how long until we can see this in the flesh. We will not tell anyone.

  10. #60
    Zacchaeus's Avatar
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    As noted in a post further up they are aiming for this month.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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