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October 15th, 2021, 13:28 #81
I had a very quick play with the extensions and I seems to be working fine with AdvancedSpellDamage, from what I can see if only rolls skills and att/checks and does not roll spell things.
Unless I'm missing something, do you have a 'specific' type of roll that you would like me to check for compatibility ?
Note Advanced spell damage does not do the automation of what 'spell automation' does, it only parses out the 'at higher level' and allows you to cast at a higher level, but you still have to use the 'buttons' of the spell for the cast/damage/heal/effect etc... as defined by the spell.
Hope this helps
-pete
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October 15th, 2021, 20:45 #82
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If you have the "PC rolls saves" option turned ON, it will prompt for concentration checks as well as targeted saves from things like NPC fireballs. Was your PC able to get spell save prompts okay?
Yeah, that's okay! I think I'm the only one at my table that understands the other way anyway, haha
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October 16th, 2021, 16:24 #83
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October 16th, 2021, 16:44 #84
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I understand! The extension adds this option "Prompt owner to roll saves" - for each client. When this is Off (default), NPC spells needing saves just happen as normal. With it On, you get no activity in the chat box and the client gets a popup with a button to activate the roll.
Here's an example of the options section. GM sees all option toggles, PC sees them all but can only turn the PC one On/Off.
reqroll.jpg
This post on the other thread shows the issue that occurs:
https://www.fantasygrounds.com/forum...l=1#post622996
If your extension does not have a conflict, your PC will see the popup window asking for the save and there will be no "Save [1] FAILURE" in the chat box.
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October 16th, 2021, 16:56 #85
Is this what you want to know ? ( See con_save.jpg )
This is a player with 'sprit guardians' set up as concentration, taking damage from a 'giant spider', with the player auto popup for the 'roll concentration' ?
Seems to work, unless this is not what you are looking to check for ?
-pete
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October 16th, 2021, 18:06 #86
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Yeah, that looks good. Can you try one more thing? Put something like a spellcaster or abominable yeti NPC and have it target the PC with a saving throw effect (like fireball or chilling gaze). You should get a similar prompt as for concentration but for the save type instead.
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October 16th, 2021, 18:35 #87
Not sure if I'm doing anything wrong.
with only 'request roll' the chill save does not pop up for the character. chill_no_ASDE.JPG
which is the same with both extensions.. chill.JPG
Is this the expected, sounds like you expect a popup for the player to roll the 'constitution' save ?
Can you see what I might be doing wrong. ( I was expecting it to work in both cases or at least work with just 'request roll' enabled to see what it should look like. )
( Sorry about to start our game session in about 20 mins, so out of time tonight to do more tests. Will pick this up on sunday or probably monday when I'm back home. )
-pete
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October 17th, 2021, 01:16 #88
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October 17th, 2021, 01:17 #89
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One tangential question - do you have plans to put this extension in the Forge?
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October 17th, 2021, 05:16 #90
Seems to be working with the client option turned on.
shows the popup,
const_popup.JPG
and results,
const_roll.JPG
Hope this helps,
-pete
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