Thread: Tracking shield damage
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October 13th, 2019, 23:40 #11
@chillybilly you just zip the contents of the main folder not the folder itself and instead of .zip you use .ext
they are just standard zip files. do not use rar and such just standard zip compression.
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October 13th, 2019, 23:51 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 13th, 2019, 23:54 #13
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Genius! Thank you!
If anyone wants the extension, here it is. I'm hoping it's okay to post (hopefully Trenloe or some other deity will take it down if this violates forum rules.
Edit: Not sure I did it right (how could I possibly screw up zipping a file???? But I think I managed to do so). I'm glad to see Trenloe gives his initial blessing on this and please, please make it better. I don't know how to get scripts to run in extensions so I just added a function in the actual windowclass of char_weapon and I know that's not a good solution but it did work (at least for now).
Oh, even if I zipped this wrong (it doesn't show up in the extensions list when zipped as an ext), it's possible to unzip it and place the files into a folder.
EDIT TWO: I messed on compressing it and this attachment right below doesn't work. Trenloe later figured out what I did wrong and I posted a working extension on page 3. Sorry!Last edited by chillybilly; October 14th, 2019 at 19:16.
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October 14th, 2019, 00:22 #14Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 14th, 2019, 01:16 #15
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October 14th, 2019, 07:09 #16
Chilly does the hardness subtract damage when the shield tick is activated?
looks fine to me.
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October 14th, 2019, 12:55 #17
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I'm sorry but it doesn't. Also, the hit points aren't reduced when damage is applied (after hardness is taken into account). It's 100% manual and the only purpose was to give my players a visual reminder of their shields' hardnes and current HP. Automating it is far beyond my meager capabilities. Plus, there'd have to be an on/off button for that because using shield block is an action and sometimes, a PC won't want to use it and just take the damage.
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October 14th, 2019, 12:56 #18
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October 14th, 2019, 18:02 #19
i'm not seeing the extension after i copied it into my extension folder and loaded up my PF2 campaign, is anyone else getting it to load?
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October 14th, 2019, 18:05 #20Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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