DICE PACKS BUNDLE
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  1. #331
    Extinction Curse: The Show Must Go On - Chapter 2
    Map: Hawfton Mill
    Map: The Mad Mug
    Map: Goldenlaws Church

    The windows in the buildings have been created as doors in the LOS
    Last edited by Farnaby; May 25th, 2021 at 17:40.
    “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

    Terry Pratchett [RIP] - Jingo

  2. #332
    Quote Originally Posted by Farnaby View Post
    Extinction Curse: The Show Must Go On - Chapter 2
    Map: Hawfton Mill
    Map: The Mad Mug
    Map: Goldenlaws Church

    The windows in the buildings have been created as doors in the LOS
    Hi Farnaby,

    This was by design back then, most likely due to the fact that window occluders didn't exist when this was developed. I know that in a couple of cases, I made door occluders when they were windows on purpose when the text said the windows were boarded up or covered by curtains. Unfortunately, there is not a good option for a window to have a curtain option to prevent sight by a click of a button. Looking at the maps you mentioned, however, it looks like this case was more along the lines of the window occluders not being around back then.

    I plan on updating these eventually to change to the new ability automation method that Trenloe came up with. I will add the change of occluders to the list for when I modify this module.

    In the meantime, if you want the windows to be looked through, I would just open the doors occluders for the windows in question.

    Cheers,
    Danny
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  3. #333
    Just been getting the map ready, and noticed that a player can move through a small gap in the wall (the arrow slit). Not sure if it's a 'feature'

    GM View:



    Player view (no token lock):

    Attached Images Attached Images

  4. #334
    Decided to add a window between each gap to solve the problem.

  5. #335
    I'm not sure how Unity implements walls but I have seen tokens stopped by larger gaps at times.

    In any case, this is another case of the module that came out before window occluders were available. Not sure what module this is by just looking at the picture but all the modules will get a little bit of a make-over in the upcoming weeks to implement the new automation method and I plan on checking occluders to see if new ones need to be applied for things like this.

    In the meantime, you might just need to remind your players that the arrow slits are very small and not to try to move through them.

    EDIT: I see that you responded during the time that I was typing the response so you can ignore my last sentence. Though this might apply to others who don't know how to do occluders.
    Last edited by sciencephile; May 26th, 2021 at 18:54.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  6. #336
    Quote Originally Posted by sciencephile View Post
    I'm not sure how Unity implements walls but I have seen tokens stopped by larger gaps at times.

    In any case, this is another case of the module that came out before window occluders were available. Not sure what module this is by just looking at the picture but all the modules will get a little bit of a make-over in the upcoming weeks to implement the new automation method and I plan on checking occluders to see if new ones need to be applied for things like this.

    In the meantime, you might just need to remind your players that the arrow slits are very small and not to try to move through them.


    EDIT: I see that you responded during the time that I was typing the response so you can ignore my last sentence. Though this might apply to others who don't know how to do occluders.
    Apologies, it was Gauntlight Keep level 1. I have posted the same in the LoS thread in the House of Healing - Unity, just in case it's a problem for all maps.

  7. #337
    Thanks, I think this maps (from a search) is from Abomination Vaults. I did the first two APs (Age of Ashes and Extinction Curse) and the first two single modules (Fall of Plaguestone and The Slithering), along with a couple of one-shots. Shaderaven has done the APs after that. I'll let him know so he is aware of the issue for the ones he did.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  8. #338
    Thanks for the report... that is an interesting oddity, isn't it? sciencephile probably has the best current solution (making arrow slits windows). In areas with windows, I expect that solves the problem, but there are some small gaps as part of maps in both defensive structures and sometimes in natural caverns where the movement through them is supposed to be either very limited (squeezing and/or size limitations) or impossible (as with arrow slits under most circumstances).

    I'll take a look at those ruins.

    Thanks for reporting your find!
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  9. #339
    Ruins of Gauntlight, 3rd floor, area C15.

    Would be nice to have a hazard or something for the, well, hazard in this room, even though it isn't a "Hazard" in the technical sense. Lots of reflex saves and damage/healing to throw around on this fight. Also, the ghouls are identified by default, not sure if that is intentional. EDIT: Nevermind on the ghouls, I think I was mistaken.

    Also, 2nd floor, area B30's treasure parcel, all the items are identified by default.
    Last edited by MaxAstro; June 7th, 2021 at 02:28.

  10. #340

    Pathfinder 2E One-Shot: Dinner at Lionlodge Door Issue

    Not sure if this is the right place to post this, but I ran the one-shot this past Saturday and the doors in area A2 (dining room) on the North and South walls won't open when clicked on. I had to edit the map and remove the doors so my players could explore those areas.

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