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  1. #1

    Artificer Infusions

    What is the easiest way to handle Artificer infusions? For say Enhanced Defense or Weapon, is the easiest method to just edit the item and add the bonus to the attack section.
    WeaponBonus.png

    For Armor of Magical Strength would just create a new item with charges? Obviously the PC would need to keep track of the charges in battle. That would be a hell of fight if you lost 6 charges in a battle.

  2. #2
    Zacchaeus's Avatar
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    Welcome to FG.

    The easiest way would be to use the Magic Items that I painstakingly created for you
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    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Ahh... It helps to load the player module. I only had the DM module loaded. Thanks.

  4. #4
    Zacchaeus's Avatar
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    Quote Originally Posted by eyeboxone View Post
    Ahh... It helps to load the player module. I only had the DM module loaded. Thanks.
    Yes, normally Magic Items would only be found in the DM module. But in this case I added all the infused items to the players module to make it easier for the player to access the items.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    Was the question answered? I don't see an example of the Armor

  6. #6
    Zacchaeus's Avatar
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    Quote Originally Posted by JeremyToril View Post
    Was the question answered? I don't see an example of the Armor
    Welcome to FG

    Yes. See post #2. The infusions are in the Tasha's players module. Including all of the armours.
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    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #7

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    Good Day Zacchaeus
    I had a problem when dragging across an Infused Shield +1 to the Artificer in my group. When equipped it drops the AC from Armor, Shield, and Dex to zero.
    This was, apparently, caused by the subtype field being blank instead of Shield.
    Player just found this before our game and told me as I was typing this

    Thanks

  8. #8
    Zacchaeus's Avatar
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    Yes, I just found the problem and fixed it https://www.fantasygrounds.com/forum...ing-Shield-bug
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #9
    Hmmm ... none of the Replicate Items are in the Equipment or Wondrous Item Lists.

  10. #10
    Zacchaeus's Avatar
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    Quote Originally Posted by Halfstone View Post
    Hmmm ... none of the Replicate Items are in the Equipment or Wondrous Item Lists.
    Welcome to FG.

    The replicate items are all in the Dungeon Master’s Guide.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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