Thread: 5E - Effective NPC
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November 17th, 2021, 20:00 #11
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November 17th, 2021, 22:01 #12
- Join Date
- Jun 2017
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- 161
Updated and it worked~! I had opened the zip before to inspect it and noticed there wasn't a scripts folder in the original download. I thought that might've been why, but since I don't know anything about making extensions (outside tinkering with some) I didn't suggest it. Anyhow, it works now~! Thank you so much!
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November 19th, 2021, 02:08 #13
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- Dec 2020
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- 30
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November 19th, 2021, 17:07 #14
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November 21st, 2021, 22:17 #15
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- Jun 2017
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- 161
If you would indulge my curiosity, why did you choose the particular wording "has become"? It struck me as a bit less common than just having it look for things like "becomes" or "is now", so I was just curious what the thought behind the choice was. To be clear I'm not asking for it to be changed.
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November 21st, 2021, 22:24 #16
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January 31st, 2022, 21:20 #17
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- Jan 2021
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- 212
Is this extension redundant if I'm also using Automatic Effects, Equipped Effects, and the Better Combat Effects Gold package?
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January 31st, 2022, 21:25 #18
I asked Ryan (Rhagelstrom) this last night and he said yes, you do not need this ext if you are using those 3 things.
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February 6th, 2022, 07:51 #19
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- Jun 2017
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- 161
I've noticed that if Better Combat Effects Gold is enabled, this extension doesn't work properly and doesn't parse most instances of effect on the sheet. Would it be possible to resolve whatever conflict exists between the two? This extension is very useful for more complex NPC sheets.
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February 6th, 2022, 18:49 #20
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