Thread: Memory hole in chat output?
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November 30th, 2020, 13:13 #31
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November 30th, 2020, 21:23 #32
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Begin and end of today's 4 hours campaign (PF2 - Age of Ashes 2, 5 players + GM):
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December 1st, 2020, 00:36 #33
Supreme Deity
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102k lines of a single comma "," input into chat over a 15 minutes time-span. No dice rolling whatsoever.
Thanks,
JPG
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December 1st, 2020, 00:44 #34
I attempted a similar test. I set it up without an extension. Instead, I used a little free utility called GS Auto Clicker. I put a "," into the first shortcut bar slot, moused over it and started the auto clicker. I had it set to click every 100ms, but you can fine tune that.
I just noticed that if I loop on 100ms it doesn’t grow very fast but if I set it to 50ms memory usage grows quickly
Last edited by mattekure; December 1st, 2020 at 00:50.
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December 1st, 2020, 00:44 #35
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Autohotkey:
Code:Loop, 5000 { Loop, 200{ SendInput, /die 256-1{Enter} } Sleep, 1200 }
You may have to increase the sleep time and decrease the inner loop number. My PC can do 10k-11k rolls per minutes.
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December 1st, 2020, 02:15 #36
Thanks. This is helpful information.
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December 2nd, 2020, 08:34 #37
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December 2nd, 2020, 09:05 #38
Weissrolf, what are you testing exactly? I have never seen such errors in the many sessions I have since the release. Memory utilization has been around 700MB-1GB during normal play. Are you doing some stress testing, because this is not something that will ever happen to regular users.
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December 2nd, 2020, 09:08 #39Got a Bug - Click & FOLLOW the procedure here, it will save time
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December 2nd, 2020, 09:34 #40
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Yes, I am flooding the chat with messages (either rolls or text). Memory consumption of a normal 4 hours session is here (2 gb working, 8.5 gb virtual):
https://www.fantasygrounds.com/forum...l=1#post561044
Ddavidson already seems to be on top of the issue, but I posted the last 120 gb virtual memory (100 gb file) result to show how far it can go in extremes. I am not sure if virtual memory allocation only leads to NTFS sparse space being reserved on the drive or if there is actual data written to the disk. Owners of SSDs might not like GB of data (8.5 in my last session) being written to their drive for single sessions.
And memory leaks are always bad, because they cause unpredictable behavior in an application, like instabilities and slowdowns over time, the latter of which FGU very much suffers from.
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