Thread: Help with an effect syntax
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April 16th, 2019, 10:12 #1
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Help with an effect syntax
According to the Wiki if I want to do different damage to a TYPE of creature then I should do the following syntax. Yet, it doesn't work and creatures other than those listed still take the full damage.
Any help greatly appreciated.
Cheers,
Booker.
https://www.fantasygrounds.com/forum...1&d=1555405919
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April 16th, 2019, 14:35 #2
Looks like you have a colon ( after the first slashing instead of a semi colon (. Not absolutely sure since that font isn't easy to read.
So DMG:1d6, slashing; IFT: TYPE(undead etc); 16, slashingIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 16th, 2019, 15:03 #3
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Thanks,
But that adds 16 to the initial 1d6 if they are undead. What I want is if the creature is undead then the max 16 damage is applied instead.
If they are not undead it just adds the standard 1d6.Last edited by Booker Grimm; April 16th, 2019 at 15:15.
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April 16th, 2019, 15:32 #4
You can't do that - there's no do this or do that in conditional effects. Anything before a conditional effect (IF or IFT) is always active, anything after a conditional effect (this could be multiple effects) should only activate if the conditional effect is matched. See the details here: https://www.fantasygrounds.com/wiki/..._on_IF_and_IFT
Last edited by Trenloe; April 16th, 2019 at 15:35.
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April 16th, 2019, 16:03 #5
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Thanks guys.
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May 11th, 2020, 03:49 #6
I would like to know more or see more language on the syntex for fantasy grounds i think its great watching the text light up when you write it correctly.
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May 11th, 2020, 09:20 #7
HI WMB10387, welcome to FG.
It's all here
https://fantasygroundsunity.atlassia...ced+Automation
https://fantasygroundsunity.atlassia...llcasting-NPCs
https://www.fantasygrounds.com/forum...-Videos-for-5EIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 14th, 2020, 17:59 #8
Than you Very much!, Sorry for the late reply This information is very helpful.
Last edited by WMB10387; June 14th, 2020 at 18:03.
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