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March 18th, 2019, 23:48 #411
Omg... I found the problem... My test character is a Warlock, not a Wizard, and it seems that putting Wizard spells on a Warlock template cause this mess. I'm dumb and so sorry guys. It is working with a wizard character...
Last edited by Egheal; March 19th, 2019 at 01:52.
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March 19th, 2019, 02:18 #412
Glad to hear you found out where you went wrong, happy gaming!
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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March 20th, 2019, 17:50 #413
I have this same issue. I'm using a MacBook Pro running FG 3.3.7, Combat Enhancer 1.5.1, Token Helper 1.1.2.
All other modifier keys work fine with scrolling (control - scroll rotates the token, option/alt - scroll scales the token). When I shift - left click, it opens the applicable sheet fine. When I shift - scroll though, I get nothing. Nothing appears in the console log either. If I use the built-in touchpad to scroll while holding shift, it works fine, and I get the desired result.
I'm running in a Windows 10 Pro Parallels VM. I use a full-size Mac bluetooth keyboard and a Logitech MX Master 2S mouse. I know there may be other factors at work here. Mac has its own settings for the mouse. Logitech Options has a series of settings. Parallels has some keyboard mappings as well. I made sure there were no custom mappings involving the shift key.
The issue is linked to Parallels (and Parallels Tools) overriding shift-scrolling to horizontal scroll, I think. The support team tells me there is no way to override this.
Is there any way we can get a different modifier key for altitude in this extension? Maybe control+shift, some other combination, or the ability to set the combo in options?
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March 21st, 2019, 07:49 #414
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
Good Day All
I tried to load this extension (version 1.5.x) and when I try to do a ranged attack it gives the following error:
Script Error: [string "scripts/manager_action_attack.lua"]:258: attempt to index global 'RangedAttack' (a nil value)
I tried starting a new campaign and this was the only extension running. I am sure it is something I placed in a wrong spot or something
I did put the Combat Enhancer folder in the Tokens/Host folder.
I reverted back to version 1.4.2 and the error is gone.
ThanksLast edited by Bonkon; March 21st, 2019 at 07:51. Reason: Forgot to say "Thanks"
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March 21st, 2019, 12:49 #415
This happened to me too. You need to have the Token Helper extension installed and activated in the campaign to make the ranged attack options and flanking melee options work.
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March 21st, 2019, 14:20 #416
Hi Styrmir, and others.
Having played a few sessions as DM with this extension enabled, I find that I often get confused with the NPC highlighting, the combat tracker jumping back and forth, and it constantly demanding focus.
(I.e my thoughts here are from a DM/Host perspective, have not used it as a player)
This is not an error report or anything, and neither is it an expression of dissatisfaction, but I'm hoping we could perhaps have a small discussion about those features. I mean, I enjoy them, I just think they're a bit too insistent. Just airing some thoughts
Anybody else being a bit confused by this? It might be that it is just my brain being too easily distracted by those two squirrels over there, I mean look at them, so.. so fidgety...
I'll try to sum up my preference on clicking/highlighting/CT focusing:
- I would prefer that the NPCs are not highlighted, and the combat tracker not brought to the foreground, unless I explicitly tell it to.
- I would prefer that the combat tracker not jumped to the NPC I just clicked on.
- The highlighting I would find more useful if it showed me all characters that are currently selected (or targeted), instead of whomever I last clicked on.
- I would prefer, generally, highlighted NPCs not being expanded.
Note, these click I refer to is clicking tokens on the map. I'm quite pleased with the token highlighting on the map when you mouse over an NPC in the combat tracker.
I tried to map out how the extension does the various click, and how my preference is for that click.
Shift + Left click token
- NPC is added to selection group.
- NPC info window opened.
- NPC highlighted in combat tracker.
- Combat tracker jumps to NPC.
- Combat tracker jumps to foreground
My preference:
- NPC is added to selection group
Double click token
- Works as two single left click. I.e. quickly selects then deselects (or opposite of already selected)
- Combat tracker jumps to foreground
My preference:
- NPC info window opened.
- Combat tracker jumps to NPC.
- NPC is expanded in combat tracker
- Combat tracker jumps to foreground
- No NPC selection/deselection
(Note, I'm not sure if extensions can touch selection code, so the quick select/deselect might be FG stock functionality?)
Left click token
- NPC is selected
- NPC highlighted in combat tracker.
- Combat tracker jumps to NPC.
- Combat tracker jumps to foreground
My preference:
- NPC is selected
Ctrl click token
- NPC is targeted by selected NPCs
- NPC highlighted in combat tracker.
- Combat tracker jumps to NPC.
- Combat tracker jumps to foreground
My preference:
- NPC is targetted by selected NPCs
Alt click token
- NPC is deleted from map
My preference:
- I dunno. This is fine?
Alt+Ctrl click token
- NPC is deleted from map and combat tracker
My preference:
- I dunno. This is fine too?
Anyone have any thoughts about this. Or am I all alone in the void?
Regards,
Tideturner
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March 21st, 2019, 16:13 #417
@Styrmir - if the main extension relies on another extension, I'd recommend setting it to have a dependency on the token helper extension in the main combat enhancer extension. Info here: https://www.fantasygrounds.com/refdoc/properties.xcp and also see any DOE as these are set to depend on the DOE base extension.
You'll get a few people posting "why does my extension have a red X against it?" if they don't have the dependent extension - but it will hopefully save time and issues for most people in the long run.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 21st, 2019, 23:33 #418
To answer my own post:
I made some edits to the manager_height.lua script file. I've never programmed in Lua before. There might be a better way to do this. First I tried with control and shift, and the shift key was failing to be recognized again.
I've tested this. It retains the original functionality of just pressing control and alt independently.
function onWheel(target, notches)
if Input.isControlPressed() then
if Input.isAltPressed() then
--Debug.console("Hey control and alt are down on a token " .. target.getId());
if not hasHeightWidget(target) then
createHeightWidget(target);
else
if notches > 0 then
doIncreaseHeight(notches,target);
else
doDecreaseHeight(notches,target);
end
end
-- rotate token
else
target.setOrientation((target.getOrientation()+not ches)%8);
end
elseif Input.isAltPressed() then
-- resize token
local scale = target.getScale();
scale = scale + notches/10;
if scale <= 0.1 then scale = 0.1 end
target.setScale(scale);
end
return true;
end
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March 21st, 2019, 23:40 #419
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
Good Day Drakowulf
That did it, the sad part is I had that downloaded but forgot to enable the Token Helper not seeing it as Core RPG- Token Helper
It still does not do the Disadvantage for long range, but at least it is a step in the right direction
Game starts in a couple hours so I will not mess with it right nowLast edited by Bonkon; March 22nd, 2019 at 00:01. Reason: Typo
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March 22nd, 2019, 00:12 #420
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