Thread: GURPS 4E Core Ruleset
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March 16th, 2020, 04:36 #851
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I'm happy with the stability of the latest release candidate, so I'm shifting 3.4.0 to full release. See the original post for details or simply download from below. Please report any issues.
GURPS 4E Core Ruleset
Download latest release from here: https://bit.ly/GURPS4ECore
(Updated: 16th Mar 2020)Last edited by ronnke; March 16th, 2020 at 05:28.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 16th, 2020, 11:08 #852
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- Aug 2015
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- Western New York
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I'm using the newest version and loving it.
One thing that I found myself having to do, was revamp my equipment list, and then I decided to try an experiment... One of the items I was updating was a rifle from GURPS HIGH TECH, which was the FN MK 17 SCAR. That made me look it up (I couldn't remember whether it was an assault rifle, semi-automatic rifle, etc) and I saw a picture of the weapon system. Doing a save picture as, I was able to store the picture as a jpg in my images folder. Then I dragged the image icon directly into the notes of the gun - and presto, anything that is equipment that can have a picture, can be linked in the description area and clicked upon by the user. NEAT!
My only regret? I hate having to use the "Story" element for information, if I could simply treat it as a "Library" item. As soon as I saw a functional "Library" icon, I thought NEAT. That it shows the information for various "mods" in the library that are active is useful to be sure...
I'm going to have to spend some time working with this new version to see what it is capable of. Question - can weapons with multiple modes be dragged and dropped in this new version?
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March 16th, 2020, 12:57 #853
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- Apr 2010
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- Australia
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I'm glad you like it. Yes, you can drag weapons and have the modes filled. There are two methods to facilitate this.
1. Via the utility Jaxilon built. See his thread for details. https://www.fantasygrounds.com/forum...g-n-drop-items
2. Separate the various modes with the pipe symbol (|).
eg
Damage: thr-1 imp | sw+2 cut
Reach: C,1 | 1Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 16th, 2020, 15:03 #854
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- Aug 2015
- Location
- Western New York
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Thanks. I'm demoing the new features right now to the one player I have. He's happy with what you've got that I've shown him thus far. I've still not looked at the combat stuff as yet, but I'm looking into that next. Just in time for when I may be forced to stay away from work for some time - <Sigh>
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March 18th, 2020, 10:40 #855
Are there any plans of creating templates to Dungeon Fantasy (powered by Gurps)? Support to Gurps 4e Rulesets is very nice indeed . One reason why we choose FG for our gaming group.
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March 18th, 2020, 12:32 #856
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 897
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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March 18th, 2020, 12:46 #857
What kind of support do you need? I played a short DFRPG game before the update, everyone imported their character from either GCA or GCS and everything worked fine.
Both character editors offer DFRPG templates
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March 18th, 2020, 20:02 #858
FYI: On the surface, it appears that the GURPS.pak and GURPSNODICE.ext work within Unity. I added them and started a new game. It appears to work fine. I've not tested everything though.
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March 18th, 2020, 21:48 #859
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- May 2013
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March 18th, 2020, 21:53 #860
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