Thread: GURPS 4E Core Ruleset
-
January 20th, 2017, 02:43 #161
I can drag and drop weapons, armor, and gear from a library module I build to my character sheet?
GBUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
-
January 20th, 2017, 02:46 #162
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
And I was giving my suggestion as well - to not change that feature, other then segregating the spells separate from the skills. :-)
-
January 20th, 2017, 02:47 #163
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
-
January 20th, 2017, 02:50 #164
Ah, OK. Then let me rephrase my support of being able to drag and drop for different item types! Thanks for clarifying Andraax!
GBUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
-
January 20th, 2017, 03:09 #165
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
First, Ronnke needs to add support for those item types - then the export and drag / drop from modules should be automatic because this ruleset is based on CoreRPG. :-)
-
January 20th, 2017, 04:06 #166
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 897
Both points are valid.
I asked this question in the early days and there were differing opinions then, so I kept that in mind when working the database for PCs and NPCs. In terms of structure, they are the same under the hood, it's only the quantity of data that changes. I should be able to accommodate both camps with a configurable option. If the GM wants, they can run with the lightweight NPC sheet/data. They can likewise set the option, and then open NPC's in a full character sheet with extended data requirements.Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
January 20th, 2017, 12:07 #167If the GM wants, they can run with the lightweight NPC sheet/data. They can likewise set the option, and then open NPC's in a full character sheet with extended data requirements.
-
January 20th, 2017, 15:07 #168
- Join Date
- Jun 2011
- Posts
- 11
My blog about a sandbox setting for GURPS Dungeon Fantasy, I am creating, and my endeavours to learn GURPS and the use of VTTs: Illias.
-
January 20th, 2017, 16:53 #169
- Join Date
- Apr 2010
- Location
- Australia
- Posts
- 897
It is possible this bug still exists. Make sure you have the latest version of the ruleset (v3.0.4 as of this post), then try again. If the error still persists, then can I ask you to zip the "db.xml" file in your campaigns folders and send this to me, either as an attachment in this thread or via a PM. Thanks.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
-
January 21st, 2017, 01:01 #170"We adore chaos because we love to produce order."
M.C. Escher
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula / Scott Haring
"It emerges that physics is basic but inessential; that is the crucial fact."
Wolfgang Smith
Thread Information
Users Browsing this Thread
There are currently 7 users browsing this thread. (1 members and 6 guests)
Bookmarks