Thread: 5E Save Overlay
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February 25th, 2021, 00:12 #21
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February 25th, 2021, 00:18 #22
- Join Date
- Dec 2015
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- 194
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February 25th, 2021, 00:23 #23
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February 25th, 2021, 00:25 #24
- Join Date
- Mar 2014
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- Staffordshire, UK
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Yup - its late here in the UK.....
Code:if User.isHost() then Comm.registerSlashHandler("clearsaves", handleMessageDeleteAllSaveOverlays, "Clear Saves") end
Code:function onInit() UDG5ESaveOverlayHelper.verbose({"save_overlay_manager.lua::onInit()"}); originalApplySave = ActionSave.applySave ActionSave.applySave = applySave if User.isHost() then Comm.registerSlashHandler("clearsaves", handleMessageDeleteAllSaveOverlays, "Clear Saves") end OOBManager.registerOOBMsgHandler(OOB_MSGTYPE_DELETE_ALL_SAVE_OVERLAYS, handleMessageDeleteAllSaveOverlays); end
Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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February 25th, 2021, 00:29 #25
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- Dec 2015
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- 194
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February 25th, 2021, 00:40 #26
Yup, ColinBuckler seems fond of tweaking my extensions ever so slightly.
Though I think I convinced myself to add this for the Wound Overlay extension and this one. Just a bit of logic to work out with this one, as it's already been requested I make a toggle as to whether or not players can see the save overlays.
If so, the chat command and button for players would clear it for those players, but not sure what I'd do for the GM - clear it for everyone? Add a second command/button for the GM to clear it for everyone? Got some things to think through.
In the mean time, I just slapped ColinBuckler's code into a branch and you can download it with his change here until I revisit this officially.
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February 25th, 2021, 00:43 #27
Patriarch
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- London, UK
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Personally, if it was an either/or rather than an option, I'd vote for the GM to only clear their own, and for the Player to utilise their own button or chat command for their end. And then if there was an automatic 'clear on moving to next combat tracker entry' option we'd be really 'belt and braces'!
Last edited by Ludd_G; February 25th, 2021 at 00:46.
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February 25th, 2021, 00:49 #28
- Join Date
- Jul 2018
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- 220
@daddyogreman, I found my issue. I had Celestian’s Situational Awareness extension loaded and it has a couple of buttons on it that override yours. When I disabled it I can see your buttons (sort of). In my game, your “clear wounds” button is almost exactly on top of the “clear saves” button with just a sliver of exposure on the left. Not sure best how to handle button positioning.
I love having a command line save clear, so great addition there. I am also whole heartedly on board for players seeing the save overlay. A toggle would be perfect for those DMs that only want to see it themselves. Your recent extensions have been a godsend, I’m using all three and happy to have them. Many thanks!
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February 25th, 2021, 00:51 #29
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- Mar 2014
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- Staffordshire, UK
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- 337
I have only just started looking at coding myself with FG and it has made me appreciate the amount of effort all extension writers put into their creations. There is a step learning curve to understand hooking into the existing routines as well as what routine does what as the code is not that well documented.
There are a number of mods that offer similar functionality with regards saves and death visuals on tokens - it is obviously a very popular configuration request by the user base.
With daddyogreman's 3 recent mods I have moved away from some of the older extensions that offer similar functionality which are in various states of flux - some of which are broken.
So many thanks for providing these extensions..Ultimate License
UK Time Zone (GMT/BST)
DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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February 25th, 2021, 00:53 #30
Patriarch
- Join Date
- Feb 2017
- Location
- London, UK
- Posts
- 445
Now if we can just persuade you to have a look at the sadly languishing Roll For Initiative Addon... (hey, I can dream can't I?!?? )
https://www.fantasygrounds.com/forum...ontested-skill
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