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  1. #481
    I know its probably something simple but i cant get the desth blood splatter to render. The skull comes out and the damage blood marks appear. Just not the dead blood splatter

  2. #482
    @Keraki
    The blood splatter folder 'Combat Enhancer' must be in the right location, as per the instruction file 'What and how to install.txt' on GitHub, and you have to make sure that the blood splatter setting is on in the Settings menu.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  3. #483
    The blood splatter is on and the Combat Enhancer folder is in the token host folder
    C:\Users\xxxx\AppData\Roaming\Fantasy Grounds\tokens\host

  4. #484
    Quote Originally Posted by Keraki View Post
    The blood splatter is on and the Combat Enhancer folder is in the token host folder
    C:\Users\xxxx\AppData\Roaming\Fantasy Grounds\tokens\host
    Sorry if this is obvious, but just to make sure, do you have the following all turned on:

    Draw blood on token
    Draw skull on death
    Render blood spatter on death

    I'm particularly interested on whether the last option above is turned on as I think it is off by default and I missed it the first time.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #485
    Had to make a new campaign for the blood splatter to work. Everything else is the same.

  6. #486
    Quote Originally Posted by Keraki View Post
    Had to make a new campaign for the blood splatter to work. Everything else is the same.
    Strange. Glad you got it sorted.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #487
    One of my players is having problem Ctrl targeting someone and casting Eldritch Blast. Always a script error. It's fine when they drag the dice.

    Similar to other posts here, should I delete EB from his sheet and re-add it? Will that solve, or is it different with spells

  8. #488
    Quote Originally Posted by HuseyinCinar View Post
    One of my players is having problem Ctrl targeting someone and casting Eldritch Blast. Always a script error. It's fine when they drag the dice.

    Similar to other posts here, should I delete EB from his sheet and re-add it? Will that solve, or is it different with spells
    Try re-adding the spell. It seems to fix this issue, whatever the issue is exactly.

  9. #489
    Quote Originally Posted by Bunnyhunt3r View Post
    Omg... I found the problem... My test character is a Warlock, not a Wizard, and it seems that putting Wizard spells on a Warlock template cause this mess. I'm dumb and so sorry guys. It is working with a wizard character...
    Does this mean it would be broken for a warlock who had gained a wizard cantrip through the magic initiate feat?

  10. #490
    @Kruvek
    Tested the condition dropping and adding on both the combat tracker or tokens on the map. Neither had the effect you describe and things worked as normal.
    Also ran a session and adding and removing conditions worked as intended.

    @HuseyinCinar
    Works for me. Make sure you have the most recent versions of the extensions and try re-adding the spell on the sheet as Tyrannosaurus Vex suggested above.

    @The High Druid
    I tested adding a Fire Bolt wizard cantrip on a Warlock, and it works fine.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



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