Thread: List of Extensions and Modules
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October 22nd, 2018, 08:29 #41
Supreme Deity
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You can’t redistribute or share without explicit permission from the person or company that holds the copyright for those books.
Regards,
JPG
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October 22nd, 2018, 08:50 #42
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December 13th, 2018, 02:36 #43
A further question...
I have created a module that has the races from RMC I and all the professions (and associated spell lists) from Spell Law II. This currently runs under the standard FG offering (ie RMC).
If I download and run the FRP extension, will the module still run? And interact correctly?
TxYou are not outnumbered! You are just in a target rich environment!
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December 15th, 2018, 01:50 #44
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It should still run but you are going to have issues with the stat bonuses being calculated differently.
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December 16th, 2018, 23:31 #45
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December 17th, 2018, 02:44 #46
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I think Ardem had a module for that extension that might take care of the skill costs. Try enabling that to see if they work better.
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December 19th, 2018, 01:36 #47
Yeah the skill cost is in the module for FRP, but I would only look at changing the General skills not specialisation as that would be a huge undertaking, as I entered most of the School of Hard Knocks Specialisations. BUt skill cost is not hard to manually enter, I would just add your primaries then copy and past the primary as a secondary and change the Name and class, everything else remains the same
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February 23rd, 2019, 14:15 #48
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I can't figure out where I found it on here, but I downloaded a MERP Calendar a while ago. Unfortunately, the calendar is only the Shire calendar. I was hoping there was a Dunadain or Sindarin calendar. Does anyone know?
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February 25th, 2019, 00:46 #49
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Updated the Optional Rules extension to version 0.5. This version corrects the SetEnabled errors that occur with the latest version of FG and the ruleset.
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February 25th, 2019, 00:48 #50
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